Player Matchup

Athena
Athena
 
Athena
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Dcapt
Olorun
Level 22
God Stats
3W - 6L
1,575 SR
Queue Stats
46W - 79L
1,394 Elo+
Party 2
Tiamat
Tiamat
KobeniPlush
Tiamat
Level 48
God Stats
7W - 1L
1,673 SR
Queue Stats
328W - 366L
1,443 Elo+
Party 2
Pele
Pele
SenseiP
Pele
Level 62
God Stats
14W - 12L
1,500 SR
Queue Stats
367W - 403L
1,475 Elo+
Party 2
Surtr
Surtr
zelristik
Surtr
Level 62
God Stats
12W - 10L
1,544 SR
Queue Stats
236W - 261L
1,464 Elo+
Party 2
Team Averages
Level 56
1,558 SR
1,455 Elo+

VS

Team Averages
Level 33
1,532 SR
1,390 Elo+
Sol
Sol
Alunesse
Sol
Level 37
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 16L
1,412 Elo+
Solo
Arachne
Arachne
Cracked0ut4313
Arachne
Level 49
God Stats
0W - 2L
1,323 SR
Queue Stats
3W - 14L
1,198 Elo+
Solo
Artemis
Artemis
JoeNutzz
Artemis
Level 30
God Stats
1W - 1L
1,668 SR
Queue Stats
8W - 10L
1,448 Elo+
Party 1
Athena
Athena
YungestBean
Athena
Level 29
God Stats
1W - 1L
1,668 SR
Queue Stats
8W - 10L
1,448 Elo+
Party 1
Surtr
Surtr
skrikk
Surtr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
1 / 0 / 4
6,690
515
4,537
9,042
6,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
Dcapt
Olorun
13
4 / 0 / 2
7,602
585
6,070
5,780
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
12
0 / 0 / 2
7,138
549
7,873
3,910
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
SenseiP
Pele
14
4 / 0 / 0
7,706
593
3,066
7,873
3,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
zelristik
Surtr
11
1 / 1 / 0
6,586
507
6,031
9,267
7,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,730
441
5,626
9,401
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 0
5,514
424
719
10,424
3,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Artemis
JoeNutzz
Artemis
10
0 / 4 / 0
6,165
474
4,308
7,720
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
8
0 / 2 / 0
5,645
434
3,239
11,384
7,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
skrikk
Surtr
11
1 / 0 / 0
6,561
505
5,405
9,552
6,326
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
10
Kills
1
1
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
0
4
3
L
0
1
0
0
L
0
3
0
0
W
Olorun
Dcapt
Olorun
4
0
2
5
L
Artemis
JoeNutzz
Artemis
0
4
0
0
W
Tiamat
0
0
2
1
W
Pele
SenseiP
Pele
4
0
0
4
L
Athena
0
2
0
0
L
Surtr
skrikk
Surtr
1
0
0
1
W
Surtr
zelristik
Surtr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,577
Damage
19,297
35,872
Taken
48,481
22,104
Mitigated
23,239
13,514
Healing
17,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,537
1,586
0
3,466
9,042
6,929
0
3,080
5,962
19,943
0
L
5,626
1,016
175
5,656
9,401
3,072
0
4,334
4,798
46,690
0
L
719
608
0
1,347
10,424
3,368
0
3,057
7,095
0
25,908
W
Olorun
Dcapt
Olorun
6,070
4,000
420
2,785
5,780
2,389
633
1,058
4,722
62,909
0
L
Artemis
JoeNutzz
Artemis
4,308
2,483
0
2,129
7,720
3,331
0
4,112
3,608
0
43,726
W
Tiamat
7,873
384
0
1,457
3,910
2,022
0
2,805
1,105
55,783
0
W
Pele
SenseiP
Pele
3,066
466
0
2,075
7,873
3,328
0
1,041
6,832
0
72,212
L
Athena
3,239
1,174
0
4,341
11,384
7,142
0
6,305
4,887
13,983
0
L
Surtr
skrikk
Surtr
5,405
2,388
0
4,206
9,552
6,326
179
51
9,501
635
42,110
W
Surtr
zelristik
Surtr
6,031
2,618
0
3,311
9,267
7,436
0
1,157
8,110
445
40,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,722
Gold Earned
29,615
419
Minions Killed
296
0
Camps Cleared
0
1,303,146
Distance Traveled
1,237,911
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,690
515
23
2
0
264,265
4
L
Sol
5,730
441
84
6
0
247,417
1
L
Arachne
5,514
424
35
3
0
259,335
0
W
Olorun
7,602
585
103
8
0
244,959
0
L
Artemis
6,165
474
84
6
0
216,483
0
W
Tiamat
7,138
549
119
9
0
272,132
0
W
Pele
7,706
593
104
8
0
305,880
1
L
Athena
5,645
434
14
1
0
274,420
0
L
Surtr
6,561
505
79
6
0
240,256
0
W
Surtr
6,586
507
70
5
0
215,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role