Player Matchup

Hercules
Hercules
Platinum IV
InfiniteAJ
Hercules
Platinum IV
Level 126
God Stats
9W - 12L
1,590 SR
Queue Stats
123W - 108L
1,802 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum IV
TAYE78
Baron Samedi
Platinum IV
Level 104
God Stats
46W - 38L
1,640 SR
Queue Stats
122W - 112L
1,758 MMR
Party 1
Ishtar
Ishtar
Platinum V
YoungCricket
Ishtar
Platinum V
Level 123
God Stats
9W - 3L
1,741 SR
Queue Stats
111W - 94L
1,667 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 118
1,657 SR
1,742 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,473 SR
1,487 MMR
Discordia
Discordia
Gold I
 
Discordia
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Platinum V
Drac100
Hou Yi
Platinum V
Level 82
God Stats
43W - 41L
1,363 SR
Queue Stats
643W - 696L
1,592 MMR
Party 2
Sobek
Sobek
Gold V
Seussz
Sobek
Gold V
Level 111
God Stats
1W - 2L
1,558 SR
Queue Stats
40W - 53L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
InfiniteAJ
Hercules
14
5 / 3 / 7
11,005
847
6,814
12,573
11,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
TAYE78
Baron Samedi
14
4 / 0 / 8
10,912
839
11,180
7,035
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
14
3 / 2 / 8
11,029
848
12,813
10,514
4,488
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CharonNe ZhaRaijinKuzenboAthena

VS

Bans
XbalanqueMulanBastetArtioAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 4 / 2
9,663
743
10,667
7,964
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Drac100
Hou Yi
12
2 / 3 / 2
9,752
750
6,114
11,504
4,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Seussz
Sobek
12
0 / 5 / 3
8,898
684
3,809
16,739
19,096
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
12
Kills
4
5
Deaths
12
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
4
2
0.75
L
Hou Yi
Drac100
Hou Yi
2
3
2
1
W
Hercules
InfiniteAJ
Hercules
5
3
7
2.83
L
Sobek
Seussz
Sobek
0
5
3
0.3
W
Baron Samedi
TAYE78
Baron Samedi
4
0
8
8
W
Ishtar
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,807
Damage
20,590
30,122
Taken
36,207
19,424
Mitigated
27,237
8,811
Healing
5,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
10,667
332
0
1,420
7,964
3,333
0
2,307
5,541
57,966
0
L
Hou Yi
Drac100
Hou Yi
6,114
2,206
0
3,452
11,504
4,808
0
3,159
8,251
0
33,628
W
Hercules
InfiniteAJ
Hercules
6,814
1,226
0
2,228
12,573
11,383
14
5,934
6,639
2,798
8,840
L
Sobek
Seussz
Sobek
3,809
245
0
501
16,739
19,096
0
6,851
9,532
7,894
208
W
Baron Samedi
TAYE78
Baron Samedi
11,180
475
1,418
3,121
7,035
3,553
1,030
3,850
3,185
48,540
0
W
Ishtar
12,813
6,827
0
2,044
10,514
4,488
2,004
4,889
5,625
0
59,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,946
Gold Earned
28,313
156
Minions Killed
138
0
Camps Cleared
0
695,357
Distance Traveled
737,343
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,663
743
83
6
0
246,706
0
L
Hou Yi
9,752
750
46
4
0
234,742
0
W
Hercules
11,005
847
7
1
0
223,097
2
L
Sobek
8,898
684
9
1
0
255,895
0
W
Baron Samedi
10,912
839
63
5
0
257,639
4
W
Ishtar
11,029
848
86
7
0
214,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role