Player Matchup

Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Fatal Sok Ti
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
940 Elo+
Party 2
Ymir
Ymir
iapplypressure96
Ymir
Level 74
God Stats
39W - 39L
1,406 SR
Queue Stats
195W - 253L
1,214 Elo+
Party 2
Team Averages
Level 76
1,469 SR
1,218 Elo+

VS

Team Averages
Level 47
1,476 SR
1,249 Elo+
Bellona
Bellona
LordBudders
Bellona
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 75L
1,263 Elo+
Party 1
Sol
Sol
RockBottom4343
Sol
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 69L
1,233 Elo+
Party 1
Skadi
Skadi
TrippyDreams662
Skadi
Level 65
God Stats
22W - 16L
1,428 SR
Queue Stats
38W - 52L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
3 / 4 / 3
7,602
845
8,106
7,194
2,562
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
8
1 / 5 / 4
6,760
751
1,878
6,932
2,588
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
2 / 6 / 4
7,294
810
4,127
12,464
6,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LordBudders
Bellona
11
6 / 2 / 5
8,762
974
6,062
9,288
5,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 9
7,959
884
5,313
6,404
2,148
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
8 / 1 / 7
9,962
1,107
9,043
6,787
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
6
Kills
15
15
Deaths
6
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
4
3
1.13
L
Apollo
1
5
4
0.6
W
Bellona
LordBudders
Bellona
6
2
5
4.25
W
1
3
9
1.83
W
8
1
7
11.5
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,111
Damage
20,418
26,590
Taken
22,479
11,697
Mitigated
9,757
2,174
Healing
4,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,106
318
57
681
7,194
2,562
66
1,636
5,558
38,334
0
L
Apollo
1,878
847
0
0
6,932
2,588
330
1,715
5,217
0
6,557
W
Bellona
LordBudders
Bellona
6,062
1,522
286
807
9,288
5,371
130
4,827
4,461
0
19,604
W
5,313
1,126
0
1,396
6,404
2,148
1,874
4,204
2,200
27,534
0
W
9,043
4,647
258
1,874
6,787
2,238
902
3,553
3,234
0
46,986
L
4,127
0
0
1,436
12,464
6,547
54
2,314
10,150
14,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,656
Gold Earned
26,683
77
Minions Killed
117
0
Camps Cleared
0
380,759
Distance Traveled
502,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,602
845
49
5
0
141,489
0
L
Apollo
6,760
751
9
1
0
92,169
0
W
Bellona
8,762
974
19
2
0
183,029
0
W
Sol
7,959
884
40
4
0
152,401
0
W
Skadi
9,962
1,107
58
6
0
166,733
0
L
Ymir
7,294
810
19
2
0
147,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role