Player Matchup

Thanatos
Thanatos
BoostNuker
Thanatos
Level 88
God Stats
4W - 2L
1,770 SR
Queue Stats
96W - 89L
1,531 Elo+
Party 2
Ra
Ra
Kibōoo
Ra
Level 43
God Stats
0W - 3L
1,717 SR
Queue Stats
10W - 14L
1,486 Elo+
Party 2
Cerberus
Cerberus
MRUJr 24
Cerberus
Level 31
God Stats
1W - 2L
1,758 SR
Queue Stats
2W - 5L
1,451 Elo+
Party 2
Hera
Hera
PAHTO
Hera
Level 121
God Stats
5W - 3L
1,657 SR
Queue Stats
705W - 649L
1,445 Elo+
Solo
Hachiman
Hachiman
SiegeyBodeezey
Hachiman
Level 12
God Stats
1W - 3L
1,661 SR
Queue Stats
6W - 12L
1,364 Elo+
Party 2
Team Averages
Level 59
1,713 SR
1,455 Elo+

VS

Team Averages
Level 106
1,493 SR
1,443 Elo+
Janus
Janus
Binglebimp
Janus
Level 129
God Stats
21W - 23L
1,464 SR
Queue Stats
323W - 316L
1,457 Elo+
Party 1
Loki
Loki
LovelierBody557
Loki
Level 81
God Stats
5W - 10L
1,271 SR
Queue Stats
341W - 322L
1,418 Elo+
Party 1
Medusa
Medusa
MustyGlitter352
Medusa
Level 149
God Stats
2W - 4L
1,706 SR
Queue Stats
108W - 117L
1,473 Elo+
Party 1
Ah Puch
Ah Puch
Noodood
Ah Puch
Level 29
God Stats
5W - 3L
1,363 SR
Queue Stats
158W - 179L
1,414 Elo+
Party 1
Geb
Geb
jesseDriscol420
Geb
Level 142
God Stats
3W - 2L
1,663 SR
Queue Stats
221W - 230L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BoostNuker
Thanatos
13
2 / 2 / 1
7,998
470
6,619
15,888
6,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 7 / 1
8,432
496
16,555
15,938
8,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
MRUJr 24
Cerberus
1
0 / 0 / 0
3,213
189
0
0
0
Hera
PAHTO
Hera
14
0 / 1 / 0
8,465
498
5,419
7,355
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
11
0 / 9 / 0
7,390
435
4,644
14,502
5,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
5 / 0 / 1
9,274
546
4,471
3,709
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 0 / 2
8,472
498
3,541
10,005
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
9 / 0 / 5
10,854
638
14,686
10,406
5,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
Noodood
Ah Puch
15
3 / 4 / 5
9,004
530
9,695
13,611
7,416
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 7
7,988
470
5,576
14,489
12,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
5
Kills
19
19
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Janus
5
0
1
5.5
L
Thanatos
BoostNuker
Thanatos
2
2
1
1.25
L
3
7
1
0.5
W
2
0
2
3
L
Cerberus
MRUJr 24
Cerberus
0
0
0
0
W
9
0
5
11.5
W
Ah Puch
Noodood
Ah Puch
3
4
5
1.38
L
Hera
PAHTO
Hera
0
1
0
0
L
Hachiman
0
9
0
0
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,237
Damage
37,969
53,683
Taken
52,220
24,599
Mitigated
31,302
17,434
Healing
22,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
4,471
0
0
572
3,709
1,499
300
2,705
1,004
64,943
0
L
Thanatos
BoostNuker
Thanatos
6,619
1,644
0
10,239
15,888
6,929
0
5,229
10,631
0
62,878
L
16,555
556
182
3,916
15,938
8,910
171
9,926
5,932
68,263
0
W
3,541
331
0
5,856
10,005
4,025
786
1,316
8,689
0
68,054
L
Cerberus
MRUJr 24
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
14,686
7,831
0
4,555
10,406
5,491
1,340
1,954
8,348
0
100,843
W
Ah Puch
Noodood
Ah Puch
9,695
954
0
6,475
13,611
7,416
780
6,837
6,471
58,489
0
L
Hera
PAHTO
Hera
5,419
1,515
0
2,150
7,355
3,132
23
2,694
4,499
77,381
0
L
Hachiman
4,644
3,202
0
947
14,502
5,628
0
1,623
12,879
0
43,731
W
5,576
944
451
4,716
14,489
12,871
231
8,969
5,447
22,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,498
Gold Earned
45,592
393
Minions Killed
465
0
Camps Cleared
0
1,288,122
Distance Traveled
1,712,406
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,274
546
122
7
0
325,190
5
L
Thanatos
7,998
470
81
5
0
373,707
8
L
Ra
8,432
496
104
6
0
291,810
0
W
Loki
8,472
498
104
6
0
421,185
1
L
Cerberus
3,213
189
0
0
0
0
0
W
Medusa
10,854
638
133
8
0
321,116
3
W
Ah Puch
9,004
530
91
5
0
288,995
0
L
Hera
8,465
498
137
8
0
333,529
0
L
Hachiman
7,390
435
71
4
0
289,076
0
W
Geb
7,988
470
15
1
0
355,920
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role