Player Matchup

Sylvanus
Sylvanus
IAMASKRRT
Sylvanus
Level 126
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
asaviorpanda
Atlas
Level 100
God Stats
0W - 1L
1,524 SR
Queue Stats
1W - 2L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
tazmaniendevil1
Cthulhu
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,613 Elo+
Party 2
Team Averages
Level 131
1,433 SR
1,551 Elo+

VS

Team Averages
Level 111
1,470 SR
1,516 Elo+
Danzaburou
Danzaburou
Arcangelt
Danzaburou
Level 147
God Stats
1W - 1L
1,624 SR
Queue Stats
37W - 29L
1,518 Elo+
Party 1
Fenrir
Fenrir
HPLovecraft1988
Fenrir
Level 29
God Stats
3W - 2L
1,504 SR
Queue Stats
45W - 37L
1,527 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Ĵuan
Morgan Le Fay
Level 158
God Stats
1W - 3L
1,282 SR
Queue Stats
67W - 66L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IAMASKRRT
Sylvanus
10
2 / 3 / 2
7,942
794
5,750
8,895
4,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 3 / 2
6,944
694
5,372
9,901
4,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
3 / 4 / 2
8,377
838
9,736
11,700
6,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arcangelt
Danzaburou
9
3 / 2 / 4
8,113
811
2,991
3,522
1,134
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 1 / 5
7,680
768
5,667
10,487
6,358
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Ĵuan
Morgan Le Fay
12
6 / 2 / 3
8,792
879
15,861
9,963
4,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
10
10
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Arcangelt
Danzaburou
3
2
4
2.5
W
1
1
5
3.5
L
Sylvanus
IAMASKRRT
Sylvanus
2
3
2
1
L
0
3
2
0.33
L
3
4
2
1
W
Morgan Le Fay
Ĵuan
Morgan Le Fay
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,858
Damage
24,519
30,496
Taken
23,972
15,582
Mitigated
11,608
7,104
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Arcangelt
Danzaburou
2,991
1,147
0
260
3,522
1,134
765
3,294
228
0
4,356
W
5,667
1,161
0
794
10,487
6,358
432
8,863
1,624
409
15,786
L
Sylvanus
IAMASKRRT
Sylvanus
5,750
1,735
1,250
1,799
8,895
4,755
148
4,786
4,109
22,127
5,098
L
5,372
2,129
463
2,772
9,901
4,819
0
5,178
4,723
20,847
0
L
9,736
356
0
820
11,700
6,008
0
6,467
5,233
27,061
0
W
Morgan Le Fay
Ĵuan
Morgan Le Fay
15,861
2,611
140
4,847
9,963
4,116
550
8,592
1,371
50,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,263
Gold Earned
24,585
111
Minions Killed
80
0
Camps Cleared
0
527,232
Distance Traveled
441,684
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,113
811
4
0
0
53,394
0
W
Fenrir
7,680
768
18
2
0
206,226
0
L
Sylvanus
7,942
794
51
5
0
162,041
0
L
Atlas
6,944
694
27
3
0
179,799
0
L
Cthulhu
8,377
838
33
3
0
185,392
3
W
Morgan Le Fay
8,792
879
58
6
0
182,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role