Player Matchup

Sun Wukong
Sun Wukong
Darth_Br0der
Sun Wukong
Level 109
God Stats
4W - 5L
1,627 SR
Queue Stats
329W - 330L
1,487 Elo+
Solo
Medusa
Medusa
Liprex
Medusa
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 13L
1,414 Elo+
Party 1
He Bo
He Bo
Lixio
He Bo
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 15L
1,430 Elo+
Party 1
Ganesha
Ganesha
Mixonoi
Ganesha
Level 25
God Stats
6W - 0L
1,773 SR
Queue Stats
19W - 13L
1,410 Elo+
Party 1
Aphrodite
Aphrodite
W1993C
Aphrodite
Level 141
God Stats
1W - 3L
1,118 SR
Queue Stats
272W - 263L
1,505 Elo+
Solo
Team Averages
Level 76
1,504 SR
1,449 Elo+

VS

Team Averages
Level 86
1,569 SR
1,474 Elo+
Neith
Neith
 
Neith
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Hlel
Izanami
Level 64
God Stats
2W - 3L
1,406 SR
Queue Stats
134W - 123L
1,484 Elo+
Solo
Chang'e
Chang'e
Trysh89
Chang'e
Level 46
God Stats
4W - 5L
1,777 SR
Queue Stats
166W - 171L
1,414 Elo+
Solo
Fenrir
Fenrir
Viju
Fenrir
Level 141
God Stats
1W - 1L
1,704 SR
Queue Stats
39W - 31L
1,509 Elo+
Solo
Yemoja
Yemoja
kami920
Yemoja
Level 41
God Stats
1W - 2L
1,460 SR
Queue Stats
29W - 28L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Darth_Br0der
Sun Wukong
13
1 / 1 / 2
7,913
528
6,126
14,982
12,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Liprex
Medusa
13
7 / 2 / 1
7,980
532
14,732
10,008
4,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Lixio
He Bo
16
5 / 4 / 4
8,999
600
10,768
11,382
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Mixonoi
Ganesha
13
0 / 1 / 8
7,723
515
5,771
10,472
10,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
W1993C
Aphrodite
15
3 / 2 / 3
8,799
587
8,504
13,515
5,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 3 / 2
8,690
579
9,522
10,831
4,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Hlel
Izanami
13
0 / 3 / 2
7,346
490
8,809
12,646
4,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Trysh89
Chang'e
14
1 / 3 / 1
8,749
583
8,740
11,635
6,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Viju
Fenrir
15
7 / 3 / 1
9,166
611
9,082
14,669
6,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
kami920
Yemoja
12
1 / 4 / 2
8,021
535
3,827
15,691
11,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
16
Kills
10
10
Deaths
16
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
2
0.67
W
Sun Wukong
Darth_Br0der
Sun Wukong
1
1
2
2
L
Izanami
Hlel
Izanami
0
3
2
0.33
W
Medusa
Liprex
Medusa
7
2
1
3.75
W
He Bo
Lixio
He Bo
5
4
4
1.75
W
Ganesha
Mixonoi
Ganesha
0
1
8
4
L
Chang'e
Trysh89
Chang'e
1
3
1
0.5
L
Fenrir
Viju
Fenrir
7
3
1
2.5
W
Aphrodite
W1993C
Aphrodite
3
2
3
2.25
L
Yemoja
kami920
Yemoja
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,901
Damage
39,980
60,359
Taken
65,472
36,594
Mitigated
33,977
20,849
Healing
20,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,522
2,574
0
1,918
10,831
4,348
890
8,392
2,439
0
67,177
W
Sun Wukong
Darth_Br0der
Sun Wukong
6,126
1,161
0
6,270
14,982
12,964
351
7,941
6,455
0
63,199
L
Izanami
Hlel
Izanami
8,809
5,610
0
2,544
12,646
4,897
478
3,912
8,734
0
71,663
W
Medusa
Liprex
Medusa
14,732
7,697
0
2,317
10,008
4,495
0
1,509
8,499
0
54,534
W
He Bo
Lixio
He Bo
10,768
305
0
3,336
11,382
3,436
0
409
10,953
76,662
1,643
W
Ganesha
Mixonoi
Ganesha
5,771
652
0
1,483
10,472
10,168
0
2,102
8,370
27,316
0
L
Chang'e
Trysh89
Chang'e
8,740
556
32
5,893
11,635
6,955
0
2,825
8,810
59,927
0
L
Fenrir
Viju
Fenrir
9,082
2,434
0
3,885
14,669
6,612
0
5,302
9,367
0
68,927
W
Aphrodite
W1993C
Aphrodite
8,504
700
0
7,443
13,515
5,531
0
0
13,515
64,669
0
L
Yemoja
kami920
Yemoja
3,827
932
2,721
3,344
15,691
11,165
261
4,273
11,418
29,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,414
Gold Earned
41,972
451
Minions Killed
483
0
Camps Cleared
0
1,482,775
Distance Traveled
1,391,981
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,690
579
114
8
0
267,484
3
W
Sun Wukong
7,913
528
102
7
0
291,545
2
L
Izanami
7,346
490
111
7
0
275,127
0
W
Medusa
7,980
532
113
8
0
277,232
1
W
He Bo
8,999
600
110
7
0
318,851
2
W
Ganesha
7,723
515
8
1
0
315,235
5
L
Chang'e
8,749
583
118
8
0
265,764
1
L
Fenrir
9,166
611
90
6
0
329,881
2
W
Aphrodite
8,799
587
118
8
0
279,912
6
L
Yemoja
8,021
535
50
3
0
253,725
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role