Player Matchup

Pele
Pele
Aneko fang
Pele
Level 117
God Stats
8W - 10L
1,591 SR
Queue Stats
520W - 512L
1,489 Elo+
Party 1
Hel
Hel
DaddyKouhai
Hel
Level 49
God Stats
7W - 5L
1,753 SR
Queue Stats
217W - 244L
1,434 Elo+
Party 1
Chang'e
Chang'e
JACK3DY0DA
Chang'e
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 54L
1,461 Elo+
Party 1
Chernobog
Chernobog
VoltaicRez
Chernobog
Level 120
God Stats
10W - 14L
1,268 SR
Queue Stats
123W - 115L
1,447 Elo+
Solo
Xing Tian
Xing Tian
skullbaggin
Xing Tian
Level 142
God Stats
11W - 6L
1,670 SR
Queue Stats
347W - 361L
1,422 Elo+
Solo
Team Averages
Level 91
1,556 SR
1,451 Elo+

VS

Team Averages
Level 106
1,548 SR
1,467 Elo+
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Choooma
Cliodhna
Level 63
God Stats
47W - 45L
1,503 SR
Queue Stats
235W - 264L
1,415 Elo+
Party 2
Horus
Horus
DibberDabber
Horus
Level 52
God Stats
21W - 14L
1,570 SR
Queue Stats
264W - 261L
1,450 Elo+
Party 2
Raijin
Raijin
Pumdaddy6
Raijin
Level 125
God Stats
2W - 1L
1,664 SR
Queue Stats
66W - 66L
1,469 Elo+
Party 2
Ix Chel
Ix Chel
SuperLuminarious
Ix Chel
Level 144
God Stats
12W - 6L
1,502 SR
Queue Stats
191W - 183L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,107
511
4,534
9,390
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 2 / 1
6,072
607
3,383
6,584
2,410
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
JACK3DY0DA
Chang'e
10
1 / 2 / 0
5,232
523
4,726
10,170
3,663
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
VoltaicRez
Chernobog
9
0 / 2 / 2
5,268
527
6,898
6,997
2,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
skullbaggin
Xing Tian
7
2 / 2 / 0
5,006
501
2,638
9,345
6,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 1 / 4
5,740
574
8,153
7,155
2,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
Choooma
Cliodhna
10
3 / 1 / 3
6,155
616
4,625
7,690
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 1 / 2
6,302
630
3,845
9,568
7,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
Pumdaddy6
Raijin
11
2 / 0 / 1
6,926
693
6,448
8,797
3,778
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 1
6,500
650
4,200
5,754
2,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
12
12
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
4
3
L
0
4
1
0.13
W
Cliodhna
Choooma
Cliodhna
3
1
3
4.5
L
0
2
1
0.25
W
3
1
2
4
L
Chang'e
JACK3DY0DA
Chang'e
1
2
0
0.5
W
Raijin
Pumdaddy6
Raijin
2
0
1
2.5
W
3
0
1
3.5
L
Chernobog
VoltaicRez
Chernobog
0
2
2
0.5
L
Xing Tian
skullbaggin
Xing Tian
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,179
Damage
27,271
42,486
Taken
38,964
18,602
Mitigated
18,189
14,084
Healing
20,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,153
4,118
0
3,313
7,155
2,238
1,333
1,220
5,935
47,799
3,918
L
4,534
1,476
0
1,526
9,390
3,108
0
2,130
7,260
0
37,938
W
Cliodhna
Choooma
Cliodhna
4,625
740
0
4,111
7,690
2,788
0
934
6,756
0
38,175
L
3,383
316
242
2,965
6,584
2,410
146
3,042
3,542
48,280
0
W
3,845
1,847
1,182
3,986
9,568
7,116
79
1,308
8,260
0
14,577
L
Chang'e
JACK3DY0DA
Chang'e
4,726
400
40
4,645
10,170
3,663
0
6,008
4,162
34,358
0
W
Raijin
Pumdaddy6
Raijin
6,448
1,211
0
5,178
8,797
3,778
328
4,262
4,535
55,023
0
W
4,200
551
437
2,041
5,754
2,269
421
3,023
2,731
43,236
3,673
L
Chernobog
VoltaicRez
Chernobog
6,898
3,719
0
2,945
6,997
2,553
0
3,042
3,955
0
44,515
L
Xing Tian
skullbaggin
Xing Tian
2,638
303
0
1,721
9,345
6,868
0
4,524
4,821
7,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,685
Gold Earned
31,623
290
Minions Killed
300
0
Camps Cleared
0
947,260
Distance Traveled
1,025,848
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,740
574
61
6
0
174,641
0
L
Pele
5,107
511
66
7
0
200,194
0
W
Cliodhna
6,155
616
59
6
0
254,720
0
L
Hel
6,072
607
89
9
0
182,655
2
W
Horus
6,302
630
19
2
0
231,720
0
L
Chang'e
5,232
523
51
5
0
195,364
2
W
Raijin
6,926
693
86
9
0
175,917
0
W
Ix Chel
6,500
650
75
8
0
188,850
2
L
Chernobog
5,268
527
73
7
0
183,743
2
L
Xing Tian
5,006
501
11
1
0
185,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role