Player Matchup

Yemoja
Yemoja
BigDiesel012
Yemoja
Level 149
God Stats
7W - 6L
1,492 SR
Queue Stats
452W - 481L
1,479 Elo+
Solo
Cthulhu
Cthulhu
CaitiBrooke17
Cthulhu
Level 87
God Stats
2W - 2L
1,585 SR
Queue Stats
242W - 245L
1,422 Elo+
Party 1
Chronos
Chronos
LORRRRR_OwO
Chronos
Level 112
God Stats
1W - 2L
1,673 SR
Queue Stats
183W - 179L
1,487 Elo+
Solo
Charybdis
Charybdis
ManishBoy_030
Charybdis
Level 103
God Stats
3W - 7L
1,251 SR
Queue Stats
396W - 383L
1,431 Elo+
Party 1
Zeus
Zeus
kevqb1
Zeus
Level 128
God Stats
6W - 3L
1,500 SR
Queue Stats
216W - 220L
1,436 Elo+
Solo
Team Averages
Level 116
1,500 SR
1,451 Elo+

VS

Team Averages
Level 132
1,391 SR
1,438 Elo+
Yemoja
Yemoja
Afinut
Yemoja
Level 122
God Stats
3W - 0L
1,535 SR
Queue Stats
49W - 50L
1,386 Elo+
Solo
Geb
Geb
KingElvisF520
Geb
Level 126
God Stats
43W - 28L
1,634 SR
Queue Stats
1,167W - 1,236L
1,496 Elo+
Solo
Kukulkan
Kukulkan
brice1661
Kukulkan
Level 143
God Stats
2W - 2L
1,225 SR
Queue Stats
140W - 179L
1,412 Elo+
Solo
Odin
Odin
hopefulmarmot
Odin
Level 146
God Stats
1W - 3L
1,062 SR
Queue Stats
229W - 222L
1,464 Elo+
Solo
Lancelot
Lancelot
vTRiTO
Lancelot
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 146L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
0 / 3 / 5
6,832
621
2,851
10,412
6,699
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
13
1 / 3 / 4
7,767
706
7,273
13,198
17,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
LORRRRR_OwO
Chronos
16
3 / 2 / 2
8,098
736
8,425
8,710
4,832
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
ManishBoy_030
Charybdis
12
0 / 3 / 4
7,000
636
8,964
9,689
5,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
kevqb1
Zeus
14
1 / 4 / 2
7,290
663
8,442
11,033
6,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Afinut
Yemoja
14
0 / 1 / 11
8,314
756
4,090
8,848
6,741
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

15
3 / 1 / 10
8,499
773
8,928
18,353
13,950
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
brice1661
Kukulkan
16
7 / 1 / 6
9,523
866
21,832
7,687
3,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 1 / 9
8,712
792
8,013
9,414
9,802
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
vTRiTO
Lancelot
13
0 / 2 / 9
7,772
707
6,192
10,115
8,963
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
5
Kills
15
15
Deaths
6
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Afinut
Yemoja
0
1
11
5.5
L
Yemoja
0
3
5
0.83
L
Cthulhu
1
3
4
1
W
3
1
10
8
L
Chronos
LORRRRR_OwO
Chronos
3
2
2
2
L
Charybdis
ManishBoy_030
Charybdis
0
3
4
0.67
W
Kukulkan
brice1661
Kukulkan
7
1
6
10
W
5
1
9
9.5
L
Zeus
kevqb1
Zeus
1
4
2
0.5
W
Lancelot
vTRiTO
Lancelot
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,955
Damage
49,055
53,042
Taken
54,417
39,939
Mitigated
43,358
21,414
Healing
27,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Afinut
Yemoja
4,090
687
7,065
1,944
8,848
6,741
470
4,818
3,923
8,996
0
L
Yemoja
2,851
637
7,744
1,893
10,412
6,699
0
7,960
2,452
6,349
0
L
Cthulhu
7,273
673
1,507
1,791
13,198
17,141
0
8,792
4,406
13,641
0
W
8,928
55
3,574
7,565
18,353
13,950
655
7,156
10,965
21,873
0
L
Chronos
LORRRRR_OwO
Chronos
8,425
1,619
1,323
1,517
8,710
4,832
44
5,206
3,504
18,255
0
L
Charybdis
ManishBoy_030
Charybdis
8,964
4,139
1,086
1,748
9,689
5,066
197
6,291
3,398
0
20,014
W
Kukulkan
brice1661
Kukulkan
21,832
1,610
534
572
7,687
3,902
1,022
5,958
1,637
41,786
0
W
8,013
413
2,505
2,218
9,414
9,802
176
3,253
6,127
1,456
13,429
L
Zeus
kevqb1
Zeus
8,442
860
253
2,552
11,033
6,201
0
7,677
3,356
19,210
0
W
Lancelot
vTRiTO
Lancelot
6,192
635
420
675
10,115
8,963
0
5,161
4,774
0
11,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,987
Gold Earned
42,820
112
Minions Killed
115
0
Camps Cleared
0
946,450
Distance Traveled
1,076,449
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,314
756
19
2
0
208,122
0
L
Yemoja
6,832
621
7
1
0
175,908
2
L
Cthulhu
7,767
706
21
2
0
209,398
0
W
Geb
8,499
773
4
0
0
247,486
0
L
Chronos
8,098
736
23
2
0
201,479
0
L
Charybdis
7,000
636
36
3
0
171,327
0
W
Kukulkan
9,523
866
56
5
0
201,606
0
W
Odin
8,712
792
19
2
0
229,477
0
L
Zeus
7,290
663
25
2
0
188,338
0
W
Lancelot
7,772
707
17
2
0
189,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role