Player Matchup

Pele
Pele
Apaxx
Pele
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,579 Elo+
Party 2
Chernobog
Chernobog
Arelis
Chernobog
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 27L
1,610 Elo+
Party 2
Guan Yu
Guan Yu
Dealog
Guan Yu
Level 166
God Stats
1W - 1L
1,532 SR
Queue Stats
37W - 28L
1,593 Elo+
Party 2
Ah Puch
Ah Puch
LílShawty
Ah Puch
Level 157
God Stats
1W - 1L
1,844 SR
Queue Stats
36W - 27L
1,598 Elo+
Party 2
Khepri
Khepri
PRAGMA888
Khepri
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 164
1,575 SR
1,576 Elo+

VS

Team Averages
Level 129
1,542 SR
1,533 Elo+
Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Binbit
Set
Level 167
God Stats
4W - 1L
1,723 SR
Queue Stats
259W - 198L
1,522 Elo+
Solo
Maman Brigitte
Maman Brigitte
MirageEdge
Maman Brigitte
Level 128
God Stats
2W - 3L
1,172 SR
Queue Stats
140W - 120L
1,536 Elo+
Party 1
Discordia
Discordia
thebatzel
Discordia
Level 66
God Stats
29W - 10L
1,678 SR
Queue Stats
133W - 110L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
Ðívíđê
Cthulhu
Level 126
God Stats
12W - 4L
1,637 SR
Queue Stats
282W - 301L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Apaxx
Pele
12
0 / 2 / 4
6,838
526
4,759
11,195
4,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chernobog
Arelis
Chernobog
12
0 / 4 / 3
7,211
555
4,452
9,015
2,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Dealog
Guan Yu
12
3 / 4 / 0
7,642
588
3,698
13,884
10,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
LílShawty
Ah Puch
12
1 / 3 / 0
7,325
563
8,804
7,601
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
PRAGMA888
Khepri
9
0 / 1 / 3
6,176
475
1,562
6,514
5,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
5 / 0 / 2
9,180
706
8,020
6,792
2,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Set
Binbit
Set
15
4 / 1 / 3
9,540
734
10,668
11,060
5,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Maman Brigitte
MirageEdge
Maman Brigitte
14
3 / 1 / 3
8,450
650
5,201
10,500
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
thebatzel
Discordia
13
1 / 1 / 2
8,020
617
5,002
9,960
3,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Ðívíđê
Cthulhu
11
1 / 1 / 5
7,776
598
2,717
9,444
7,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
4
Kills
14
14
Deaths
4
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
2
6
L
Pele
Apaxx
Pele
0
2
4
1
L
Chernobog
Arelis
Chernobog
0
4
3
0.38
W
Set
Binbit
Set
4
1
3
5.5
L
Guan Yu
Dealog
Guan Yu
3
4
0
0.75
L
Ah Puch
LílShawty
Ah Puch
1
3
0
0.33
W
Maman Brigitte
MirageEdge
Maman Brigitte
3
1
3
4.5
L
Khepri
PRAGMA888
Khepri
0
1
3
1.5
W
Discordia
thebatzel
Discordia
1
1
2
2
W
Cthulhu
Ðívíđê
Cthulhu
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,275
Damage
31,608
48,209
Taken
47,756
24,888
Mitigated
24,005
9,625
Healing
22,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,020
5,623
0
2,382
6,792
2,616
840
1,649
5,143
0
80,089
L
Pele
Apaxx
Pele
4,759
1,065
0
1,125
11,195
4,023
220
4,241
6,954
0
53,711
L
Chernobog
Arelis
Chernobog
4,452
2,573
0
1,711
9,015
2,816
601
1,577
7,438
0
67,798
W
Set
Binbit
Set
10,668
4,999
0
5,328
11,060
5,630
1,207
696
10,364
0
85,719
L
Guan Yu
Dealog
Guan Yu
3,698
596
545
2,400
13,884
10,350
0
3,895
9,989
0
39,734
L
Ah Puch
LílShawty
Ah Puch
8,804
224
0
1,470
7,601
2,616
0
2,118
5,483
59,823
0
W
Maman Brigitte
MirageEdge
Maman Brigitte
5,201
515
0
6,190
10,500
4,064
179
833
9,667
65,502
1,718
L
Khepri
PRAGMA888
Khepri
1,562
186
0
2,374
6,514
5,083
534
1,305
5,209
12,863
0
W
Discordia
thebatzel
Discordia
5,002
218
0
4,062
9,960
3,704
240
5,322
4,638
70,851
0
W
Cthulhu
Ðívíđê
Cthulhu
2,717
166
2,323
2,441
9,444
7,991
114
1,866
7,578
20,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,192
Gold Earned
42,966
395
Minions Killed
548
0
Camps Cleared
0
1,378,208
Distance Traveled
1,402,436
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,180
706
145
11
0
247,554
1
L
Pele
6,838
526
79
6
0
304,807
0
L
Chernobog
7,211
555
121
9
0
258,845
0
W
Set
9,540
734
141
11
0
279,397
2
L
Guan Yu
7,642
588
65
5
0
300,338
0
L
Ah Puch
7,325
563
110
8
0
249,316
3
W
Maman Brigitte
8,450
650
104
8
0
343,160
0
L
Khepri
6,176
475
20
2
0
264,902
4
W
Discordia
8,020
617
132
10
0
260,931
0
W
Cthulhu
7,776
598
26
2
0
271,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role