Player Matchup

Chaac
Chaac
ElTiburoncin97
Chaac
Level 104
God Stats
4W - 1L
1,452 SR
Queue Stats
8W - 8L
1,500 Elo+
Solo
Rama
Rama
Exotic_BBoy510
Rama
Level 118
God Stats
35W - 18L
1,672 SR
Queue Stats
121W - 116L
1,448 Elo+
Party 1
Achilles
Achilles
Legend-Nut
Achilles
Level 151
God Stats
2W - 4L
1,595 SR
Queue Stats
183W - 170L
1,487 Elo+
Party 1
Loki
Loki
nikoli-007
Loki
Level 139
God Stats
20W - 8L
1,640 SR
Queue Stats
64W - 66L
1,512 Elo+
Solo
Baron Samedi
Baron Samedi
oscar_bandz
Baron Samedi
Level 57
God Stats
39W - 40L
1,425 SR
Queue Stats
75W - 94L
1,408 Elo+
Party 1
Team Averages
Level 114
1,557 SR
1,471 Elo+

VS

Team Averages
Level 125
1,502 SR
1,510 Elo+
Hun Batz
Hun Batz
Antboski707
Hun Batz
Level 137
God Stats
15W - 16L
1,556 SR
Queue Stats
621W - 608L
1,449 Elo+
Solo
Geb
Geb
Eduardodudu1010
Geb
Level 155
God Stats
17W - 27L
1,370 SR
Queue Stats
379W - 391L
1,383 Elo+
Solo
Chang'e
Chang'e
GalaxyBoy127133
Chang'e
Level 107
God Stats
3W - 4L
1,747 SR
Queue Stats
257W - 242L
1,526 Elo+
Solo
Hera
Hera
WAKAFLAKAKLEEFI
Hera
Level 67
God Stats
3W - 5L
1,389 SR
Queue Stats
66W - 74L
1,507 Elo+
Solo
Danzaburou
Danzaburou
WeberCarrito
Danzaburou
Level 157
God Stats
2W - 4L
1,447 SR
Queue Stats
149W - 114L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 5
9,670
569
10,582
14,298
11,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 0 / 3
9,134
537
6,030
10,897
4,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
Legend-Nut
Achilles
14
3 / 2 / 4
8,881
522
9,206
15,298
17,364
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 1 / 5
10,667
627
11,161
14,534
6,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Baron Samedi
oscar_bandz
Baron Samedi
14
2 / 2 / 6
8,679
511
8,900
9,957
6,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Antboski707
Hun Batz
14
1 / 2 / 2
7,887
464
7,974
14,739
5,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 0 / 1
6,942
408
4,823
6,532
5,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
1 / 7 / 3
7,568
445
10,032
17,253
5,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 4 / 0
8,465
498
8,050
14,907
9,148
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
WeberCarrito
Danzaburou
15
0 / 4 / 2
8,483
499
9,589
13,533
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
17
Kills
4
5
Deaths
17
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Antboski707
Hun Batz
1
2
2
1
L
1
0
1
1.5
W
1
0
5
3.5
W
1
0
3
2.5
L
1
7
3
0.36
W
Achilles
Legend-Nut
Achilles
3
2
4
2.5
L
1
4
0
0.25
L
Danzaburou
WeberCarrito
Danzaburou
0
4
2
0.25
W
10
1
5
12.5
W
Baron Samedi
oscar_bandz
Baron Samedi
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,879
Damage
40,468
64,984
Taken
66,964
44,977
Mitigated
31,023
30,263
Healing
22,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Antboski707
Hun Batz
7,974
1,115
0
1,500
14,739
5,725
0
1,791
12,948
0
68,914
L
4,823
120
0
1,042
6,532
5,409
0
1,131
5,401
34,475
0
W
10,582
2,766
0
7,947
14,298
11,111
298
7,474
6,824
0
80,080
W
6,030
5,217
0
5,771
10,897
4,339
927
2,746
7,880
0
85,870
L
10,032
703
1,242
6,028
17,253
5,315
183
5,259
11,994
48,965
0
W
Achilles
Legend-Nut
Achilles
9,206
1,483
0
4,238
15,298
17,364
0
4,850
9,978
0
29,095
L
8,050
3,311
0
7,091
14,907
9,148
0
0
14,907
71,535
0
L
Danzaburou
WeberCarrito
Danzaburou
9,589
4,612
0
5,202
13,533
5,426
50
719
12,814
0
79,997
W
11,161
3,679
0
8,576
14,534
6,016
574
2,398
12,100
0
89,620
W
Baron Samedi
oscar_bandz
Baron Samedi
8,900
365
837
2,894
9,957
6,147
0
4,932
4,910
59,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,031
Gold Earned
39,345
520
Minions Killed
484
0
Camps Cleared
0
1,711,601
Distance Traveled
1,534,109
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,887
464
111
7
0
384,253
2
L
Geb
6,942
408
35
2
0
264,035
0
W
Chaac
9,670
569
130
8
0
303,607
2
W
Rama
9,134
537
149
9
0
320,022
4
L
Chang'e
7,568
445
77
5
0
301,932
2
W
Achilles
8,881
522
37
2
0
367,508
0
L
Hera
8,465
498
119
7
0
280,910
1
L
Danzaburou
8,483
499
142
8
0
302,979
8
W
Loki
10,667
627
125
7
0
391,178
0
W
Baron Samedi
8,679
511
79
5
0
329,286
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role