Player Matchup

Atlas
Atlas
FewestDolphin18
Atlas
Level 84
God Stats
1W - 3L
1,749 SR
Queue Stats
88W - 90L
1,331 Elo+
Solo
Nu Wa
Nu Wa
GNDeath
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,524 Elo+
Party 2
Xbalanque
Xbalanque
J-air08
Xbalanque
Level 40
God Stats
67W - 83L
1,441 SR
Queue Stats
75W - 105L
1,323 Elo+
Party 1
Da Ji
Da Ji
Pistol22Cold
Da Ji
Level 49
God Stats
6W - 14L
1,283 SR
Queue Stats
106W - 133L
1,392 Elo+
Party 1
Anubis
Anubis
Tacticalpuppy69
Anubis
Level 57
God Stats
3W - 3L
1,519 SR
Queue Stats
59W - 68L
1,463 Elo+
Party 2
Team Averages
Level 52
1,498 SR
1,407 Elo+

VS

Team Averages
Level 52
1,596 SR
1,417 Elo+
Khepri
Khepri
Crypticbeast483
Khepri
Level 28
God Stats
4W - 1L
1,610 SR
Queue Stats
74W - 80L
1,441 Elo+
Party 3
Medusa
Medusa
MyEntireTeam
Medusa
Level 43
God Stats
3W - 1L
1,810 SR
Queue Stats
35W - 57L
1,351 Elo+
Solo
Surtr
Surtr
TK Valravn
Surtr
Level 102
God Stats
22W - 13L
1,515 SR
Queue Stats
203W - 192L
1,476 Elo+
Party 3
Thor
Thor
killerman21113
Thor
Level 44
God Stats
11W - 8L
1,756 SR
Queue Stats
190W - 174L
1,494 Elo+
Party 3
Sol
Sol
wicqk
Sol
Level 42
God Stats
42W - 37L
1,289 SR
Queue Stats
232W - 233L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 3
5,637
470
2,840
7,889
4,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
GNDeath
Nu Wa
11
1 / 1 / 2
6,638
553
5,423
6,503
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
J-air08
Xbalanque
9
1 / 4 / 4
5,619
468
4,316
8,287
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 3 / 2
6,611
551
7,531
9,900
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 4 / 0
7,328
611
10,431
10,474
5,291
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
6,003
500
1,668
5,444
3,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
9
2 / 4 / 1
6,323
527
5,902
8,802
3,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
13
3 / 1 / 1
7,532
628
6,326
14,278
10,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 2 / 3
7,491
624
4,753
10,781
3,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
wicqk
Sol
13
5 / 1 / 2
7,986
666
7,401
8,477
2,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
9
Kills
13
14
Deaths
10
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
L
1
2
3
1.25
L
Nu Wa
GNDeath
Nu Wa
1
1
2
2
L
Xbalanque
J-air08
Xbalanque
1
4
4
0.75
W
Medusa
2
4
1
0.63
L
4
3
2
1.67
W
Surtr
3
1
1
3.5
L
2
4
0
0.5
W
3
2
3
2.25
W
Sol
wicqk
Sol
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,541
Damage
26,050
43,053
Taken
47,782
18,378
Mitigated
24,004
10,163
Healing
15,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,668
108
0
636
5,444
3,488
331
659
4,775
13,071
0
L
2,840
1,173
0
2,518
7,889
4,384
0
1,572
6,317
21,381
0
L
Nu Wa
GNDeath
Nu Wa
5,423
1,031
0
1,062
6,503
1,954
234
2,166
4,337
40,155
0
L
Xbalanque
J-air08
Xbalanque
4,316
2,298
0
1,303
8,287
2,900
707
1,963
6,324
0
28,816
W
Medusa
5,902
3,541
0
1,670
8,802
3,125
275
2,348
6,378
0
33,689
L
7,531
2,620
0
0
9,900
3,849
352
3,368
6,532
0
43,218
W
Surtr
6,326
2,851
0
4,547
14,278
10,800
0
10,016
4,126
1,366
50,392
L
10,431
1,341
0
5,280
10,474
5,291
0
260
10,214
66,287
0
W
4,753
973
0
4,056
10,781
3,953
141
2,340
8,283
0
54,491
W
Sol
wicqk
Sol
7,401
3,073
0
4,619
8,477
2,638
4,105
2,551
5,526
63,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,833
Gold Earned
35,335
317
Minions Killed
331
0
Camps Cleared
0
1,081,678
Distance Traveled
1,173,917
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,003
500
19
2
0
223,748
0
L
Atlas
5,637
470
25
2
0
185,295
0
L
Nu Wa
6,638
553
65
5
0
229,798
0
L
Xbalanque
5,619
468
46
4
0
203,550
0
W
Medusa
6,323
527
48
4
0
215,668
0
L
Da Ji
6,611
551
58
5
0
268,427
0
W
Surtr
7,532
628
69
6
0
236,147
0
L
Anubis
7,328
611
123
10
0
194,608
2
W
Thor
7,491
624
83
7
0
275,487
0
W
Sol
7,986
666
112
9
0
222,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role