Player Matchup

Surtr
Surtr
FTS_DK
Surtr
Level 163
God Stats
16W - 15L
1,540 SR
Queue Stats
159W - 183L
1,485 Elo+
Party 4
Janus
Janus
Kaisugo
Janus
Level 127
God Stats
5W - 2L
1,480 SR
Queue Stats
62W - 55L
1,562 Elo+
Party 1
Sol
Sol
bigbird0697
Sol
Level 156
God Stats
5W - 3L
1,503 SR
Queue Stats
149W - 168L
1,487 Elo+
Party 4
Loki
Loki
ooBoo
Loki
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 7L
1,700 Elo+
Party 1
Chaac
Chaac
pesosjr123
Chaac
Level 158
God Stats
2W - 0L
1,833 SR
Queue Stats
228W - 245L
1,501 Elo+
Party 4
Team Averages
Level 124
1,571 SR
1,547 Elo+

VS

Team Averages
Level 107
1,489 SR
1,595 Elo+
Fafnir
Fafnir
GluttonousChimp
Fafnir
Level 158
God Stats
1W - 1L
1,487 SR
Queue Stats
48W - 36L
1,628 Elo+
Party 2
Zhong Kui
Zhong Kui
Maingothacked
Zhong Kui
Level 83
God Stats
3W - 4L
1,518 SR
Queue Stats
57W - 48L
1,633 Elo+
Party 2
Danzaburou
Danzaburou
Sp00nHero
Danzaburou
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,683 Elo+
Party 3
Kali
Kali
deemlighting
Kali
Level 109
God Stats
3W - 5L
1,437 SR
Queue Stats
494W - 424L
1,533 Elo+
Solo
Hercules
Hercules
mexicangoldfish
Hercules
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
FTS_DK
Surtr
7
0 / 0 / 0
3,977
795
2,129
2,819
1,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Janus
Kaisugo
Janus
7
0 / 0 / 1
3,802
760
150
2,060
532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 0 / 1
4,035
807
2,633
2,141
627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
ooBoo
Loki
7
1 / 0 / 0
3,980
796
698
3,810
1,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
5
1 / 0 / 0
4,012
802
1,419
4,040
2,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
3,219
644
1,361
3,381
2,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Maingothacked
Zhong Kui
5
0 / 1 / 0
3,105
621
1,667
2,745
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Sp00nHero
Danzaburou
7
0 / 0 / 0
3,650
730
501
2,239
661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

2
0 / 1 / 0
2,742
548
627
1,571
429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
6
0 / 0 / 0
3,019
604
645
3,359
2,392
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Surtr
FTS_DK
Surtr
0
0
0
0
L
0
0
0
0
W
Janus
Kaisugo
Janus
0
0
1
0.5
L
Zhong Kui
Maingothacked
Zhong Kui
0
1
0
0
L
Danzaburou
Sp00nHero
Danzaburou
0
0
0
0
W
0
0
1
0.5
L
0
1
0
0
L
Hercules
0
0
0
0
W
Loki
ooBoo
Loki
1
0
0
1
W
Chaac
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,029
Damage
4,801
14,870
Taken
13,295
5,749
Mitigated
7,466
8,755
Healing
5,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
FTS_DK
Surtr
2,129
750
0
994
2,819
1,101
0
0
2,677
557
22,506
L
1,361
442
0
1,207
3,381
2,258
0
1,373
2,008
5,550
0
W
Janus
Kaisugo
Janus
150
0
0
750
2,060
532
0
56
2,004
23,570
0
L
Zhong Kui
Maingothacked
Zhong Kui
1,667
458
0
881
2,745
1,726
0
1,260
1,485
14,747
3,397
L
Danzaburou
Sp00nHero
Danzaburou
501
130
0
1,219
2,239
661
0
0
2,239
0
21,627
W
2,633
1,609
0
1,595
2,141
627
0
1,083
1,058
31,226
0
L
627
290
0
336
1,571
429
0
136
1,421
0
4,186
L
Hercules
645
145
0
1,473
3,359
2,392
0
109
3,250
0
10,289
W
Loki
ooBoo
Loki
698
169
0
3,022
3,810
1,048
0
0
3,810
0
23,426
W
Chaac
1,419
232
0
2,394
4,040
2,441
0
1,728
2,312
0
9,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,806
Gold Earned
15,735
213
Minions Killed
109
0
Camps Cleared
0
613,068
Distance Traveled
467,087
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
3,977
795
41
8
0
122,152
0
L
Fafnir
3,219
644
11
2
0
113,955
0
W
Janus
3,802
760
44
9
0
111,829
0
L
Zhong Kui
3,105
621
31
6
0
97,763
0
L
Danzaburou
3,650
730
45
9
0
103,582
0
W
Sol
4,035
807
57
11
0
104,631
0
L
Kali
2,742
548
9
2
0
29,998
0
L
Hercules
3,019
604
13
3
0
121,789
0
W
Loki
3,980
796
57
11
0
143,369
1
W
Chaac
4,012
802
14
3
0
131,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role