Player Matchup

King Arthur
King Arthur
OheeRomp
King Arthur
Level 12
God Stats
1W - 1L
1,697 SR
Queue Stats
28W - 19L
1,572 Elo+
Party 1
Olorun
Olorun
feintLeft
Olorun
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 114L
1,454 Elo+
Party 1
Cerberus
Cerberus
illuminate_478
Cerberus
Level 42
God Stats
9W - 6L
1,631 SR
Queue Stats
67W - 53L
1,446 Elo+
Party 1
Team Averages
Level 66
1,609 SR
1,491 Elo+

VS

Team Averages
Level 109
1,539 SR
1,439 Elo+
Geb
Geb
Irradiant_Nova
Geb
Level 126
God Stats
3W - 1L
1,620 SR
Queue Stats
40W - 54L
1,437 Elo+
Party 2
Neith
Neith
Kazz_TG
Neith
Level 78
God Stats
28W - 34L
1,470 SR
Queue Stats
324W - 333L
1,410 Elo+
Solo
Ix Chel
Ix Chel
callmelimitless
Ix Chel
Level 122
God Stats
5W - 4L
1,528 SR
Queue Stats
43W - 45L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
OheeRomp
King Arthur
9
0 / 6 / 3
6,803
680
5,767
11,298
10,388
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
feintLeft
Olorun
10
3 / 3 / 0
7,512
751
8,231
9,577
4,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
9
1 / 5 / 3
7,005
701
5,527
14,464
8,602
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 12
8,961
896
7,482
12,235
11,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Kazz_TG
Neith
12
4 / 2 / 8
9,025
903
8,437
7,970
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
8 / 1 / 6
9,754
975
14,333
6,653
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
14
14
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
1
12
8
W
Neith
Kazz_TG
Neith
4
2
8
4
L
King Arthur
OheeRomp
King Arthur
0
6
3
0.25
W
8
1
6
11
L
Olorun
feintLeft
Olorun
3
3
0
1
L
Cerberus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,525
Damage
30,252
35,339
Taken
26,858
23,130
Mitigated
17,750
3,962
Healing
9,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,482
999
0
2,127
12,235
11,094
300
5,129
6,794
22,640
415
W
Neith
Kazz_TG
Neith
8,437
4,217
297
3,257
7,970
3,418
1,334
4,378
3,553
0
43,650
L
King Arthur
OheeRomp
King Arthur
5,767
696
0
598
11,298
10,388
0
6,002
5,296
0
15,727
W
14,333
2,891
2,096
1,982
6,653
3,238
493
3,662
2,836
42,123
0
L
Olorun
feintLeft
Olorun
8,231
3,064
134
1,451
9,577
4,140
0
6,784
2,793
32,535
4,394
L
Cerberus
5,527
179
0
1,779
14,464
8,602
0
9,130
5,334
18,926
545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,320
Gold Earned
27,740
112
Minions Killed
132
0
Camps Cleared
0
494,008
Distance Traveled
546,588
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,961
896
21
2
0
208,378
0
W
Neith
9,025
903
61
6
0
161,187
0
L
King Arthur
6,803
680
20
2
0
180,261
0
W
Ix Chel
9,754
975
50
5
0
177,023
3
L
Olorun
7,512
751
46
5
0
149,865
2
L
Cerberus
7,005
701
46
5
0
163,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role