Player Matchup

Ravana
Ravana
Drajinx
Ravana
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 122L
1,473 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Omaiii
Ah Muzen Cab
Level 119
God Stats
4W - 1L
1,718 SR
Queue Stats
278W - 285L
1,487 Elo+
Party 2
Tiamat
Tiamat
Shadowstorm21302
Tiamat
Level 150
God Stats
4W - 1L
1,813 SR
Queue Stats
388W - 394L
1,495 Elo+
Solo
Horus
Horus
VassiliChemikal
Horus
Level 107
God Stats
4W - 1L
1,693 SR
Queue Stats
390W - 382L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
drgnranger
Sun Wukong
Level 97
God Stats
3W - 0L
1,903 SR
Queue Stats
78W - 80L
1,444 Elo+
Party 2
Team Averages
Level 116
1,725 SR
1,474 Elo+

VS

Team Averages
Level 170
1,461 SR
1,510 Elo+
Shiva
Shiva
 
Shiva
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DisYangBoyz
Thanatos
Level 244
God Stats
1W - 1L
1,641 SR
Queue Stats
55W - 46L
1,526 Elo+
Party 1
Hou Yi
Hou Yi
SpicyLlamaz
Hou Yi
Level 124
God Stats
1W - 2L
1,241 SR
Queue Stats
191W - 198L
1,524 Elo+
Solo
Ix Chel
Ix Chel
hatsunemiku3911
Ix Chel
Level 224
God Stats
2W - 8L
1,304 SR
Queue Stats
896W - 896L
1,484 Elo+
Solo
Artemis
Artemis
seriouseed
Artemis
Level 72
God Stats
1W - 3L
1,618 SR
Queue Stats
64W - 67L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Drajinx
Ravana
14
6 / 3 / 8
8,717
872
11,298
13,921
12,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
Omaiii
Ah Muzen Cab
16
4 / 1 / 9
8,796
880
8,286
9,727
4,654
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 3 / 9
8,170
817
11,978
10,058
6,287
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 14
8,048
805
5,004
14,050
15,541
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sun Wukong
drgnranger
Sun Wukong
16
6 / 4 / 10
9,495
950
10,750
12,647
13,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
0 / 3 / 9
8,155
816
6,260
11,846
12,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
DisYangBoyz
Thanatos
11
2 / 7 / 1
6,927
693
6,795
11,682
4,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
17
4 / 1 / 5
8,945
895
11,368
7,665
3,696
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 2 / 4
8,204
820
9,037
8,526
4,360
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
seriouseed
Artemis
12
2 / 7 / 3
7,289
729
8,713
12,175
4,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
34
20
Kills
12
13
Deaths
20
50
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
3
9
1.5
L
Thanatos
DisYangBoyz
Thanatos
2
7
1
0.36
W
Ravana
Drajinx
Ravana
6
3
8
3.33
W
Ah Muzen Cab
Omaiii
Ah Muzen Cab
4
1
9
8.5
W
4
3
9
2.83
L
Hou Yi
4
1
5
6.5
W
0
2
14
3.5
W
Sun Wukong
drgnranger
Sun Wukong
6
4
10
2.75
L
4
2
4
3
L
Artemis
seriouseed
Artemis
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,316
Damage
42,173
60,403
Taken
51,894
52,403
Mitigated
29,947
27,219
Healing
16,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,260
1,033
2,682
3,382
11,846
12,426
0
3,750
7,980
0
9,754
L
Thanatos
DisYangBoyz
Thanatos
6,795
1,239
725
1,910
11,682
4,791
0
2,643
8,955
0
10,026
W
Ravana
Drajinx
Ravana
11,298
1,810
2,965
3,829
13,921
12,261
180
1,785
12,136
2,133
19,800
W
Ah Muzen Cab
Omaiii
Ah Muzen Cab
8,286
2,936
1,090
1,866
9,727
4,654
2,504
1,605
8,122
0
20,786
W
11,978
353
1,259
2,735
10,058
6,287
266
1,711
8,347
20,004
0
L
Hou Yi
11,368
6,718
709
1,375
7,665
3,696
0
3,009
4,552
0
29,953
W
5,004
1,143
5,048
6,310
14,050
15,541
0
2,089
11,961
3,366
5,857
W
Sun Wukong
drgnranger
Sun Wukong
10,750
804
529
1,588
12,647
13,660
0
1,847
10,800
0
21,749
L
9,037
1,238
2,480
2,228
8,526
4,360
0
3,244
5,234
20,617
0
L
Artemis
seriouseed
Artemis
8,713
3,277
438
406
12,175
4,674
40
2,532
9,581
0
15,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,226
Gold Earned
39,520
105
Minions Killed
113
0
Camps Cleared
0
1,032,048
Distance Traveled
837,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,155
816
10
1
0
183,316
0
L
Thanatos
6,927
693
6
1
0
168,909
0
W
Ravana
8,717
872
21
2
0
211,796
0
W
Ah Muzen Cab
8,796
880
26
3
0
211,150
0
W
Tiamat
8,170
817
23
2
0
185,012
0
L
Hou Yi
8,945
895
61
6
0
178,825
0
W
Horus
8,048
805
5
1
0
224,268
0
W
Sun Wukong
9,495
950
30
3
0
199,822
0
L
Ix Chel
8,204
820
24
2
0
158,215
0
L
Artemis
7,289
729
12
1
0
148,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role