Player Matchup

Cerberus
Cerberus
AquaticFrost
Cerberus
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 175L
1,516 Elo+
Party 2
Zhong Kui
Zhong Kui
ChromioJeweliet
Zhong Kui
Level 118
God Stats
0W - 4L
1,166 SR
Queue Stats
157W - 142L
1,522 Elo+
Solo
Ao Kuang
Ao Kuang
FancyCylinder52
Ao Kuang
Level 158
God Stats
12W - 12L
1,416 SR
Queue Stats
864W - 935L
1,472 Elo+
Solo
Kumbhakarna
Kumbhakarna
Justin VoNn
Kumbhakarna
Level 156
God Stats
2W - 3L
1,794 SR
Queue Stats
105W - 113L
1,505 Elo+
Party 2
Loki
Loki
hatsunemiku3911
Loki
Level 224
God Stats
8W - 10L
1,554 SR
Queue Stats
896W - 896L
1,458 Elo+
Solo
Team Averages
Level 161
1,486 SR
1,495 Elo+

VS

Team Averages
Level 114
1,587 SR
1,614 Elo+
Nu Wa
Nu Wa
Issa Mafiaa
Nu Wa
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,508 Elo+
Solo
Ah Puch
Ah Puch
ViciousTragic
Ah Puch
Level 158
God Stats
10W - 1L
1,645 SR
Queue Stats
468W - 490L
1,435 Elo+
Solo
Heimdallr
Heimdallr
gurrmonster
Heimdallr
Level 126
God Stats
2W - 1L
1,517 SR
Queue Stats
134W - 72L
1,716 Elo+
Party 1
Vulcan
Vulcan
lubsapotomus
Vulcan
Level 129
God Stats
1W - 0L
1,772 SR
Queue Stats
153W - 69L
1,719 Elo+
Party 1
Osiris
Osiris
xXSweetAutumnXx
Osiris
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 77L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AquaticFrost
Cerberus
16
6 / 7 / 4
9,915
708
14,599
23,448
23,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
ChromioJeweliet
Zhong Kui
16
3 / 7 / 12
10,214
730
14,833
17,875
12,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
15
3 / 6 / 4
9,116
651
5,323
15,517
10,914
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kumbhakarna
Justin VoNn
Kumbhakarna
16
2 / 4 / 9
9,258
661
3,876
26,104
21,444
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
3 / 3 / 9
10,711
765
10,595
11,275
5,130
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 14
11,368
812
16,141
8,379
3,684
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
16
1 / 1 / 16
10,179
727
11,396
9,223
4,081
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
gurrmonster
Heimdallr
19
8 / 4 / 14
11,911
851
20,000
12,113
6,873
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Vulcan
19
7 / 3 / 17
12,596
900
24,611
12,875
6,379
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 6 / 13
11,546
825
10,066
19,758
31,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
101
17
Kills
27
27
Deaths
17
38
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AquaticFrost
Cerberus
6
7
4
1.14
L
Zhong Kui
ChromioJeweliet
Zhong Kui
3
7
12
1.29
L
Ao Kuang
3
6
4
0.83
W
6
3
14
4.33
L
Kumbhakarna
Justin VoNn
Kumbhakarna
2
4
9
1.63
W
Ah Puch
1
1
16
9
W
Heimdallr
gurrmonster
Heimdallr
8
4
14
3.75
L
3
3
9
2.5
W
Vulcan
7
3
17
5.17
W
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,226
Damage
82,214
94,219
Taken
62,348
74,301
Mitigated
52,895
26,710
Healing
16,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AquaticFrost
Cerberus
14,599
268
679
3,812
23,448
23,911
0
12,287
11,103
29,748
1,718
L
Zhong Kui
ChromioJeweliet
Zhong Kui
14,833
799
703
3,522
17,875
12,902
330
10,519
7,228
35,462
0
L
Ao Kuang
5,323
683
1,101
3,250
15,517
10,914
174
8,349
7,152
19,511
0
W
16,141
4,401
892
2,235
8,379
3,684
2,188
4,026
4,239
32,054
0
L
Kumbhakarna
Justin VoNn
Kumbhakarna
3,876
211
897
8,666
26,104
21,444
0
15,657
10,351
10,338
0
W
Ah Puch
11,396
450
1,180
4,657
9,223
4,081
251
4,338
4,777
22,221
0
W
Heimdallr
gurrmonster
Heimdallr
20,000
8,381
619
2,012
12,113
6,873
1,541
7,611
4,323
0
38,361
L
10,595
432
968
3,112
11,275
5,130
0
5,038
6,237
0
36,423
W
Vulcan
24,611
13,395
795
2,838
12,875
6,379
2,893
8,077
4,528
51,072
352
W
10,066
3,122
0
1,269
19,758
31,878
175
11,595
7,568
0
15,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,214
Gold Earned
57,600
228
Minions Killed
157
0
Camps Cleared
0
1,384,609
Distance Traveled
1,353,593
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,915
708
71
5
0
214,520
0
L
Zhong Kui
10,214
730
70
5
0
256,517
0
L
Ao Kuang
9,116
651
31
2
0
271,438
0
W
Nu Wa
11,368
812
19
1
0
292,609
0
L
Kumbhakarna
9,258
661
8
1
0
273,047
0
W
Ah Puch
10,179
727
25
2
0
292,675
0
W
Heimdallr
11,911
851
46
3
0
278,476
0
L
Loki
10,711
765
48
3
0
369,087
0
W
Vulcan
12,596
900
57
4
0
232,926
0
W
Osiris
11,546
825
10
1
0
256,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role