Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DaKiNg0101
Hachiman
Level 27
God Stats
3W - 3L
1,640 SR
Queue Stats
129W - 164L
1,415 Elo+
Solo
Nemesis
Nemesis
Hatterdaze
Nemesis
Level 120
God Stats
2W - 6L
1,346 SR
Queue Stats
97W - 88L
1,484 Elo+
Party 1
Ullr
Ullr
MadMorrigu
Ullr
Level 63
God Stats
1W - 1L
1,687 SR
Queue Stats
94W - 88L
1,452 Elo+
Party 1
Thoth
Thoth
erenyogur
Thoth
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,537 Elo+
Solo
Team Averages
Level 49
1,535 SR
1,478 Elo+

VS

Team Averages
Level 83
1,499 SR
1,493 Elo+
Nemesis
Nemesis
MrBond8757
Nemesis
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 56L
1,339 Elo+
Party 2
Cabrakan
Cabrakan
Quisenana
Cabrakan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 31L
1,553 Elo+
Solo
Danzaburou
Danzaburou
bigfndeal69
Danzaburou
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 39L
1,681 Elo+
Party 2
Scylla
Scylla
cheese1127
Scylla
Level 159
God Stats
7W - 6L
1,493 SR
Queue Stats
729W - 731L
1,448 Elo+
Party 2
Cthulhu
Cthulhu
tattoowill03
Cthulhu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 208L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
0 / 5 / 7
7,722
644
4,039
13,149
9,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
DaKiNg0101
Hachiman
16
3 / 3 / 3
8,609
717
8,386
11,090
4,802
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Hatterdaze
Nemesis
17
10 / 7 / 1
10,624
885
10,058
14,934
7,257
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 6 / 5
7,291
608
6,562
11,588
4,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thoth
erenyogur
Thoth
18
1 / 4 / 6
8,999
750
11,346
7,655
3,625
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MrBond8757
Nemesis
16
5 / 2 / 12
10,205
850
5,999
10,688
7,302
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Quisenana
Cabrakan
16
2 / 4 / 12
10,477
873
9,397
15,032
25,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
bigfndeal69
Danzaburou
15
3 / 4 / 5
9,604
800
4,514
10,107
5,954
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Scylla
cheese1127
Scylla
18
9 / 2 / 10
11,055
921
21,434
8,480
5,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
tattoowill03
Cthulhu
18
6 / 3 / 12
11,354
946
11,924
17,145
22,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
76
14
Kills
25
25
Deaths
15
22
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
7
0.7
L
Hachiman
DaKiNg0101
Hachiman
3
3
3
1.5
L
Nemesis
Hatterdaze
Nemesis
10
7
1
1.5
L
0
6
5
0.42
W
Nemesis
MrBond8757
Nemesis
5
2
12
5.5
W
Cabrakan
Quisenana
Cabrakan
2
4
12
2
W
Danzaburou
bigfndeal69
Danzaburou
3
4
5
1.38
W
Scylla
cheese1127
Scylla
9
2
10
7
L
Thoth
erenyogur
Thoth
1
4
6
1
W
Cthulhu
tattoowill03
Cthulhu
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,391
Damage
53,268
58,416
Taken
61,452
29,326
Mitigated
66,491
11,161
Healing
15,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,039
1,080
171
1,097
13,149
9,468
0
10,291
2,858
0
6,017
L
Hachiman
DaKiNg0101
Hachiman
8,386
4,377
611
2,825
11,090
4,802
0
8,596
2,494
0
20,544
L
Nemesis
Hatterdaze
Nemesis
10,058
4,673
1,420
2,268
14,934
7,257
0
8,539
6,395
0
20,913
L
6,562
4,089
401
734
11,588
4,174
0
8,259
3,329
0
10,803
W
Nemesis
MrBond8757
Nemesis
5,999
1,136
687
1,381
10,688
7,302
425
2,013
8,675
0
11,623
W
Cabrakan
Quisenana
Cabrakan
9,397
805
943
3,922
15,032
25,803
70
1,476
13,556
15,745
0
W
Danzaburou
bigfndeal69
Danzaburou
4,514
1,333
840
1,511
10,107
5,954
2,353
2,628
7,479
0
15,352
W
Scylla
cheese1127
Scylla
21,434
701
1,427
1,559
8,480
5,000
1,473
791
7,689
43,314
0
L
Thoth
erenyogur
Thoth
11,346
83
996
638
7,655
3,625
0
7,070
585
35,425
0
W
Cthulhu
tattoowill03
Cthulhu
11,924
366
937
2,556
17,145
22,432
194
4,438
12,707
24,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,245
Gold Earned
52,695
128
Minions Killed
141
0
Camps Cleared
0
1,020,674
Distance Traveled
1,235,226
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,722
644
5
0
0
214,850
0
L
Hachiman
8,609
717
27
2
0
221,300
0
L
Nemesis
10,624
885
17
1
0
189,664
0
L
Ullr
7,291
608
12
1
0
158,776
0
W
Nemesis
10,205
850
9
1
0
282,557
0
W
Cabrakan
10,477
873
15
1
0
231,593
0
W
Danzaburou
9,604
800
32
3
0
198,807
0
W
Scylla
11,055
921
62
5
0
252,908
0
L
Thoth
8,999
750
67
6
0
236,084
0
W
Cthulhu
11,354
946
23
2
0
269,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role