Player Matchup

Skadi
Skadi
 
Skadi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Brad McTowlie
Yemoja
Level 255
God Stats
14W - 11L
1,553 SR
Queue Stats
522W - 480L
1,560 Elo+
Solo
Thoth
Thoth
Solaurus
Thoth
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,298 Elo+
Solo
Artemis
Artemis
Survivalst Z
Artemis
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,460 Elo+
Solo
Bastet
Bastet
vududu
Bastet
Level 151
God Stats
2W - 5L
1,434 SR
Queue Stats
240W - 247L
1,506 Elo+
Solo
Team Averages
Level 168
1,498 SR
1,465 Elo+

VS

Team Averages
Level 144
1,480 SR
1,531 Elo+
Cerberus
Cerberus
 
Cerberus
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BudgingTurtle76
Yemoja
Level 125
God Stats
1W - 1L
1,306 SR
Queue Stats
210W - 181L
1,563 Elo+
Solo
Scylla
Scylla
MaeliHoGGle
Scylla
Level 141
God Stats
2W - 4L
1,280 SR
Queue Stats
186W - 204L
1,500 Elo+
Solo
Arachne
Arachne
Stopthecoronawar
Arachne
Level 150
God Stats
5W - 2L
1,791 SR
Queue Stats
644W - 643L
1,568 Elo+
Solo
Ishtar
Ishtar
dmiddie10
Ishtar
Level 127
God Stats
10W - 13L
1,522 SR
Queue Stats
1,099W - 1,127L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
0 / 2 / 10
7,794
650
10,454
11,088
5,187
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 7
8,632
719
3,400
11,153
9,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thoth
Solaurus
Thoth
16
5 / 4 / 5
8,841
737
12,709
12,623
5,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Survivalst Z
Artemis
14
2 / 3 / 5
8,239
687
9,472
9,845
4,787
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
vududu
Bastet
15
4 / 2 / 7
8,399
700
16,422
10,980
5,201
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
3 / 4 / 9
10,306
859
8,850
16,176
10,543
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 1 / 9
9,134
761
2,514
11,143
6,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
18
4 / 1 / 4
10,418
868
17,582
9,675
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 1 / 6
10,045
837
9,286
17,095
18,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
dmiddie10
Ishtar
13
0 / 5 / 9
8,221
685
10,491
12,252
5,268
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
49
12
Kills
12
13
Deaths
12
34
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
10
2.5
W
Cerberus
 
Cerberus
3
4
9
1.88
L
1
2
7
2.25
W
0
1
9
4.5
W
Scylla
4
1
4
6
L
Thoth
Solaurus
Thoth
5
4
5
1.88
W
5
1
6
8
L
Artemis
Survivalst Z
Artemis
2
3
5
1.5
W
Ishtar
dmiddie10
Ishtar
0
5
9
0.9
L
Bastet
vududu
Bastet
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,457
Damage
48,723
55,689
Taken
66,341
30,217
Mitigated
45,074
25,295
Healing
37,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
10,454
2,782
482
1,675
11,088
5,187
0
5,968
4,949
0
22,986
W
Cerberus
 
Cerberus
8,850
304
1,231
3,175
16,176
10,543
730
2,714
13,462
23,272
0
L
3,400
555
13,377
2,831
11,153
9,901
24
5,646
5,264
6,997
0
W
2,514
1,011
19,142
4,124
11,143
6,217
664
2,046
9,097
5,512
0
W
Scylla
17,582
1,217
1,142
1,303
9,675
4,160
1,171
2,689
6,986
46,071
0
L
Thoth
Solaurus
Thoth
12,709
850
2,345
1,954
12,623
5,141
476
7,504
4,878
28,979
0
W
9,286
2,795
646
5,487
17,095
18,886
1,170
5,086
12,009
3,709
10,369
L
Artemis
Survivalst Z
Artemis
9,472
2,973
435
362
9,845
4,787
906
5,056
4,648
0
24,564
W
Ishtar
dmiddie10
Ishtar
10,491
4,093
395
955
12,252
5,268
259
3,574
8,678
0
19,004
L
Bastet
vududu
Bastet
16,422
3,400
442
1,392
10,980
5,201
0
7,058
3,819
0
24,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,905
Gold Earned
48,124
164
Minions Killed
176
0
Camps Cleared
0
1,050,684
Distance Traveled
1,058,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,794
650
30
3
0
213,927
0
W
Cerberus
10,306
859
50
4
0
222,213
0
L
Yemoja
8,632
719
12
1
0
177,234
0
W
Yemoja
9,134
761
6
1
0
205,413
0
W
Scylla
10,418
868
85
7
0
227,725
0
L
Thoth
8,841
737
41
3
0
231,931
0
W
Arachne
10,045
837
15
1
0
220,067
0
L
Artemis
8,239
687
58
5
0
187,714
0
W
Ishtar
8,221
685
20
2
0
182,774
0
L
Bastet
8,399
700
23
2
0
239,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role