Player Matchup

Nox
Nox
 
Nox
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Beaniehead12559
Cerberus
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 162L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
JudiChop
Baron Samedi
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,634 Elo+
Solo
Loki
Loki
THEFADEDMONK
Loki
Level 183
God Stats
4W - 1L
1,559 SR
Queue Stats
228W - 249L
1,502 Elo+
Party 2
Hercules
Hercules
Wes_Da_DemiGod
Hercules
Level 140
God Stats
5W - 11L
1,231 SR
Queue Stats
252W - 250L
1,467 Elo+
Party 3
Team Averages
Level 107
1,458 SR
1,521 Elo+

VS

Team Averages
Level 116
1,546 SR
1,469 Elo+
Discordia
Discordia
 
Discordia
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LahBetri177
Cthulhu
Level 81
God Stats
0W - 2L
1,730 SR
Queue Stats
91W - 86L
1,577 Elo+
Solo
Surtr
Surtr
Min LighhT
Surtr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 101L
1,285 Elo+
Party 1
Eset
Eset
Wolfy FE
Eset
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
435W - 420L
1,616 Elo+
Solo
Cabrakan
Cabrakan
cs2183
Cabrakan
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 84L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
0 / 0 / 6
5,397
1,079
3,642
1,999
855
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
9
0 / 0 / 6
5,389
1,078
1,714
3,431
2,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
JudiChop
Baron Samedi
9
0 / 1 / 4
4,916
983
2,635
2,897
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 0 / 3
5,837
1,167
3,460
2,681
1,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hercules
10
3 / 0 / 2
5,742
1,148
1,737
4,800
5,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 1 / 1
4,997
999
4,161
2,056
828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cthulhu
LahBetri177
Cthulhu
1
0 / 0 / 0
1,236
247
0
0
0
Surtr
10
0 / 3 / 1
5,303
1,061
4,462
6,341
4,575
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
10
1 / 1 / 0
5,035
1,007
2,301
3,187
1,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
cs2183
Cabrakan
9
0 / 2 / 1
4,747
949
2,431
4,365
4,061
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
7
Kills
1
1
Deaths
7
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
0
0
6
3
L
Discordia
 
Discordia
0
1
1
0.5
W
Cerberus
0
0
6
3
W
Baron Samedi
JudiChop
Baron Samedi
0
1
4
2
L
Cthulhu
LahBetri177
Cthulhu
0
0
0
0
L
Surtr
0
3
1
0.17
W
4
0
3
5.5
W
Hercules
3
0
2
4
L
Eset
1
1
0
1
L
Cabrakan
cs2183
Cabrakan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,188
Damage
13,355
15,808
Taken
15,949
11,475
Mitigated
10,739
8,021
Healing
2,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
3,642
163
275
191
1,999
855
0
1,588
411
12,121
0
L
Discordia
 
Discordia
4,161
138
0
60
2,056
828
0
59
1,997
10,903
0
W
Cerberus
1,714
0
634
1,552
3,431
2,855
0
2,704
727
4,632
0
W
Baron Samedi
JudiChop
Baron Samedi
2,635
357
470
297
2,897
1,620
0
2,372
525
5,147
0
L
Cthulhu
LahBetri177
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Surtr
4,462
414
121
528
6,341
4,575
0
3,821
2,520
3,687
8,546
W
3,460
415
968
442
2,681
1,087
0
1,315
1,366
0
8,103
W
Hercules
1,737
606
447
2,745
4,800
5,058
0
2,659
2,141
0
6,551
L
Eset
2,301
73
173
1,148
3,187
1,275
0
1,474
1,713
5,491
0
L
Cabrakan
cs2183
Cabrakan
2,431
275
237
339
4,365
4,061
0
2,637
1,728
3,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,281
Gold Earned
21,318
57
Minions Killed
43
0
Camps Cleared
0
532,544
Distance Traveled
358,424
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
5,397
1,079
28
6
0
106,819
0
L
Discordia
4,997
999
19
4
0
87,510
0
W
Cerberus
5,389
1,078
8
2
0
115,627
0
W
Baron Samedi
4,916
983
5
1
0
96,544
0
L
Cthulhu
1,236
247
0
0
0
0
0
L
Surtr
5,303
1,061
11
2
0
90,781
0
W
Loki
5,837
1,167
3
1
0
124,368
0
W
Hercules
5,742
1,148
13
3
0
89,186
0
L
Eset
5,035
1,007
10
2
0
100,687
0
L
Cabrakan
4,747
949
3
1
0
79,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role