Player Matchup

Achilles
Achilles
Baldwallnutz
Achilles
Level 83
God Stats
2W - 1L
1,670 SR
Queue Stats
25W - 24L
1,466 Elo+
Party 2
Hercules
Hercules
Brenten4899
Hercules
Level 128
God Stats
3W - 1L
1,645 SR
Queue Stats
41W - 48L
1,450 Elo+
Party 2
Charon
Charon
BullseyE1203
Charon
Level 136
God Stats
3W - 0L
1,687 SR
Queue Stats
228W - 252L
1,500 Elo+
Solo
Izanami
Izanami
CaptainZordon17
Izanami
Level 108
God Stats
1W - 2L
1,246 SR
Queue Stats
67W - 67L
1,470 Elo+
Party 2
Maman Brigitte
Maman Brigitte
OGDOGBA
Maman Brigitte
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 50L
1,518 Elo+
Party 2
Team Averages
Level 115
1,550 SR
1,481 Elo+

VS

Team Averages
Level 100
1,585 SR
1,466 Elo+
Nu Wa
Nu Wa
CausticGarPit
Nu Wa
Level 78
God Stats
1W - 3L
1,285 SR
Queue Stats
41W - 42L
1,450 Elo+
Party 1
He Bo
He Bo
KFC_GENERAL_
He Bo
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,541 Elo+
Solo
Hun Batz
Hun Batz
Lecsar
Hun Batz
Level 35
God Stats
11W - 8L
1,711 SR
Queue Stats
261W - 287L
1,455 Elo+
Solo
Xing Tian
Xing Tian
Seabass823
Xing Tian
Level 146
God Stats
1W - 2L
1,686 SR
Queue Stats
112W - 140L
1,443 Elo+
Party 1
King Arthur
King Arthur
Snuts25
King Arthur
Level 141
God Stats
1W - 1L
1,744 SR
Queue Stats
61W - 76L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Baldwallnutz
Achilles
17
4 / 2 / 12
9,683
745
8,679
12,160
18,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Brenten4899
Hercules
17
4 / 1 / 11
10,477
806
9,378
19,014
23,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charon
18
5 / 2 / 12
10,769
828
12,410
12,459
15,749
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 4 / 9
9,559
735
13,688
10,178
4,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Maman Brigitte
OGDOGBA
Maman Brigitte
14
3 / 7 / 8
8,882
683
10,327
14,500
6,849
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 7
9,253
712
10,226
7,702
3,888
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
3 / 3 / 6
9,070
698
12,583
8,951
4,095
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
Lecsar
Hun Batz
16
5 / 7 / 9
9,474
729
19,716
16,782
10,391
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
Seabass823
Xing Tian
17
1 / 2 / 8
9,758
751
8,008
17,781
17,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
Snuts25
King Arthur
15
4 / 5 / 7
9,315
717
10,021
15,544
20,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
53
19
Kills
16
16
Deaths
19
52
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Achilles
Baldwallnutz
Achilles
4
2
12
5
W
Hercules
Brenten4899
Hercules
4
1
11
9.5
W
Charon
5
2
12
5.5
W
3
4
9
1.88
L
3
2
7
3.25
L
3
3
6
2
L
Hun Batz
Lecsar
Hun Batz
5
7
9
1.36
W
Maman Brigitte
OGDOGBA
Maman Brigitte
3
7
8
1
L
Xing Tian
Seabass823
Xing Tian
1
2
8
2.5
L
King Arthur
Snuts25
King Arthur
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,482
Damage
60,554
68,311
Taken
66,760
69,251
Mitigated
56,702
30,196
Healing
18,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Baldwallnutz
Achilles
8,679
975
2,780
2,843
12,160
18,573
60
5,718
6,442
0
16,329
W
Hercules
Brenten4899
Hercules
9,378
2,558
3,486
11,947
19,014
23,461
530
9,507
9,507
0
19,908
W
Charon
12,410
761
1,340
2,153
12,459
15,749
348
7,754
4,705
27,419
543
W
13,688
7,403
0
1,369
10,178
4,619
1,961
4,569
5,609
0
41,867
L
10,226
3,956
1,135
975
7,702
3,888
238
2,071
5,583
22,281
0
L
12,583
1,743
1,562
1,959
8,951
4,095
80
3,003
5,788
22,427
0
L
Hun Batz
Lecsar
Hun Batz
19,716
3,451
956
3,792
16,782
10,391
178
6,941
9,662
0
29,896
W
Maman Brigitte
OGDOGBA
Maman Brigitte
10,327
468
1,971
2,307
14,500
6,849
0
5,503
8,997
21,573
0
L
Xing Tian
Seabass823
Xing Tian
8,008
330
3,264
3,792
17,781
17,542
0
4,587
12,524
20,450
964
L
King Arthur
Snuts25
King Arthur
10,021
477
706
764
15,544
20,786
24
5,592
9,605
5,148
16,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,370
Gold Earned
46,870
146
Minions Killed
126
0
Camps Cleared
0
1,247,453
Distance Traveled
1,192,529
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,683
745
13
1
0
267,048
0
W
Hercules
10,477
806
17
1
0
275,750
0
W
Charon
10,769
828
28
2
0
257,143
0
W
Izanami
9,559
735
66
5
0
215,526
0
L
Nu Wa
9,253
712
35
3
0
205,961
0
L
He Bo
9,070
698
17
1
0
236,826
0
L
Hun Batz
9,474
729
29
2
0
250,427
0
W
Maman Brigitte
8,882
683
22
2
0
231,986
0
L
Xing Tian
9,758
751
23
2
0
262,133
0
L
King Arthur
9,315
717
22
2
0
237,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role