Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
 
Xing Tian
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Hëmorroid
Anhur
Level 106
God Stats
6W - 1L
1,883 SR
Queue Stats
261W - 69L
1,825 Elo+
Party 1
Ah Puch
Ah Puch
Ignatíus
Ah Puch
Level 195
God Stats
1W - 0L
1,842 SR
Queue Stats
252W - 81L
1,846 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Nïcö
Morgan Le Fay
Level 19
God Stats
2W - 0L
1,718 SR
Queue Stats
28W - 5L
1,775 Elo+
Party 1
Team Averages
Level 110
1,689 SR
1,689 Elo+

VS

Team Averages
Level 124
1,449 SR
1,453 Elo+
Charon
Charon
 
Charon
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DYAGONbr
Pele
Level 158
God Stats
6W - 8L
1,467 SR
Queue Stats
161W - 168L
1,496 Elo+
Solo
Mulan
Mulan
Damon_Rp
Mulan
Level 86
God Stats
97W - 76L
1,535 SR
Queue Stats
270W - 289L
1,427 Elo+
Party 2
Izanami
Izanami
Una-_-Botarda
Izanami
Level 129
God Stats
1W - 6L
1,244 SR
Queue Stats
462W - 497L
1,408 Elo+
Party 2
Raijin
Raijin
gjrcunado
Raijin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 130L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
8 / 0 / 3
10,053
773
11,285
11,275
5,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
 
Xing Tian
11
1 / 1 / 10
7,633
587
3,361
12,828
12,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
16
11 / 0 / 1
9,781
752
15,276
9,777
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Ignatíus
Ah Puch
13
5 / 2 / 3
8,545
657
9,011
9,889
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Morgan Le Fay
Nïcö
Morgan Le Fay
13
5 / 3 / 2
8,491
653
11,615
11,644
6,601
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
0 / 8 / 0
5,703
439
4,232
15,504
8,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
11
3 / 2 / 0
6,577
506
5,360
14,642
4,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
Damon_Rp
Mulan
8
1 / 7 / 1
5,524
425
4,329
13,159
8,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
8
0 / 3 / 0
5,454
420
1,550
6,523
1,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
gjrcunado
Raijin
10
1 / 10 / 2
6,207
477
6,651
14,373
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
30
Kills
5
6
Deaths
30
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
0
3
9.5
W
Xing Tian
 
Xing Tian
1
1
10
6
L
Charon
 
Charon
0
8
0
0
L
Pele
3
2
0
1.5
L
Mulan
Damon_Rp
Mulan
1
7
1
0.21
W
Anhur
11
0
1
11.5
W
Ah Puch
Ignatíus
Ah Puch
5
2
3
3.25
W
Morgan Le Fay
Nïcö
Morgan Le Fay
5
3
2
2
L
Izanami
0
3
0
0
L
Raijin
gjrcunado
Raijin
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,548
Damage
22,122
55,413
Taken
64,201
32,452
Mitigated
27,536
21,762
Healing
7,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
11,285
3,421
0
2,261
11,275
5,082
1,761
640
10,635
0
104,449
W
Xing Tian
 
Xing Tian
3,361
277
0
2,644
12,828
12,975
861
2,597
10,231
9,132
0
L
Charon
 
Charon
4,232
1,406
0
2,302
15,504
8,808
0
1,302
14,202
25,751
0
L
Pele
5,360
1,059
0
2,651
14,642
4,725
0
6,281
8,327
0
32,021
L
Mulan
Damon_Rp
Mulan
4,329
673
0
1,449
13,159
8,308
0
7,418
5,740
0
19,194
W
Anhur
15,276
9,119
0
6,246
9,777
4,162
2,931
2,960
6,817
0
91,640
W
Ah Puch
Ignatíus
Ah Puch
9,011
1,113
0
4,271
9,889
3,632
1,781
2,744
7,145
58,455
0
W
Morgan Le Fay
Nïcö
Morgan Le Fay
11,615
1,405
0
6,340
11,644
6,601
509
1,942
9,702
57,836
0
L
Izanami
1,550
1,126
0
670
6,523
1,309
0
503
6,020
0
29,087
L
Raijin
gjrcunado
Raijin
6,651
438
0
726
14,373
4,386
0
8,437
5,925
33,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,503
Gold Earned
29,465
499
Minions Killed
243
0
Camps Cleared
0
1,312,194
Distance Traveled
1,122,278
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,053
773
159
12
0
331,674
1
W
Xing Tian
7,633
587
4
0
0
242,511
4
L
Charon
5,703
439
34
3
0
227,190
2
L
Pele
6,577
506
50
4
0
293,692
9
L
Mulan
5,524
425
29
2
0
197,955
2
W
Anhur
9,781
752
155
12
0
228,167
2
W
Ah Puch
8,545
657
95
7
0
265,224
0
W
Morgan Le Fay
8,491
653
86
7
0
244,618
0
L
Izanami
5,454
420
70
5
0
183,594
2
L
Raijin
6,207
477
60
5
0
219,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role