Player Matchup

Ishtar
Ishtar
InvictušM
Ishtar
Level 144
God Stats
14W - 12L
1,543 SR
Queue Stats
147W - 143L
1,531 Elo+
Party 1
Fenrir
Fenrir
Manéo
Fenrir
Level 159
God Stats
9W - 9L
1,508 SR
Queue Stats
236W - 237L
1,495 Elo+
Party 1
Hel
Hel
xNoggeR
Hel
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 146L
1,450 Elo+
Party 1
Team Averages
Level 139
1,517 SR
1,492 Elo+

VS

Team Averages
Level 115
1,379 SR
1,495 Elo+
Hachiman
Hachiman
KBasiIisk
Hachiman
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 44L
1,497 Elo+
Solo
Anubis
Anubis
nodithekiller
Anubis
Level 142
God Stats
72W - 56L
1,593 SR
Queue Stats
828W - 829L
1,508 Elo+
Solo
Cthulhu
Cthulhu
shanksy109
Cthulhu
Level 96
God Stats
1W - 12L
1,043 SR
Queue Stats
159W - 148L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
InvictušM
Ishtar
11
2 / 0 / 5
7,574
842
6,114
6,352
2,434
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
Manéo
Fenrir
9
2 / 3 / 5
7,239
804
6,134
9,481
4,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
11
4 / 0 / 3
7,868
874
6,694
4,160
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KBasiIisk
Hachiman
9
2 / 3 / 1
6,818
758
5,583
7,347
2,380
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 2 / 2
6,297
700
4,286
4,062
2,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
shanksy109
Cthulhu
8
0 / 3 / 3
6,464
718
5,102
10,110
8,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
8
Kills
2
3
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ishtar
InvictušM
Ishtar
2
0
5
4.5
L
Hachiman
KBasiIisk
Hachiman
2
3
1
0.83
W
Fenrir
Manéo
Fenrir
2
3
5
1.5
L
0
2
2
0.5
L
Cthulhu
shanksy109
Cthulhu
0
3
3
0.5
W
Hel
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,942
Damage
14,971
19,993
Taken
21,519
8,230
Mitigated
12,980
10,804
Healing
2,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
InvictušM
Ishtar
6,114
2,973
0
1,554
6,352
2,434
1,305
2,944
2,917
0
30,970
L
Hachiman
KBasiIisk
Hachiman
5,583
3,040
0
396
7,347
2,380
108
1,836
5,353
0
20,987
W
Fenrir
Manéo
Fenrir
6,134
1,166
0
1,954
9,481
4,332
0
4,023
4,923
0
17,417
L
4,286
317
0
615
4,062
2,241
0
864
3,124
20,640
0
L
Cthulhu
shanksy109
Cthulhu
5,102
189
113
878
10,110
8,359
0
3,405
6,253
14,598
0
W
Hel
6,694
1,168
3,643
3,653
4,160
1,464
44
1,599
2,401
21,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,681
Gold Earned
19,579
98
Minions Killed
87
0
Camps Cleared
0
516,099
Distance Traveled
440,514
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,574
842
48
5
0
168,594
2
L
Hachiman
6,818
758
33
4
0
150,300
0
W
Fenrir
7,239
804
24
3
0
178,849
0
L
Anubis
6,297
700
31
3
0
130,344
0
L
Cthulhu
6,464
718
23
3
0
159,870
0
W
Hel
7,868
874
26
3
0
168,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role