Player Matchup

Anubis
Anubis
Silver V
 
Anubis
Silver V
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver V
TimmySoftDrinks
Ares
Silver V
Level 66
God Stats
12W - 11L
1,504 SR
Queue Stats
112W - 139L
701 MMR
Solo
Chaac
Chaac
Silver IV
lolotolyon
Chaac
Silver IV
Level 85
God Stats
3W - 5L
1,571 SR
Queue Stats
104W - 120L
670 MMR
Solo
Bellona
Bellona
Silver IV
temp-9513629543
Bellona
Silver IV
Level 110
God Stats
194W - 194L
1,515 SR
Queue Stats
846W - 869L
744 MMR
Solo
Jing Wei
Jing Wei
Silver IV
xxDiamond_Eyes
Jing Wei
Silver IV
Level 68
God Stats
7W - 12L
1,361 SR
Queue Stats
40W - 59L
775 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,490 SR
878 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 147
1,315 SR
708 MMR
Bastet
Bastet
Silver V
AlanPolloton16
Bastet
Silver V
Level 101
God Stats
21W - 16L
1,342 SR
Queue Stats
211W - 223L
705 MMR
Solo
Freya
Freya
Silver V
FrogSplash-_-
Freya
Silver V
Level 193
God Stats
3W - 9L
1,291 SR
Queue Stats
475W - 505L
636 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
HareSage ROG
Baron Samedi
Silver IV
Level 145
God Stats
4W - 5L
1,155 SR
Queue Stats
460W - 505L
665 MMR
Solo
Chang'e
Chang'e
Silver III
Sable-Lux
Chang'e
Silver III
Level 212
God Stats
7W - 14L
1,331 SR
Queue Stats
465W - 523L
737 MMR
Solo
King Arthur
King Arthur
Silver III
ocupante-mono4
King Arthur
Silver III
Level 84
God Stats
16W - 15L
1,455 SR
Queue Stats
143W - 158L
798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
2 / 4 / 1
10,446
550
9,929
12,803
6,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 6 / 3
6,832
360
978
13,152
9,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
12
0 / 7 / 4
7,855
413
8,749
17,558
12,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 3 / 4
9,032
475
6,217
13,916
8,685
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
16
5 / 7 / 4
10,723
564
13,270
19,154
8,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesThanatosZhong Kui

VS

Bans
ThorArachneAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 10
11,505
606
9,586
17,422
7,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
7 / 6 / 3
10,345
544
15,683
18,667
8,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
HareSage ROG
Baron Samedi
16
2 / 2 / 6
9,966
525
6,906
9,307
4,537
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Sable-Lux
Chang'e
18
5 / 2 / 2
11,311
595
10,027
14,433
5,880
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
ocupante-mono4
King Arthur
17
7 / 0 / 5
11,659
614
15,456
18,667
24,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
10
Kills
27
27
Deaths
13
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
4
1
0.63
W
6
3
10
3.67
W
7
6
3
1.42
W
Baron Samedi
HareSage ROG
Baron Samedi
2
2
6
2.5
W
Chang'e
Sable-Lux
Chang'e
5
2
2
3
L
0
6
3
0.25
L
Chaac
0
7
4
0.29
W
King Arthur
ocupante-mono4
King Arthur
7
0
5
9.5
L
3
3
4
1.67
L
Jing Wei
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,143
Damage
57,658
76,583
Taken
78,496
45,313
Mitigated
50,232
15,270
Healing
26,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,929
67
0
4,568
12,803
6,822
0
5,465
7,338
112,189
0
W
9,586
3,379
0
6,246
17,422
7,002
185
4,121
13,301
0
90,767
W
15,683
6,010
0
5,828
18,667
8,731
2,047
2,616
16,051
67,749
3,419
W
Baron Samedi
HareSage ROG
Baron Samedi
6,906
507
678
4,163
9,307
4,537
2,197
606
8,701
70,846
0
W
Chang'e
Sable-Lux
Chang'e
10,027
544
868
7,921
14,433
5,880
2,593
3,714
10,719
96,543
0
L
978
0
0
1,504
13,152
9,049
0
8,459
4,693
10,426
0
L
Chaac
8,749
1,099
0
3,035
17,558
12,631
0
2,381
15,177
0
46,462
W
King Arthur
ocupante-mono4
King Arthur
15,456
1,976
0
1,203
18,667
24,082
500
751
17,916
0
90,184
L
6,217
2,705
157
3,554
13,916
8,685
0
3,552
10,364
0
49,951
L
Jing Wei
13,270
11,174
0
2,452
19,154
8,126
1,008
12,627
6,527
0
66,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,888
Gold Earned
54,786
451
Minions Killed
600
0
Camps Cleared
0
1,560,610
Distance Traveled
1,790,013
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,446
550
185
10
0
321,773
0
W
Bastet
11,505
606
116
6
0
385,761
0
W
Freya
10,345
544
87
5
0
334,878
0
W
Baron Samedi
9,966
525
118
6
0
348,097
0
W
Chang'e
11,311
595
142
7
0
350,019
4
L
Ares
6,832
360
14
1
0
271,850
3
L
Chaac
7,855
413
78
4
0
304,458
0
W
King Arthur
11,659
614
137
7
0
371,258
0
L
Bellona
9,032
475
60
3
0
321,184
0
L
Jing Wei
10,723
564
114
6
0
341,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role