Player Matchup

Anubis
Anubis
IIStrucnjakII
Anubis
Level 148
God Stats
3W - 7L
1,397 SR
Queue Stats
274W - 255L
1,539 Elo+
Party 3
Arachne
Arachne
Jendrinjo
Arachne
Level 142
God Stats
14W - 10L
1,590 SR
Queue Stats
205W - 194L
1,528 Elo+
Party 3
Chiron
Chiron
Jp1ckle
Chiron
Level 105
God Stats
0W - 2L
1,515 SR
Queue Stats
10W - 13L
1,585 Elo+
Solo
Yemoja
Yemoja
Mikandroide
Yemoja
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,536 Elo+
Solo
Zhong Kui
Zhong Kui
Robit5611
Zhong Kui
Level 146
God Stats
13W - 6L
1,768 SR
Queue Stats
186W - 155L
1,530 Elo+
Party 3
Team Averages
Level 115
1,554 SR
1,544 Elo+

VS

Team Averages
Level 119
1,674 SR
1,567 Elo+
Fafnir
Fafnir
Koriwo
Fafnir
Level 94
God Stats
6W - 2L
1,887 SR
Queue Stats
30W - 28L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
SaphireFiddle
Danzaburou
Level 56
God Stats
7W - 1L
1,597 SR
Queue Stats
11W - 10L
1,578 Elo+
Party 2
Ao Kuang
Ao Kuang
Yosken
Ao Kuang
Level 148
God Stats
2W - 0L
1,690 SR
Queue Stats
26W - 26L
1,531 Elo+
Party 2
Hera
Hera
YoungDovahkiin
Hera
Level 148
God Stats
2W - 0L
1,728 SR
Queue Stats
15W - 11L
1,537 Elo+
Party 1
Cu Chulainn
Cu Chulainn
iZohannn
Cu Chulainn
Level 148
God Stats
1W - 0L
1,467 SR
Queue Stats
17W - 10L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,012
601
2,152
6,973
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Jendrinjo
Arachne
9
1 / 0 / 0
5,250
525
4,178
8,196
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chiron
Jp1ckle
Chiron
9
0 / 2 / 0
5,375
538
3,635
6,374
2,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
8
0 / 2 / 0
5,124
512
3,933
9,554
5,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Robit5611
Zhong Kui
10
0 / 2 / 1
5,641
564
5,292
9,007
5,834
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Koriwo
Fafnir
8
1 / 0 / 2
5,759
576
4,170
5,357
4,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
SaphireFiddle
Danzaburou
9
1 / 0 / 2
5,708
571
4,147
5,159
1,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
Yosken
Ao Kuang
11
5 / 1 / 2
6,875
688
6,193
8,545
2,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 0 / 1
7,369
737
7,968
5,888
2,038
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
iZohannn
Cu Chulainn
10
0 / 1 / 2
6,174
617
5,772
9,560
5,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
10
10
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Arachne
Jendrinjo
Arachne
1
0
0
1
L
Chiron
Jp1ckle
Chiron
0
2
0
0
W
Fafnir
Koriwo
Fafnir
1
0
2
2
L
Yemoja
0
2
0
0
L
Zhong Kui
Robit5611
Zhong Kui
0
2
1
0.25
W
Danzaburou
SaphireFiddle
Danzaburou
1
0
2
2
W
Ao Kuang
Yosken
Ao Kuang
5
1
2
6
W
3
0
1
3.5
W
Cu Chulainn
iZohannn
Cu Chulainn
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,190
Damage
28,250
40,104
Taken
34,509
20,005
Mitigated
16,712
14,693
Healing
13,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,152
90
0
2,448
6,973
3,406
0
5,175
1,798
41,260
0
L
Arachne
Jendrinjo
Arachne
4,178
3,667
0
1,883
8,196
2,891
0
4,682
3,514
0
35,097
L
Chiron
Jp1ckle
Chiron
3,635
914
262
1,321
6,374
2,323
0
2,671
3,703
0
41,789
W
Fafnir
Koriwo
Fafnir
4,170
1,043
0
2,244
5,357
4,520
0
1,271
4,086
13,072
0
L
Yemoja
3,933
945
1,079
3,067
9,554
5,551
0
4,572
4,982
20,302
0
L
Zhong Kui
Robit5611
Zhong Kui
5,292
483
0
4,633
9,007
5,834
0
1,231
7,029
40,710
0
W
Danzaburou
SaphireFiddle
Danzaburou
4,147
2,212
0
1,700
5,159
1,760
1,060
1,940
3,219
0
29,515
W
Ao Kuang
Yosken
Ao Kuang
6,193
2,021
0
3,705
8,545
2,984
764
1,456
7,011
46,325
0
W
7,968
2,182
0
3,216
5,888
2,038
360
1,922
3,800
69,945
0
W
Cu Chulainn
iZohannn
Cu Chulainn
5,772
943
0
2,623
9,560
5,410
267
4,544
5,016
0
41,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,402
Gold Earned
31,885
306
Minions Killed
342
0
Camps Cleared
0
1,010,568
Distance Traveled
1,049,354
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,012
601
89
9
0
195,485
0
L
Arachne
5,250
525
54
5
0
232,772
0
L
Chiron
5,375
538
75
8
0
204,773
2
W
Fafnir
5,759
576
14
1
0
225,559
5
L
Yemoja
5,124
512
20
2
0
194,825
1
L
Zhong Kui
5,641
564
68
7
0
182,713
0
W
Danzaburou
5,708
571
52
5
0
200,309
0
W
Ao Kuang
6,875
688
76
8
0
221,749
1
W
Hera
7,369
737
123
12
0
200,126
0
W
Cu Chulainn
6,174
617
77
8
0
201,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role