Player Matchup

Raijin
Raijin
 
Raijin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Freddybot
Ishtar
Level 159
God Stats
5W - 3L
1,434 SR
Queue Stats
204W - 221L
1,526 Elo+
Solo
Ymir
Ymir
K_otic_Killa123
Ymir
Level 124
God Stats
0W - 3L
1,678 SR
Queue Stats
193W - 205L
1,452 Elo+
Solo
Team Averages
Level 146
1,522 SR
1,496 Elo+

VS

Team Averages
Level 109
1,535 SR
1,573 Elo+
He Bo
He Bo
Doyaksa
He Bo
Level 81
God Stats
13W - 3L
1,627 SR
Queue Stats
169W - 152L
1,576 Elo+
Party 2
Geb
Geb
Gust0w
Geb
Level 124
God Stats
2W - 0L
1,760 SR
Queue Stats
21W - 15L
1,759 Elo+
Party 2
Cerberus
Cerberus
Martinez973
Cerberus
Level 149
God Stats
3W - 2L
1,371 SR
Queue Stats
218W - 232L
1,496 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
QUtuong
Ah Muzen Cab
Level 115
God Stats
2W - 1L
1,273 SR
Queue Stats
266W - 267L
1,453 Elo+
Solo
Nox
Nox
SmartButtDumb
Nox
Level 75
God Stats
2W - 1L
1,642 SR
Queue Stats
46W - 36L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
1 / 4 / 7
8,708
792
9,345
9,468
4,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
 
Hercules
13
0 / 3 / 8
8,041
731
7,830
24,525
15,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
 
Tsukuyomi
12
0 / 6 / 8
7,192
654
10,715
13,420
6,098
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ishtar
Freddybot
Ishtar
15
6 / 4 / 3
8,735
794
15,183
10,680
5,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 6 / 7
8,354
759
6,248
17,071
21,122
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Doyaksa
He Bo
19
14 / 1 / 9
11,325
1,030
24,304
8,920
4,435
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Geb
Gust0w
Geb
15
1 / 4 / 14
9,399
854
5,592
17,186
17,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
Martinez973
Cerberus
15
1 / 2 / 17
9,024
820
8,847
14,370
15,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
QUtuong
Ah Muzen Cab
17
5 / 2 / 16
9,596
872
16,682
11,586
6,026
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 1 / 17
9,175
834
14,779
7,011
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
96
9
Kills
23
23
Deaths
10
33
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
4
7
1.13
L
Hercules
 
Hercules
0
3
8
1.33
L
Tsukuyomi
 
Tsukuyomi
0
6
8
0.67
W
He Bo
Doyaksa
He Bo
14
1
9
18.5
L
Ishtar
Freddybot
Ishtar
6
4
3
1.88
W
Geb
Gust0w
Geb
1
4
14
2
L
2
6
7
0.92
W
Cerberus
Martinez973
Cerberus
1
2
17
4.75
W
Ah Muzen Cab
QUtuong
Ah Muzen Cab
5
2
16
6.5
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,321
Damage
70,204
75,164
Taken
59,073
52,340
Mitigated
47,824
23,350
Healing
21,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
9,345
610
300
1,364
9,468
4,203
0
7,340
2,128
29,263
0
L
Hercules
 
Hercules
7,830
1,290
2,206
12,145
24,525
15,624
0
17,912
6,613
0
12,084
L
Tsukuyomi
 
Tsukuyomi
10,715
1,818
2,464
2,407
13,420
6,098
0
9,311
4,109
0
22,857
W
He Bo
Doyaksa
He Bo
24,304
1,412
1,526
1,817
8,920
4,435
1,773
2,317
6,603
41,777
0
L
Ishtar
Freddybot
Ishtar
15,183
10,156
279
773
10,680
5,293
0
7,833
2,847
0
23,026
W
Geb
Gust0w
Geb
5,592
652
3,313
3,301
17,186
17,512
748
3,959
13,227
8,376
0
L
6,248
1,614
382
1,030
17,071
21,122
0
11,126
5,945
9,575
0
W
Cerberus
Martinez973
Cerberus
8,847
284
1,048
5,607
14,370
15,889
569
4,645
9,725
16,470
0
W
Ah Muzen Cab
QUtuong
Ah Muzen Cab
16,682
6,797
731
1,830
11,586
6,026
0
2,302
9,284
0
36,413
W
14,779
806
495
1,390
7,011
3,962
1,281
2,370
4,641
23,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,030
Gold Earned
48,519
112
Minions Killed
146
0
Camps Cleared
0
904,174
Distance Traveled
1,133,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,708
792
43
4
0
202,560
0
L
Hercules
8,041
731
6
1
0
217,477
0
L
Tsukuyomi
7,192
654
16
1
0
179,216
0
W
He Bo
11,325
1,030
28
3
0
265,943
0
L
Ishtar
8,735
794
35
3
0
152,799
0
W
Geb
9,399
854
12
1
0
215,289
0
L
Ymir
8,354
759
12
1
0
152,122
0
W
Cerberus
9,024
820
39
4
0
200,547
0
W
Ah Muzen Cab
9,596
872
45
4
0
215,993
0
W
Nox
9,175
834
22
2
0
235,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role