Player Matchup

Sylvanus
Sylvanus
CelticRogue6
Sylvanus
Level 176
God Stats
4W - 3L
1,516 SR
Queue Stats
644W - 634L
1,520 Elo+
Party 1
Olorun
Olorun
Guntrone
Olorun
Level 44
God Stats
4W - 3L
1,522 SR
Queue Stats
41W - 60L
1,439 Elo+
Solo
Ra
Ra
JackinFactotum
Ra
Level 180
God Stats
11W - 13L
1,485 SR
Queue Stats
494W - 494L
1,540 Elo+
Party 1
Nike
Nike
The Wrathy
Nike
Level 154
God Stats
13W - 4L
1,677 SR
Queue Stats
444W - 446L
1,489 Elo+
Party 1
Fenrir
Fenrir
lLordofGod
Fenrir
Level 159
God Stats
3W - 5L
1,351 SR
Queue Stats
173W - 166L
1,484 Elo+
Party 1
Team Averages
Level 143
1,510 SR
1,494 Elo+

VS

Team Averages
Level 119
1,539 SR
1,509 Elo+
Lancelot
Lancelot
 
Lancelot
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
BloodAbsolem
Chronos
Level 184
God Stats
5W - 8L
1,442 SR
Queue Stats
243W - 242L
1,505 Elo+
Solo
Xing Tian
Xing Tian
Gutterfiend88
Xing Tian
Level 105
God Stats
26W - 24L
1,605 SR
Queue Stats
315W - 298L
1,436 Elo+
Solo
Ullr
Ullr
SunSunzi
Ullr
Level 190
God Stats
19W - 28L
1,459 SR
Queue Stats
331W - 287L
1,574 Elo+
Solo
King Arthur
King Arthur
WrathofGodsDead
King Arthur
Level 27
God Stats
0W - 3L
1,688 SR
Queue Stats
51W - 64L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CelticRogue6
Sylvanus
8
0 / 0 / 3
5,482
548
3,125
7,281
4,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
Guntrone
Olorun
10
1 / 1 / 1
5,916
592
6,055
6,235
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 1 / 0
6,213
621
5,132
4,627
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

11
6 / 0 / 0
7,208
721
7,071
9,829
4,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
lLordofGod
Fenrir
10
1 / 1 / 1
5,647
565
2,711
8,417
3,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
2 / 0 / 1
5,573
557
4,079
5,711
2,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
BloodAbsolem
Chronos
10
1 / 2 / 1
5,473
547
4,488
6,375
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Gutterfiend88
Xing Tian
7
0 / 2 / 0
4,668
467
2,142
10,134
6,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
9
0 / 1 / 1
5,059
506
4,099
6,493
2,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
WrathofGodsDead
King Arthur
8
0 / 6 / 0
4,654
465
3,008
9,718
3,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
11
Kills
3
3
Deaths
11
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
0
1
2.5
L
Chronos
BloodAbsolem
Chronos
1
2
1
0.75
W
Sylvanus
CelticRogue6
Sylvanus
0
0
3
1.5
W
Olorun
Guntrone
Olorun
1
1
1
1.5
L
Xing Tian
Gutterfiend88
Xing Tian
0
2
0
0
W
3
1
0
3
L
Ullr
0
1
1
0.5
W
6
0
0
6
L
King Arthur
WrathofGodsDead
King Arthur
0
6
0
0
W
Fenrir
lLordofGod
Fenrir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,094
Damage
17,816
36,389
Taken
38,431
16,351
Mitigated
17,072
18,887
Healing
8,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,079
663
0
1,355
5,711
2,354
0
1,052
4,659
0
40,230
L
Chronos
BloodAbsolem
Chronos
4,488
731
0
1,403
6,375
2,322
0
3,248
3,127
41,152
0
W
Sylvanus
CelticRogue6
Sylvanus
3,125
771
2,192
3,420
7,281
4,372
0
2,182
5,099
13,387
0
W
Olorun
Guntrone
Olorun
6,055
3,474
480
2,758
6,235
2,441
0
507
5,728
50,833
0
L
Xing Tian
Gutterfiend88
Xing Tian
2,142
58
761
2,275
10,134
6,191
0
5,496
4,566
13,551
0
W
5,132
206
598
842
4,627
1,934
0
2,476
2,151
54,128
0
L
Ullr
4,099
2,126
0
904
6,493
2,482
0
4,444
2,049
0
38,961
W
7,071
1,147
0
3,308
9,829
4,388
0
0
9,829
0
53,380
L
King Arthur
WrathofGodsDead
King Arthur
3,008
327
0
1,803
9,718
3,723
0
0
9,718
0
28,252
W
Fenrir
lLordofGod
Fenrir
2,711
505
0
5,289
8,417
3,216
0
1,465
6,952
0
41,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,466
Gold Earned
25,427
382
Minions Killed
270
0
Camps Cleared
0
974,466
Distance Traveled
972,882
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,573
557
63
6
0
260,771
0
L
Chronos
5,473
547
78
8
0
189,062
4
W
Sylvanus
5,482
548
23
2
0
195,930
6
W
Olorun
5,916
592
92
9
0
169,367
0
L
Xing Tian
4,668
467
29
3
0
190,173
3
W
Ra
6,213
621
94
9
0
203,923
0
L
Ullr
5,059
506
58
6
0
168,562
0
W
Nike
7,208
721
101
10
0
177,703
0
L
King Arthur
4,654
465
42
4
0
164,314
0
W
Fenrir
5,647
565
72
7
0
227,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role