Player Matchup

Kukulkan
Kukulkan
BioShawk
Kukulkan
Level 68
God Stats
30W - 28L
1,556 SR
Queue Stats
213W - 184L
1,527 Elo+
Party 1
Ishtar
Ishtar
Jimmy03677
Ishtar
Level 155
God Stats
0W - 1L
1,314 SR
Queue Stats
138W - 132L
1,481 Elo+
Solo
Shiva
Shiva
XxSrBoomxX64
Shiva
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 159L
1,530 Elo+
Solo
Charon
Charon
ZARGizzi
Charon
Level 63
God Stats
2W - 3L
1,541 SR
Queue Stats
6W - 10L
1,401 Elo+
Solo
Arachne
Arachne
alpha x zombie
Arachne
Level 145
God Stats
39W - 29L
1,609 SR
Queue Stats
377W - 353L
1,512 Elo+
Party 1
Team Averages
Level 99
1,504 SR
1,490 Elo+

VS

Team Averages
Level 115
1,588 SR
1,481 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Brownman19
Osiris
Level 146
God Stats
3W - 2L
1,633 SR
Queue Stats
223W - 214L
1,531 Elo+
Solo
Janus
Janus
Kensan1201
Janus
Level 138
God Stats
43W - 42L
1,566 SR
Queue Stats
359W - 386L
1,365 Elo+
Solo
Apollo
Apollo
ThreeNines
Apollo
Level 43
God Stats
18W - 10L
1,739 SR
Queue Stats
83W - 62L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BioShawk
Kukulkan
13
1 / 0 / 0
6,674
556
3,599
2,860
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ishtar
Jimmy03677
Ishtar
5
0 / 2 / 0
4,215
351
1,787
4,441
1,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 1 / 1
7,412
618
8,167
11,882
6,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charon
ZARGizzi
Charon
9
0 / 1 / 0
5,563
464
2,038
5,490
3,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 1 / 0
6,080
507
2,807
7,241
2,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 0 / 0
6,526
544
945
2,808
1,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
 
Ymir
11
0 / 4 / 1
6,417
535
5,217
11,279
10,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Brownman19
Osiris
8
0 / 1 / 3
5,719
477
4,155
7,661
6,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
11
3 / 0 / 0
6,688
557
5,585
4,914
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
ThreeNines
Apollo
12
2 / 1 / 0
6,938
578
2,630
9,001
3,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
6
Kills
5
5
Deaths
6
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
W
Ymir
 
Ymir
0
4
1
0.13
L
Kukulkan
BioShawk
Kukulkan
1
0
0
1
W
Osiris
Brownman19
Osiris
0
1
3
1.5
L
Ishtar
Jimmy03677
Ishtar
0
2
0
0
W
Janus
3
0
0
3
W
Apollo
ThreeNines
Apollo
2
1
0
2
L
3
1
1
3.5
L
Charon
ZARGizzi
Charon
0
1
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,398
Damage
18,532
31,914
Taken
35,663
15,662
Mitigated
23,781
6,044
Healing
7,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
945
0
0
679
2,808
1,100
0
1,092
1,716
50,546
0
W
Ymir
 
Ymir
5,217
1,572
0
686
11,279
10,805
0
372
10,907
38,813
216
L
Kukulkan
BioShawk
Kukulkan
3,599
517
0
479
2,860
1,183
0
915
1,879
61,455
0
W
Osiris
Brownman19
Osiris
4,155
1,097
0
2,105
7,661
6,511
28
1,304
6,357
0
20,409
L
Ishtar
Jimmy03677
Ishtar
1,787
1,315
0
719
4,441
1,281
0
1,053
3,346
0
14,117
W
Janus
5,585
489
0
1,195
4,914
2,001
925
1,523
3,389
51,184
0
W
Apollo
ThreeNines
Apollo
2,630
1,113
0
3,124
9,001
3,364
308
1,715
7,286
0
56,636
L
8,167
2,733
0
2,247
11,882
6,991
0
5,140
6,436
371
51,079
L
Charon
ZARGizzi
Charon
2,038
591
24
1,581
5,490
3,413
0
2,015
3,231
17,742
0
L
2,807
2,226
0
994
7,241
2,794
0
1,682
5,491
0
38,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,944
Gold Earned
32,288
304
Minions Killed
389
0
Camps Cleared
0
1,106,462
Distance Traveled
1,085,557
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,526
544
97
8
0
235,205
2
W
Ymir
6,417
535
74
6
0
195,966
1
L
Kukulkan
6,674
556
108
9
0
234,428
0
W
Osiris
5,719
477
20
2
0
178,544
0
L
Ishtar
4,215
351
19
2
0
123,323
0
W
Janus
6,688
557
95
8
0
240,378
0
W
Apollo
6,938
578
103
9
0
235,464
0
L
Shiva
7,412
618
84
7
0
225,919
0
L
Charon
5,563
464
29
2
0
241,050
0
L
Arachne
6,080
507
64
5
0
281,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role