Player Matchup

Kuzenbo
Kuzenbo
EZanderTheGreat
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,345 Elo+
Solo
Chang'e
Chang'e
JAF5D
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 101L
1,352 Elo+
Party 1
Fenrir
Fenrir
SEB7S
Fenrir
Level 148
God Stats
2W - 5L
1,275 SR
Queue Stats
116W - 160L
1,435 Elo+
Party 1
Ares
Ares
bubby070109
Ares
Level 18
God Stats
6W - 3L
1,713 SR
Queue Stats
65W - 112L
1,173 Elo+
Solo
Odin
Odin
steelmonkey678
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,230 Elo+
Solo
Team Averages
Level 46
1,497 SR
1,307 Elo+

VS

Team Averages
Level 21
1,570 SR
1,378 Elo+
Hou Yi
Hou Yi
Hdaze
Hou Yi
Level 22
God Stats
4W - 1L
1,623 SR
Queue Stats
37W - 38L
1,421 Elo+
Solo
Neith
Neith
IllllllllI1419
Neith
Level 28
God Stats
8W - 3L
1,500 SR
Queue Stats
213W - 187L
1,506 Elo+
Solo
Loki
Loki
LilyGeist
Loki
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,225 Elo+
Solo
Terra
Terra
MEYOUIDIOT
Terra
Level 16
God Stats
4W - 1L
1,725 SR
Queue Stats
111W - 132L
1,396 Elo+
Solo
Odin
Odin
PeeonJim
Odin
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 6
7,117
647
6,434
15,070
24,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
JAF5D
Chang'e
15
2 / 1 / 5
7,723
702
4,700
9,220
8,168
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
SEB7S
Fenrir
14
5 / 1 / 5
8,072
734
6,313
12,828
13,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 3 / 5
6,893
627
4,318
14,153
12,768
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

14
2 / 5 / 8
7,564
688
6,195
13,305
13,495
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Hdaze
Hou Yi
14
5 / 3 / 7
8,779
798
14,477
8,667
4,448
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 0 / 13
9,700
882
20,303
6,230
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Loki
14
4 / 5 / 8
8,775
798
7,553
11,322
6,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
16
1 / 1 / 15
8,916
811
8,170
11,137
12,554
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Odin
14
3 / 3 / 9
8,613
783
7,188
9,341
10,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
69
11
Kills
17
17
Deaths
12
29
Assists
52
Player
Kills
Deaths
Assists
KDA
L
0
7
6
0.43
W
Hou Yi
Hdaze
Hou Yi
5
3
7
2.83
W
4
0
13
10.5
L
Chang'e
JAF5D
Chang'e
2
1
5
4.5
W
Loki
4
5
8
1.6
W
Terra
1
1
15
8.5
W
Odin
3
3
9
2.5
L
Fenrir
SEB7S
Fenrir
5
1
5
7.5
L
2
3
5
1.5
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,960
Damage
57,691
64,576
Taken
46,697
71,953
Mitigated
37,875
21,904
Healing
17,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,434
1,419
988
714
15,070
24,464
0
1,713
13,357
13,106
0
W
Hou Yi
Hdaze
Hou Yi
14,477
7,554
295
594
8,667
4,448
1,508
2,908
5,759
0
22,867
W
20,303
7,607
776
4,002
6,230
3,829
1,695
2,947
3,283
0
46,922
L
Chang'e
JAF5D
Chang'e
4,700
512
5,366
3,803
9,220
8,168
0
1,250
7,970
19,463
0
W
Loki
7,553
1,437
0
0
11,322
6,107
1,193
4,052
7,270
0
14,621
W
Terra
8,170
740
5,185
5,771
11,137
12,554
704
3,353
7,784
14,539
0
W
Odin
7,188
2,232
0
1,071
9,341
10,937
172
2,192
7,149
2,437
11,928
L
Fenrir
SEB7S
Fenrir
6,313
751
2,093
3,087
12,828
13,058
0
2,773
10,055
0
10,620
L
4,318
662
463
3,346
14,153
12,768
0
2,474
11,679
6,556
0
L
6,195
1,063
0
2,044
13,305
13,495
0
1,492
11,813
0
13,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,369
Gold Earned
44,783
69
Minions Killed
138
0
Camps Cleared
0
973,800
Distance Traveled
871,137
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,117
647
6
1
0
186,146
0
W
Hou Yi
8,779
798
24
2
0
145,839
0
W
Neith
9,700
882
60
5
0
192,699
0
L
Chang'e
7,723
702
26
2
0
215,689
0
W
Loki
8,775
798
10
1
0
158,797
0
W
Terra
8,916
811
20
2
0
171,726
0
W
Odin
8,613
783
24
2
0
202,076
0
L
Fenrir
8,072
734
10
1
0
215,905
0
L
Ares
6,893
627
5
0
0
178,572
0
L
Odin
7,564
688
22
2
0
177,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role