Player Matchup

Horus
Horus
Bugiwugihugi
Horus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,452 Elo+
Solo
Arachne
Arachne
Fixtiiz
Arachne
Level 49
God Stats
11W - 13L
1,448 SR
Queue Stats
155W - 151L
1,430 Elo+
Party 1
Cliodhna
Cliodhna
GLIDEia
Cliodhna
Level 117
God Stats
5W - 5L
1,589 SR
Queue Stats
234W - 209L
1,471 Elo+
Party 1
Neith
Neith
Jarh17
Neith
Level 111
God Stats
6W - 9L
1,511 SR
Queue Stats
245W - 240L
1,468 Elo+
Solo
Anubis
Anubis
jjmalds
Anubis
Level 63
God Stats
10W - 6L
1,559 SR
Queue Stats
73W - 76L
1,478 Elo+
Solo
Team Averages
Level 82
1,521 SR
1,460 Elo+

VS

Team Averages
Level 72
1,457 SR
1,377 Elo+
Ne Zha
Ne Zha
Gatoroid201
Ne Zha
Level 145
God Stats
0W - 2L
1,451 SR
Queue Stats
282W - 261L
1,472 Elo+
Solo
Raijin
Raijin
LeeroyJ6084
Raijin
Level 79
God Stats
0W - 4L
1,523 SR
Queue Stats
11W - 42L
1,224 Elo+
Solo
Olorun
Olorun
SmurfffyMagooo
Olorun
Level 48
God Stats
3W - 5L
1,342 SR
Queue Stats
52W - 61L
1,425 Elo+
Solo
Pele
Pele
Turtletech13
Pele
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,457 Elo+
Solo
Chaac
Chaac
YoucefExtra
Chaac
Level 41
God Stats
6W - 2L
1,471 SR
Queue Stats
31W - 56L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 4
5,709
476
2,609
8,455
6,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
Fixtiiz
Arachne
12
5 / 2 / 2
7,406
617
5,622
8,747
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
GLIDEia
Cliodhna
14
2 / 3 / 3
8,134
678
6,781
10,449
3,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
Jarh17
Neith
11
4 / 3 / 2
6,694
558
8,326
10,379
4,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
jjmalds
Anubis
14
5 / 1 / 0
7,938
662
5,939
9,603
4,555
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
2 / 3 / 1
5,875
490
3,039
7,457
2,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
12
1 / 4 / 0
7,238
603
5,780
7,538
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
4 / 5 / 3
7,091
591
10,256
12,519
5,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 4 / 0
7,768
647
8,884
11,326
6,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
1 / 1 / 4
6,369
531
2,973
9,354
7,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
17
Kills
12
12
Deaths
17
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
3
4
1
W
Arachne
Fixtiiz
Arachne
5
2
2
3
W
Cliodhna
GLIDEia
Cliodhna
2
3
3
1.17
L
Ne Zha
2
3
1
0.83
W
Neith
Jarh17
Neith
4
3
2
1.67
L
Raijin
1
4
0
0.25
L
4
5
3
1.1
L
4
4
0
1
L
1
1
4
3
W
Anubis
jjmalds
Anubis
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,277
Damage
30,932
47,633
Taken
48,194
21,954
Mitigated
23,672
18,431
Healing
14,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,609
1,445
772
3,015
8,455
6,680
0
3,650
4,805
0
13,305
W
Arachne
Fixtiiz
Arachne
5,622
4,228
0
536
8,747
3,354
0
1,945
6,802
0
43,733
W
Cliodhna
GLIDEia
Cliodhna
6,781
1,708
0
4,265
10,449
3,238
0
0
10,449
0
61,476
L
Ne Zha
3,039
1,130
0
1,079
7,457
2,301
0
1,666
5,791
0
31,504
W
Neith
Jarh17
Neith
8,326
3,613
0
4,284
10,379
4,127
0
5,941
4,438
0
43,786
L
Raijin
5,780
476
0
880
7,538
2,305
186
4,273
3,265
60,201
0
L
10,256
4,800
372
4,989
12,519
5,338
996
0
12,519
43,058
4,275
L
8,884
2,973
0
2,741
11,326
6,461
0
0
11,326
0
55,039
L
2,973
264
0
4,431
9,354
7,267
32
0
9,354
0
14,852
W
Anubis
jjmalds
Anubis
5,939
149
0
5,559
9,603
4,555
684
4,355
5,248
61,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,881
Gold Earned
34,341
355
Minions Killed
318
0
Camps Cleared
0
1,152,523
Distance Traveled
1,021,361
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,709
476
14
1
0
225,125
0
W
Arachne
7,406
617
62
5
0
227,853
1
W
Cliodhna
8,134
678
112
9
0
275,096
0
L
Ne Zha
5,875
490
53
4
0
163,230
0
W
Neith
6,694
558
54
5
0
210,229
0
L
Raijin
7,238
603
105
9
0
205,970
1
L
Olorun
7,091
591
59
5
0
178,877
0
L
Pele
7,768
647
89
7
0
236,396
0
L
Chaac
6,369
531
12
1
0
236,888
0
W
Anubis
7,938
662
113
9
0
214,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role