Player Matchup

Danzaburou
Danzaburou
AvidTowerDiver
Danzaburou
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 50L
1,352 Elo+
Party 3
Heimdallr
Heimdallr
DeeplyAdorable
Heimdallr
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 34L
1,268 Elo+
Party 1
Mulan
Mulan
EMcCoy
Mulan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 37L
1,360 Elo+
Party 1
Ares
Ares
bittendaniel
Ares
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 71L
1,442 Elo+
Party 3
Ne Zha
Ne Zha
itznoahadon
Ne Zha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 46
1,500 SR
1,384 Elo+

VS

Team Averages
Level 25
1,559 SR
1,423 Elo+
He Bo
He Bo
Garebear1113
He Bo
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 39L
1,327 Elo+
Party 2
Cliodhna
Cliodhna
Kiyahri
Cliodhna
Level 25
God Stats
2W - 0L
1,731 SR
Queue Stats
18W - 12L
1,603 Elo+
Solo
Cthulhu
Cthulhu
Thuefasa
Cthulhu
Level 22
God Stats
1W - 0L
1,773 SR
Queue Stats
19W - 17L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
XcAll_ME_daDDyX-
Gilgamesh
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,337 Elo+
Party 2
Susano
Susano
XxOhForFoxAchexX
Susano
Level 27
God Stats
1W - 0L
1,294 SR
Queue Stats
13W - 19L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AvidTowerDiver
Danzaburou
14
1 / 2 / 4
7,009
701
5,305
6,996
2,689
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Heimdallr
DeeplyAdorable
Heimdallr
11
0 / 5 / 2
6,337
634
3,339
9,029
4,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mulan
EMcCoy
Mulan
12
1 / 6 / 3
7,484
748
4,843
12,783
11,184
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 5 / 2
7,662
766
5,193
10,296
8,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
11
1 / 6 / 1
6,845
685
3,762
8,831
3,504
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 16
7,875
788
2,699
4,869
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Kiyahri
Cliodhna
16
8 / 1 / 14
9,480
948
10,796
6,683
4,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Thuefasa
Cthulhu
14
0 / 1 / 24
8,871
887
7,006
7,863
9,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
15
7 / 1 / 17
9,245
925
14,737
9,468
12,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
8 / 2 / 9
8,882
888
6,373
6,823
3,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
104
5
Kills
24
24
Deaths
7
12
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AvidTowerDiver
Danzaburou
1
2
4
1.5
L
Heimdallr
DeeplyAdorable
Heimdallr
0
5
2
0.2
L
Mulan
EMcCoy
Mulan
1
6
3
0.42
W
1
2
16
4.5
W
Cliodhna
Kiyahri
Cliodhna
8
1
14
15
W
Cthulhu
Thuefasa
Cthulhu
0
1
24
12
W
Gilgamesh
7
1
17
15.5
W
8
2
9
6.25
L
2
5
2
0.6
L
Ne Zha
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,442
Damage
41,611
47,935
Taken
35,706
30,407
Mitigated
32,136
7,206
Healing
13,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AvidTowerDiver
Danzaburou
5,305
736
131
1,970
6,996
2,689
0
776
5,800
0
15,950
L
Heimdallr
DeeplyAdorable
Heimdallr
3,339
689
103
654
9,029
4,124
0
2,162
6,410
0
8,852
L
Mulan
EMcCoy
Mulan
4,843
367
548
1,785
12,783
11,184
11
2,683
9,605
0
10,664
W
2,699
487
0
26
4,869
1,966
2,419
777
4,092
7,418
0
W
Cliodhna
Kiyahri
Cliodhna
10,796
473
874
2,329
6,683
4,513
1,539
905
5,778
0
19,197
W
Cthulhu
Thuefasa
Cthulhu
7,006
345
1,058
2,063
7,863
9,271
280
1,203
6,660
22,384
344
W
Gilgamesh
14,737
2,119
1,370
3,323
9,468
12,629
952
1,548
7,920
0
21,714
W
6,373
466
1,475
507
6,823
3,757
2,289
760
6,063
0
12,123
L
5,193
115
501
850
10,296
8,906
0
2,053
7,823
9,168
0
L
Ne Zha
3,762
632
0
664
8,831
3,504
0
1,687
6,768
0
7,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,337
Gold Earned
44,353
59
Minions Killed
94
0
Camps Cleared
0
842,447
Distance Traveled
1,042,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,009
701
25
3
0
173,658
0
L
Heimdallr
6,337
634
12
1
0
163,520
0
L
Mulan
7,484
748
6
1
0
161,241
0
W
He Bo
7,875
788
20
2
0
182,504
0
W
Cliodhna
9,480
948
20
2
0
231,213
0
W
Cthulhu
8,871
887
25
3
0
201,693
0
W
Gilgamesh
9,245
925
15
2
0
253,378
0
W
Susano
8,882
888
14
1
0
174,049
0
L
Ares
7,662
766
8
1
0
182,898
0
L
Ne Zha
6,845
685
8
1
0
161,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role