Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
B2RadSter
Chaac
Level 124
God Stats
12W - 12L
1,413 SR
Queue Stats
83W - 102L
1,377 Elo+
Party 2
Sylvanus
Sylvanus
Holy-Cricket
Sylvanus
Level 85
God Stats
5W - 6L
1,416 SR
Queue Stats
151W - 163L
1,474 Elo+
Solo
Discordia
Discordia
LovelyChaos8452
Discordia
Level 25
God Stats
19W - 19L
1,464 SR
Queue Stats
24W - 26L
1,418 Elo+
Party 2
Hachiman
Hachiman
WooGod
Hachiman
Level 128
God Stats
14W - 5L
1,638 SR
Queue Stats
187W - 174L
1,477 Elo+
Solo
Team Averages
Level 86
1,486 SR
1,449 Elo+

VS

Team Averages
Level 88
1,538 SR
1,497 Elo+
Jing Wei
Jing Wei
Hellssong
Jing Wei
Level 117
God Stats
46W - 44L
1,590 SR
Queue Stats
904W - 946L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
Kc_Curly
Sun Wukong
Level 73
God Stats
5W - 6L
1,597 SR
Queue Stats
52W - 48L
1,481 Elo+
Solo
Skadi
Skadi
Lokirous
Skadi
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
MandiBear
Kukulkan
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Freya
Freya
V4L4C
Freya
Level 140
God Stats
0W - 1L
1,504 SR
Queue Stats
127W - 91L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
4 / 2 / 8
10,831
1,083
20,309
12,407
6,753
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
B2RadSter
Chaac
16
3 / 2 / 7
10,468
1,047
6,342
19,346
24,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sylvanus
Holy-Cricket
Sylvanus
16
0 / 0 / 9
10,683
1,068
9,224
10,670
13,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
LovelyChaos8452
Discordia
16
0 / 0 / 5
9,492
949
3,514
6,023
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
WooGod
Hachiman
16
6 / 0 / 5
11,081
1,108
19,579
7,337
3,608
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

262

VS

Team 2 Tickets

220

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Hellssong
Jing Wei
15
0 / 2 / 2
9,100
910
5,829
9,518
4,263
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sun Wukong
Kc_Curly
Sun Wukong
15
0 / 3 / 4
9,367
937
12,107
22,113
29,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Skadi
Lokirous
Skadi
15
0 / 3 / 2
9,017
902
5,162
8,158
3,988
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
MandiBear
Kukulkan
15
1 / 2 / 3
10,121
1,012
15,172
9,669
4,685
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
V4L4C
Freya
15
3 / 3 / 1
10,707
1,071
13,360
12,670
6,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
13
Kills
4
4
Deaths
13
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
2
8
4
W
Chaac
B2RadSter
Chaac
3
2
7
3.25
L
Jing Wei
Hellssong
Jing Wei
0
2
2
0.5
W
Sylvanus
Holy-Cricket
Sylvanus
0
0
9
4.5
L
Sun Wukong
Kc_Curly
Sun Wukong
0
3
4
0.67
L
Skadi
Lokirous
Skadi
0
3
2
0.33
W
Discordia
LovelyChaos8452
Discordia
0
0
5
2.5
L
Kukulkan
MandiBear
Kukulkan
1
2
3
1.25
L
Freya
V4L4C
Freya
3
3
1
1.17
W
Hachiman
WooGod
Hachiman
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,968
Damage
51,630
55,783
Taken
62,128
50,752
Mitigated
48,173
19,476
Healing
10,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
20,309
10,862
0
818
12,407
6,753
0
7,804
4,603
0
35,963
W
Chaac
B2RadSter
Chaac
6,342
518
177
6,605
19,346
24,249
0
9,843
9,503
135
20,275
L
Jing Wei
Hellssong
Jing Wei
5,829
4,713
0
593
9,518
4,263
0
3,161
6,357
0
20,054
W
Sylvanus
Holy-Cricket
Sylvanus
9,224
466
3,390
4,048
10,670
13,652
0
4,481
6,189
17,116
0
L
Sun Wukong
Kc_Curly
Sun Wukong
12,107
1,233
541
4,602
22,113
29,207
0
3,598
18,515
52
14,702
L
Skadi
Lokirous
Skadi
5,162
2,380
0
0
8,158
3,988
0
901
7,257
0
11,719
W
Discordia
LovelyChaos8452
Discordia
3,514
209
155
1,501
6,023
2,490
0
3,087
2,936
27,454
0
L
Kukulkan
MandiBear
Kukulkan
15,172
860
0
294
9,669
4,685
0
2,394
7,275
63,533
0
L
Freya
V4L4C
Freya
13,360
4,032
0
4,700
12,670
6,030
0
2,819
9,851
32,001
0
W
Hachiman
WooGod
Hachiman
19,579
11,898
0
2,782
7,337
3,608
0
3,369
3,968
0
37,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,555
Gold Earned
48,312
200
Minions Killed
232
4
Camps Cleared
9
923,094
Distance Traveled
1,039,692
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,831
1,083
39
4
1
199,240
0
W
Chaac
10,468
1,047
36
4
1
205,070
0
L
Jing Wei
9,100
910
35
4
1
227,086
0
W
Sylvanus
10,683
1,068
14
1
0
161,060
0
L
Sun Wukong
9,367
937
6
1
0
234,510
0
L
Skadi
9,017
902
22
2
0
168,081
0
W
Discordia
9,492
949
64
6
1
164,942
0
L
Kukulkan
10,121
1,012
127
13
0
222,820
0
L
Freya
10,707
1,071
42
4
8
187,195
0
W
Hachiman
11,081
1,108
47
5
1
192,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role