Player Matchup

Chaac
Chaac
BatmanCereal628
Chaac
Level 11
God Stats
2W - 3L
1,586 SR
Queue Stats
6W - 5L
1,475 Elo+
Party 1
Mercury
Mercury
JupiterWingz
Mercury
Level 88
God Stats
0W - 3L
1,288 SR
Queue Stats
162W - 161L
1,408 Elo+
Solo
Ao Kuang
Ao Kuang
ThorCereal
Ao Kuang
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,313 Elo+
Party 1
Horus
Horus
Tre4Life8949
Horus
Level 16
God Stats
6W - 3L
1,632 SR
Queue Stats
6W - 4L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
blastermind119
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,292 Elo+
Party 1
Team Averages
Level 36
1,501 SR
1,393 Elo+

VS

Team Averages
Level 53
1,452 SR
1,364 Elo+
Heimdallr
Heimdallr
H3XOdin
Heimdallr
Level 89
God Stats
16W - 12L
1,517 SR
Queue Stats
32W - 27L
1,506 Elo+
Party 3
Ix Chel
Ix Chel
TheFinalStraw1
Ix Chel
Level 16
God Stats
3W - 3L
1,475 SR
Queue Stats
14W - 15L
1,495 Elo+
Party 3
Fenrir
Fenrir
slumdaddybil
Fenrir
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 2L
1,113 Elo+
Party 2
Anubis
Anubis
smokeyyoshi
Anubis
Level 78
God Stats
24W - 29L
1,409 SR
Queue Stats
43W - 49L
1,341 Elo+
Party 2
Ymir
Ymir
zTARKO
Ymir
Level 78
God Stats
5W - 8L
1,358 SR
Queue Stats
132W - 146L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
5,690
299
2,058
7,080
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
JupiterWingz
Mercury
11
0 / 5 / 0
7,339
386
2,441
14,632
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
ThorCereal
Ao Kuang
13
5 / 9 / 1
8,296
437
8,613
22,910
12,061
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
0 / 8 / 1
7,265
382
2,735
21,234
12,924
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

12
2 / 8 / 0
7,620
401
9,823
20,639
11,559
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
H3XOdin
Heimdallr
19
8 / 0 / 7
13,025
686
20,616
13,515
7,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
9 / 0 / 7
12,604
663
18,275
14,646
8,537
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
15
5 / 5 / 11
10,663
561
9,342
20,521
9,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
16
9 / 0 / 10
11,767
619
16,247
8,446
4,749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
zTARKO
Ymir
14
3 / 4 / 11
9,673
509
3,101
12,839
12,791
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
80
7
Kills
34
34
Deaths
9
2
Assists
46
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Heimdallr
H3XOdin
Heimdallr
8
0
7
11.5
L
Mercury
JupiterWingz
Mercury
0
5
0
0
W
9
0
7
12.5
L
Ao Kuang
ThorCereal
Ao Kuang
5
9
1
0.61
L
0
8
1
0.06
L
2
8
0
0.25
W
Fenrir
5
5
11
2.1
W
Anubis
9
0
10
14
W
Ymir
zTARKO
Ymir
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,670
Damage
67,581
86,495
Taken
69,967
44,199
Mitigated
42,848
11,999
Healing
30,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,058
435
0
405
7,080
2,631
0
3,275
3,805
0
8,758
W
Heimdallr
H3XOdin
Heimdallr
20,616
13,245
0
7,192
13,515
7,363
7,487
3,947
9,568
0
138,505
L
Mercury
JupiterWingz
Mercury
2,441
1,174
0
550
14,632
5,024
0
6,077
8,555
0
57,267
W
18,275
2,261
1,015
10,902
14,646
8,537
1,827
1,916
12,730
110,044
0
L
Ao Kuang
ThorCereal
Ao Kuang
8,613
1,393
0
4,793
22,910
12,061
0
9,473
13,437
38,813
0
L
2,735
1,782
694
2,068
21,234
12,924
0
9,927
11,307
0
22,052
L
9,823
978
504
2,985
20,639
11,559
96
8,871
11,768
44,862
0
W
Fenrir
9,342
2,737
0
3,794
20,521
9,408
2,652
5,820
14,701
0
68,145
W
Anubis
16,247
1,093
0
6,283
8,446
4,749
1,119
4,667
3,779
83,370
0
W
Ymir
zTARKO
Ymir
3,101
561
152
1,259
12,839
12,791
1,107
4,110
8,632
22,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,210
Gold Earned
57,732
224
Minions Killed
560
0
Camps Cleared
0
1,587,581
Distance Traveled
1,772,281
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,690
299
6
0
0
163,000
0
W
Heimdallr
13,025
686
201
11
0
354,682
0
L
Mercury
7,339
386
88
5
0
385,081
0
W
Ix Chel
12,604
663
152
8
0
354,493
2
L
Ao Kuang
8,296
437
56
3
0
364,476
0
L
Horus
7,265
382
23
1
0
337,770
0
L
Cthulhu
7,620
401
51
3
0
337,254
0
W
Fenrir
10,663
561
79
4
0
368,936
0
W
Anubis
11,767
619
98
5
0
369,091
0
W
Ymir
9,673
509
30
2
0
325,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role