Player Matchup

Discordia
Discordia
 
Discordia
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
ChesTris
Fenrir
Level 142
God Stats
1W - 4L
1,468 SR
Queue Stats
145W - 139L
1,478 Elo+
Solo
Hercules
Hercules
Jackmcwhinnie03
Hercules
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 32L
1,299 Elo+
Party 3
Ne Zha
Ne Zha
Sp00nHero
Ne Zha
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,606 Elo+
Party 2
Skadi
Skadi
mexicangoldfish
Skadi
Level 42
God Stats
3W - 3L
1,806 SR
Queue Stats
10W - 16L
1,471 Elo+
Party 2
Team Averages
Level 93
1,555 SR
1,471 Elo+

VS

Team Averages
Level 81
1,530 SR
1,434 Elo+
Apollo
Apollo
AustinoCookie
Apollo
Level 29
God Stats
5W - 1L
1,682 SR
Queue Stats
10W - 14L
1,302 Elo+
Party 1
Raijin
Raijin
KartS AreFuN
Raijin
Level 37
God Stats
4W - 5L
1,449 SR
Queue Stats
17W - 24L
1,363 Elo+
Solo
Artio
Artio
PureMidheaven
Artio
Level 106
God Stats
2W - 0L
1,806 SR
Queue Stats
112W - 114L
1,515 Elo+
Party 1
Bakasura
Bakasura
juliannmmedina
Bakasura
Level 128
God Stats
8W - 13L
1,427 SR
Queue Stats
389W - 377L
1,491 Elo+
Solo
Amaterasu
Amaterasu
tylerr412
Amaterasu
Level 105
God Stats
1W - 1L
1,284 SR
Queue Stats
91W - 85L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 4 / 1
5,795
527
3,887
6,153
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
ChesTris
Fenrir
10
5 / 6 / 0
6,253
568
3,563
11,874
4,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
10
0 / 2 / 1
5,811
528
3,575
8,030
4,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ne Zha
Sp00nHero
Ne Zha
9
0 / 3 / 3
5,798
527
4,180
10,080
5,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 3
5,206
473
6,094
6,513
1,848
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 6
6,068
552
5,443
8,498
3,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
13
6 / 1 / 0
7,326
666
6,234
7,097
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
3 / 0 / 5
6,641
604
4,354
8,170
6,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
12
5 / 0 / 1
7,228
657
5,895
7,372
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
tylerr412
Amaterasu
12
2 / 1 / 0
7,263
660
5,304
8,611
6,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
17
17
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
4
1
0.13
W
1
3
6
1.33
L
Fenrir
ChesTris
Fenrir
5
6
0
0.83
L
Hercules
0
2
1
0.25
W
Raijin
6
1
0
6
W
3
0
5
5.5
L
Ne Zha
Sp00nHero
Ne Zha
0
3
3
0.5
W
Bakasura
5
0
1
5.5
L
0
2
3
0.75
W
Amaterasu
tylerr412
Amaterasu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,299
Damage
27,230
42,650
Taken
39,748
18,111
Mitigated
22,388
8,561
Healing
13,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,887
52
0
0
6,153
1,968
0
4,895
1,258
37,394
0
W
5,443
3,336
0
2,335
8,498
3,028
0
0
8,498
0
36,720
L
Fenrir
ChesTris
Fenrir
3,563
974
0
1,565
11,874
4,535
0
2,358
9,151
0
30,518
L
Hercules
3,575
1,204
0
779
8,030
4,506
0
0
8,030
0
38,851
W
Raijin
6,234
587
0
1,953
7,097
2,712
0
3,783
3,314
44,712
0
W
4,354
1,276
595
2,870
8,170
6,975
270
41
8,129
15,838
0
L
Ne Zha
Sp00nHero
Ne Zha
4,180
1,353
0
3,056
10,080
5,254
0
2,568
7,512
0
27,653
W
Bakasura
5,895
4,043
0
1,957
7,372
2,845
841
63
7,309
0
50,097
L
6,094
2,494
210
2,951
6,513
1,848
0
767
5,496
0
35,652
W
Amaterasu
tylerr412
Amaterasu
5,304
1,376
0
3,872
8,611
6,828
0
0
8,611
0
50,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,863
Gold Earned
34,526
280
Minions Killed
344
0
Camps Cleared
0
1,122,092
Distance Traveled
1,149,938
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,795
527
64
6
0
205,367
0
W
Apollo
6,068
552
60
5
0
203,245
2
L
Fenrir
6,253
568
52
5
0
230,395
0
L
Hercules
5,811
528
66
6
0
231,827
0
W
Raijin
7,326
666
86
8
0
208,965
7
W
Artio
6,641
604
11
1
0
232,925
2
L
Ne Zha
5,798
527
32
3
0
237,729
4
W
Bakasura
7,228
657
95
9
0
274,592
3
L
Skadi
5,206
473
66
6
0
216,774
0
W
Amaterasu
7,263
660
92
8
0
230,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role