Player Matchup

Fenrir
Fenrir
Futurc
Fenrir
Level 143
God Stats
11W - 14L
1,517 SR
Queue Stats
678W - 626L
1,516 Elo+
Solo
Hercules
Hercules
HazaFTW
Hercules
Level 51
God Stats
0W - 3L
1,185 SR
Queue Stats
21W - 19L
1,461 Elo+
Party 3
Agni
Agni
SirTypealot
Agni
Level 100
God Stats
79W - 82L
1,516 SR
Queue Stats
396W - 431L
1,467 Elo+
Solo
Anhur
Anhur
TOMTHEBOSS172
Anhur
Level 58
God Stats
7W - 8L
1,430 SR
Queue Stats
256W - 224L
1,452 Elo+
Party 3
Ne Zha
Ne Zha
Unl1mitedJawa
Ne Zha
Level 143
God Stats
1W - 2L
1,574 SR
Queue Stats
149W - 138L
1,505 Elo+
Party 3
Team Averages
Level 99
1,444 SR
1,480 Elo+

VS

Team Averages
Level 66
1,546 SR
1,469 Elo+
Anubis
Anubis
Eibram17
Anubis
Level 67
God Stats
12W - 12L
1,441 SR
Queue Stats
88W - 90L
1,468 Elo+
Party 2
Ares
Ares
Kjettl05
Ares
Level 35
God Stats
3W - 2L
1,462 SR
Queue Stats
29W - 34L
1,393 Elo+
Party 1
Discordia
Discordia
SDA04
Discordia
Level 65
God Stats
10W - 5L
1,597 SR
Queue Stats
96W - 99L
1,479 Elo+
Party 2
Sol
Sol
TIQOnotsmart
Sol
Level 78
God Stats
2W - 1L
1,715 SR
Queue Stats
137W - 121L
1,520 Elo+
Party 1
Mercury
Mercury
pedroma21
Mercury
Level 86
God Stats
3W - 2L
1,515 SR
Queue Stats
173W - 181L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Futurc
Fenrir
11
6 / 2 / 4
6,745
675
4,944
9,806
3,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
HazaFTW
Hercules
9
1 / 2 / 0
4,584
458
2,558
7,050
3,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 4 / 3
5,749
575
4,458
6,860
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 2 / 3
6,131
613
5,312
7,925
2,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 4 / 8
5,634
563
3,749
10,146
6,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Eibram17
Anubis
12
3 / 2 / 1
7,768
777
6,309
6,729
3,566
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
9
1 / 4 / 3
5,804
580
4,919
8,347
5,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
SDA04
Discordia
11
2 / 1 / 2
6,323
632
5,307
5,117
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 2 / 2
6,692
669
8,220
5,640
1,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
pedroma21
Mercury
11
5 / 3 / 2
6,666
667
3,479
9,051
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
12
Kills
14
14
Deaths
12
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
Eibram17
Anubis
3
2
1
1.75
L
Fenrir
Futurc
Fenrir
6
2
4
4
L
Hercules
HazaFTW
Hercules
1
2
0
0.5
W
Ares
1
4
3
0.63
W
Discordia
SDA04
Discordia
2
1
2
3
L
0
4
3
0.38
W
3
2
2
2
L
4
2
3
2.75
L
1
4
8
1.25
W
Mercury
pedroma21
Mercury
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,021
Damage
28,234
41,787
Taken
34,884
19,174
Mitigated
15,123
9,395
Healing
9,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Eibram17
Anubis
6,309
959
0
3,946
6,729
3,566
138
0
6,729
57,474
0
L
Fenrir
Futurc
Fenrir
4,944
2,119
0
2,251
9,806
3,642
0
4,380
5,426
0
31,355
L
Hercules
HazaFTW
Hercules
2,558
825
0
2,104
7,050
3,444
0
4,110
2,940
0
18,144
W
Ares
4,919
213
0
1,254
8,347
5,971
275
619
7,696
17,143
0
W
Discordia
SDA04
Discordia
5,307
572
0
738
5,117
1,607
424
2,384
2,537
41,743
0
L
4,458
612
0
1,365
6,860
2,512
0
3,492
3,368
39,112
0
W
8,220
3,560
0
2,564
5,640
1,277
1,200
0
5,640
45,439
949
L
5,312
3,491
0
1,580
7,925
2,949
0
5,819
2,106
0
31,941
L
3,749
919
0
2,095
10,146
6,627
0
6,954
3,192
0
15,299
W
Mercury
pedroma21
Mercury
3,479
843
0
982
9,051
2,702
0
1,109
7,824
0
44,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,843
Gold Earned
33,253
228
Minions Killed
355
0
Camps Cleared
0
1,053,823
Distance Traveled
1,052,844
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,768
777
108
11
0
157,754
2
L
Fenrir
6,745
675
40
4
0
234,608
0
L
Hercules
4,584
458
34
3
0
188,311
0
W
Ares
5,804
580
15
2
0
214,377
1
W
Discordia
6,323
632
78
8
0
202,880
0
L
Agni
5,749
575
88
9
0
196,093
2
W
Sol
6,692
669
79
8
0
211,565
0
L
Anhur
6,131
613
54
5
0
205,620
1
L
Ne Zha
5,634
563
12
1
0
229,191
0
W
Mercury
6,666
667
75
8
0
266,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role