Player Matchup

Poseidon
Poseidon
Garebear1113
Poseidon
Level 26
God Stats
1W - 2L
1,737 SR
Queue Stats
26W - 39L
1,361 Elo+
Party 2
Set
Set
Il RICO Il
Set
Level 108
God Stats
1W - 3L
1,485 SR
Queue Stats
240W - 232L
1,533 Elo+
Solo
Cliodhna
Cliodhna
KkDank_SinatraKk
Cliodhna
Level 127
God Stats
1W - 4L
1,345 SR
Queue Stats
350W - 329L
1,469 Elo+
Solo
He Bo
He Bo
XcAll_ME_daDDyX-
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,373 Elo+
Party 2
Fenrir
Fenrir
XxOhForFoxAchexX
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,373 Elo+
Party 2
Team Averages
Level 63
1,514 SR
1,422 Elo+

VS

Team Averages
Level 107
1,583 SR
1,586 Elo+
Atlas
Atlas
Acehigh1316
Atlas
Level 107
God Stats
1W - 0L
1,845 SR
Queue Stats
211W - 63L
1,722 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Hubert34
Morgan Le Fay
Level 76
God Stats
4W - 2L
1,559 SR
Queue Stats
187W - 52L
1,732 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
burn1smokey
Ah Muzen Cab
Level 147
God Stats
4W - 3L
1,629 SR
Queue Stats
311W - 261L
1,525 Elo+
Party 1
Xing Tian
Xing Tian
trencher29
Xing Tian
Level 107
God Stats
3W - 4L
1,380 SR
Queue Stats
159W - 184L
1,469 Elo+
Party 1
He Bo
He Bo
tunaboi
He Bo
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 159L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Garebear1113
Poseidon
14
0 / 6 / 6
7,450
745
9,281
8,220
3,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 6 / 10
7,892
789
8,329
10,882
8,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 6 / 7
8,285
829
7,432
10,468
4,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 6 / 5
9,657
966
12,886
9,922
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 4 / 4
8,758
876
9,902
14,980
13,202
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 19
9,836
984
10,859
17,489
10,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
Hubert34
Morgan Le Fay
15
3 / 3 / 13
8,726
873
11,418
9,914
4,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
burn1smokey
Ah Muzen Cab
18
8 / 1 / 17
10,386
1,039
14,240
9,748
4,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
trencher29
Xing Tian
14
7 / 4 / 14
8,949
895
7,146
15,372
16,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
tunaboi
He Bo
14
6 / 5 / 12
9,169
917
7,643
10,753
4,222
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
103
14
Kills
28
28
Deaths
14
32
Assists
75
Player
Kills
Deaths
Assists
KDA
W
4
1
19
13.5
L
Poseidon
Garebear1113
Poseidon
0
6
6
0.5
W
Morgan Le Fay
Hubert34
Morgan Le Fay
3
3
13
3.17
L
1
6
10
1
L
2
6
7
0.92
L
7
6
5
1.58
L
4
4
4
1.5
W
Ah Muzen Cab
burn1smokey
Ah Muzen Cab
8
1
17
16.5
W
Xing Tian
trencher29
Xing Tian
7
4
14
3.5
W
He Bo
tunaboi
He Bo
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,830
Damage
51,306
54,472
Taken
63,276
33,065
Mitigated
39,651
9,762
Healing
21,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,859
4,201
2,900
8,385
17,489
10,047
177
5,943
11,546
22,666
32
L
Poseidon
Garebear1113
Poseidon
9,281
828
0
260
8,220
3,159
0
4,721
3,317
21,713
0
W
Morgan Le Fay
Hubert34
Morgan Le Fay
11,418
1,632
2,457
2,650
9,914
4,405
102
3,252
6,662
17,506
0
L
8,329
3,080
373
1,648
10,882
8,129
0
7,528
3,182
0
18,783
L
7,432
278
137
916
10,468
4,547
0
6,305
4,033
0
13,931
L
12,886
730
314
1,456
9,922
4,028
0
6,324
3,426
21,386
0
L
9,902
677
426
4,232
14,980
13,202
0
10,310
4,470
0
12,616
W
Ah Muzen Cab
burn1smokey
Ah Muzen Cab
14,240
5,393
597
2,267
9,748
4,436
730
2,297
7,451
0
33,386
W
Xing Tian
trencher29
Xing Tian
7,146
559
636
1,301
15,372
16,541
96
6,618
8,754
11,000
990
W
He Bo
tunaboi
He Bo
7,643
399
39
556
10,753
4,222
0
4,057
6,696
13,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,042
Gold Earned
47,066
94
Minions Killed
116
0
Camps Cleared
0
895,019
Distance Traveled
1,005,581
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,836
984
17
2
0
212,046
0
L
Poseidon
7,450
745
27
3
0
173,347
0
W
Morgan Le Fay
8,726
873
24
2
0
210,341
0
L
Set
7,892
789
27
3
0
185,502
0
L
Cliodhna
8,285
829
13
1
0
188,493
0
L
He Bo
9,657
966
17
2
0
171,587
0
L
Fenrir
8,758
876
10
1
0
176,090
0
W
Ah Muzen Cab
10,386
1,039
40
4
0
213,122
0
W
Xing Tian
8,949
895
14
1
0
194,683
0
W
He Bo
9,169
917
21
2
0
175,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role