Player Matchup

Artio
Artio
 
Artio
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
NISMOJDM69
Cernunnos
Level 49
God Stats
1W - 0L
1,147 SR
Queue Stats
24W - 31L
1,390 Elo+
Party 1
Anubis
Anubis
RCwells68
Anubis
Level 58
God Stats
3W - 5L
1,391 SR
Queue Stats
21W - 32L
1,385 Elo+
Party 1
Pele
Pele
STLBROSEFST4LIN
Pele
Level 46
God Stats
35W - 36L
1,478 SR
Queue Stats
53W - 56L
1,399 Elo+
Party 1
Set
Set
WJOireland16
Set
Level 28
God Stats
9W - 20L
1,331 SR
Queue Stats
60W - 76L
1,382 Elo+
Party 1
Team Averages
Level 50
1,369 SR
1,411 Elo+

VS

Team Averages
Level 99
1,537 SR
1,412 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
AgRButternubs
Olorun
Level 105
God Stats
22W - 20L
1,558 SR
Queue Stats
484W - 427L
1,440 Elo+
Solo
Hades
Hades
GrislyPower6636
Hades
Level 79
God Stats
72W - 58L
1,543 SR
Queue Stats
121W - 109L
1,452 Elo+
Solo
Arachne
Arachne
LordLugs
Arachne
Level 127
God Stats
4W - 3L
1,584 SR
Queue Stats
102W - 106L
1,402 Elo+
Solo
Chaac
Chaac
TSquigg
Chaac
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
1 / 0 / 6
6,007
546
2,447
6,624
4,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cernunnos
NISMOJDM69
Cernunnos
9
2 / 2 / 3
5,701
518
4,486
6,553
2,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
RCwells68
Anubis
11
4 / 2 / 0
7,105
646
4,932
5,806
3,008
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 1 / 3
6,507
592
3,893
9,318
3,310
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
1 / 1 / 2
5,777
525
2,053
6,634
2,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
0 / 4 / 1
5,348
486
3,084
11,221
3,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 2 / 0
6,042
549
4,190
6,033
2,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 0
6,432
585
3,888
4,489
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
LordLugs
Arachne
10
2 / 1 / 2
6,086
553
2,687
5,482
2,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chaac
TSquigg
Chaac
6
0 / 4 / 1
4,519
411
2,262
7,485
4,948
Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
11
Kills
6
6
Deaths
11
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
6
4
L
Ao Kuang
 
Ao Kuang
0
4
1
0.13
L
2
2
0
1
L
2
0
0
2
L
Arachne
LordLugs
Arachne
2
1
2
3
W
Cernunnos
NISMOJDM69
Cernunnos
2
2
3
1.75
W
Anubis
RCwells68
Anubis
4
2
0
2
W
3
1
3
4.5
L
Chaac
TSquigg
Chaac
0
4
1
0.13
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,811
Damage
16,111
34,935
Taken
34,710
15,360
Mitigated
14,397
12,045
Healing
11,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,447
477
1,300
3,082
6,624
4,143
0
1,031
5,593
20,308
0
L
Ao Kuang
 
Ao Kuang
3,084
1,082
0
3,039
11,221
3,120
0
4,728
6,493
33,247
0
L
4,190
1,885
0
1,793
6,033
2,222
288
911
5,122
44,092
2,771
L
3,888
150
280
3,558
4,489
1,877
0
256
4,233
51,236
0
L
Arachne
LordLugs
Arachne
2,687
1,765
96
1,313
5,482
2,230
291
268
5,214
0
32,116
W
Cernunnos
NISMOJDM69
Cernunnos
4,486
2,920
0
1,466
6,553
2,321
970
3,109
3,444
0
29,130
W
Anubis
RCwells68
Anubis
4,932
527
0
2,357
5,806
3,008
402
3,084
2,722
44,642
0
W
3,893
967
0
2,790
9,318
3,310
0
1,478
7,840
0
49,925
L
Chaac
TSquigg
Chaac
2,262
475
0
1,439
7,485
4,948
88
1,216
6,269
0
8,487
W
2,053
759
0
1,050
6,634
2,578
0
2,460
4,174
0
36,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,097
Gold Earned
28,427
296
Minions Killed
301
0
Camps Cleared
0
1,080,896
Distance Traveled
1,013,812
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,007
546
29
3
0
210,764
5
L
Ao Kuang
5,348
486
54
5
0
209,263
0
L
Olorun
6,042
549
87
8
0
181,321
0
L
Hades
6,432
585
94
9
0
193,066
4
L
Arachne
6,086
553
57
5
0
248,572
1
W
Cernunnos
5,701
518
43
4
0
184,465
0
W
Anubis
7,105
646
73
7
0
181,644
0
W
Pele
6,507
592
79
7
0
280,567
0
L
Chaac
4,519
411
9
1
0
181,590
1
W
Set
5,777
525
72
7
0
223,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role