Player Matchup

Thoth
Thoth
Gold I
LH Y0CK3L
Thoth
Gold I
Level 193
God Stats
19W - 9L
1,598 SR
Queue Stats
126W - 125L
1,714 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
ProfDrMed
Kuzenbo
Gold IV
Level 158
God Stats
1W - 1L
1,280 SR
Queue Stats
199W - 220L
1,514 MMR
Party 1
Hun Batz
Hun Batz
Gold I
iDrmS
Hun Batz
Gold I
Level 127
God Stats
22W - 19L
1,557 SR
Queue Stats
94W - 107L
1,595 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 159
1,478 SR
1,608 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,535 SR
1,560 MMR
Ah Puch
Ah Puch
Silver I
Greimback
Ah Puch
Silver I
Level 140
God Stats
2W - 3L
1,582 SR
Queue Stats
10W - 14L
1,418 MMR
Party 2
Medusa
Medusa
Gold V
IkaroGV
Medusa
Gold V
Level 111
God Stats
4W - 4L
1,527 SR
Queue Stats
10W - 11L
1,590 MMR
Party 2
Ares
Ares
Gold V
MrMancoEsp
Ares
Gold V
Level 102
God Stats
0W - 2L
1,498 SR
Queue Stats
4W - 3L
1,672 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
LH Y0CK3L
Thoth
17
11 / 0 / 7
14,071
879
19,293
11,715
5,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
ProfDrMed
Kuzenbo
14
2 / 0 / 14
11,954
747
9,703
17,781
26,550
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
iDrmS
Hun Batz
15
6 / 1 / 10
12,928
808
17,976
16,431
16,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AchillesKumbhakarnaBacchusCabrakanRaijin

VS

Bans
DiscordiaIx ChelHerculesMorgan Le FayXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Greimback
Ah Puch
13
0 / 8 / 0
10,213
638
13,310
13,923
4,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
IkaroGV
Medusa
11
1 / 7 / 0
10,431
652
9,443
16,826
6,063
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
0 / 4 / 0
9,641
603
9,869
20,242
23,365
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
1
19
Kills
1
1
Deaths
19
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Greimback
Ah Puch
0
8
0
0
L
Medusa
IkaroGV
Medusa
1
7
0
0.14
W
Thoth
LH Y0CK3L
Thoth
11
0
7
14.5
L
0
4
0
0
W
Kuzenbo
ProfDrMed
Kuzenbo
2
0
14
9
W
Hun Batz
iDrmS
Hun Batz
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,972
Damage
32,622
45,927
Taken
50,991
48,760
Mitigated
34,200
5,713
Healing
1,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Greimback
Ah Puch
13,310
147
0
1,393
13,923
4,772
0
7,480
5,954
60,960
0
L
Medusa
IkaroGV
Medusa
9,443
4,101
0
0
16,826
6,063
0
9,917
6,089
0
30,421
W
Thoth
LH Y0CK3L
Thoth
19,293
631
0
1,508
11,715
5,376
1,652
8,006
3,709
84,728
0
L
9,869
418
0
400
20,242
23,365
0
10,275
9,091
22,197
0
W
Kuzenbo
ProfDrMed
Kuzenbo
9,703
3,709
0
2,753
17,781
26,550
198
7,732
10,049
22,190
241
W
Hun Batz
iDrmS
Hun Batz
17,976
5,033
0
1,452
16,431
16,834
214
8,209
8,222
0
66,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,953
Gold Earned
30,285
213
Minions Killed
142
0
Camps Cleared
0
982,218
Distance Traveled
849,800
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,213
638
85
5
0
258,124
5
L
Medusa
10,431
652
41
3
0
290,370
7
W
Thoth
14,071
879
111
7
0
345,986
0
L
Ares
9,641
603
16
1
0
301,306
6
W
Kuzenbo
11,954
747
23
1
0
322,684
8
W
Hun Batz
12,928
808
79
5
0
313,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role