Player Matchup

Hun Batz
Hun Batz
Ahcra
Hun Batz
Level 157
God Stats
3W - 1L
1,590 SR
Queue Stats
65W - 68L
1,494 Elo+
Solo
Izanami
Izanami
JOR-Endegner-EL
Izanami
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,355 Elo+
Solo
Cerberus
Cerberus
Vreyzor
Cerberus
Level 35
God Stats
6W - 7L
1,378 SR
Queue Stats
139W - 135L
1,303 Elo+
Solo
Vulcan
Vulcan
Zuloriak
Vulcan
Level 64
God Stats
2W - 8L
1,348 SR
Queue Stats
66W - 82L
1,502 Elo+
Solo
Ymir
Ymir
last_kinq_Q8
Ymir
Level 157
God Stats
40W - 58L
1,441 SR
Queue Stats
824W - 990L
1,433 Elo+
Solo
Team Averages
Level 104
1,452 SR
1,417 Elo+

VS

Team Averages
Level 68
1,560 SR
1,477 Elo+
Medusa
Medusa
ChocListe461
Medusa
Level 84
God Stats
128W - 94L
1,616 SR
Queue Stats
190W - 160L
1,496 Elo+
Party 2
Jormungandr
Jormungandr
GateauxPremiers
Jormungandr
Level 65
God Stats
41W - 24L
1,608 SR
Queue Stats
143W - 116L
1,537 Elo+
Party 2
Raijin
Raijin
JonyTest24
Raijin
Level 45
God Stats
7W - 4L
1,523 SR
Queue Stats
78W - 74L
1,448 Elo+
Party 1
Hades
Hades
danpr0l0l1098
Hades
Level 68
God Stats
23W - 14L
1,564 SR
Queue Stats
244W - 263L
1,431 Elo+
Party 1
Awilix
Awilix
iReeZh Unforsee
Awilix
Level 79
God Stats
19W - 21L
1,487 SR
Queue Stats
138W - 115L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ahcra
Hun Batz
16
3 / 3 / 1
9,753
513
8,604
16,924
7,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 5 / 0
8,526
449
1,677
13,897
4,574
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Vreyzor
Cerberus
12
2 / 5 / 1
7,968
419
6,731
20,976
17,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
Zuloriak
Vulcan
16
1 / 6 / 2
9,595
505
10,952
16,737
5,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 3 / 1
10,321
543
9,648
20,797
21,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
6 / 1 / 3
10,916
575
13,949
8,138
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
GateauxPremiers
Jormungandr
15
2 / 0 / 9
9,753
513
8,951
14,042
15,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
JonyTest24
Raijin
16
7 / 2 / 3
10,543
555
16,375
14,080
5,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 4 / 1
10,935
576
13,091
15,454
10,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

17
3 / 2 / 8
10,254
540
11,540
15,297
7,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
9
Kills
21
22
Deaths
9
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Ahcra
Hun Batz
3
3
1
1.17
W
Medusa
6
1
3
7.5
W
Jormungandr
GateauxPremiers
Jormungandr
2
0
9
6.5
L
0
5
0
0
W
Raijin
JonyTest24
Raijin
7
2
3
4.25
L
Cerberus
Vreyzor
Cerberus
2
5
1
0.5
L
Vulcan
Zuloriak
Vulcan
1
6
2
0.33
W
3
4
1
0.88
W
3
2
8
3.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,612
Damage
63,906
89,331
Taken
67,011
55,867
Mitigated
43,078
18,119
Healing
21,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Ahcra
Hun Batz
8,604
2,450
0
2,929
16,924
7,100
0
3,577
13,347
0
94,793
W
Medusa
13,949
6,446
0
3,014
8,138
3,281
2,747
1,655
6,483
0
87,173
W
Jormungandr
GateauxPremiers
Jormungandr
8,951
2,939
24
4,134
14,042
15,824
192
5,630
8,364
45,439
0
L
1,677
962
0
2,718
13,897
4,574
927
792
13,105
0
64,858
W
Raijin
JonyTest24
Raijin
16,375
1,370
0
3,378
14,080
5,660
0
7,354
6,722
82,812
0
L
Cerberus
Vreyzor
Cerberus
6,731
304
0
4,760
20,976
17,150
0
7,355
13,621
26,029
0
L
Vulcan
Zuloriak
Vulcan
10,952
2,191
0
2,847
16,737
5,890
420
12,827
3,910
87,654
0
W
13,091
1,217
125
6,554
15,454
10,909
756
8,305
6,670
91,279
0
W
11,540
5,328
0
4,127
15,297
7,404
218
3,558
11,739
0
106,348
L
9,648
2,851
0
4,865
20,797
21,153
0
13,866
6,931
72,165
298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,163
Gold Earned
52,401
549
Minions Killed
591
0
Camps Cleared
0
1,758,771
Distance Traveled
1,872,779
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,753
513
126
7
0
392,066
4
W
Medusa
10,916
575
143
8
0
378,441
2
W
Jormungandr
9,753
513
52
3
0
371,746
3
L
Izanami
8,526
449
124
7
0
344,146
0
W
Raijin
10,543
555
147
8
0
366,130
0
L
Cerberus
7,968
419
47
2
0
368,530
0
L
Vulcan
9,595
505
145
8
0
376,945
5
W
Hades
10,935
576
125
7
0
320,155
1
W
Awilix
10,254
540
124
7
0
436,307
0
L
Ymir
10,321
543
107
6
0
277,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role