Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AIGAKILL
Sylvanus
Level 45
God Stats
6W - 2L
1,926 SR
Queue Stats
63W - 55L
1,509 Elo+
Party 3
Agni
Agni
GrimRiot
Agni
Level 69
God Stats
13W - 7L
1,787 SR
Queue Stats
191W - 184L
1,427 Elo+
Solo
Hercules
Hercules
ReaXtic
Hercules
Level 82
God Stats
1W - 3L
1,282 SR
Queue Stats
67W - 63L
1,537 Elo+
Solo
Izanami
Izanami
lhlSONDER
Izanami
Level 109
God Stats
3W - 1L
1,567 SR
Queue Stats
115W - 95L
1,541 Elo+
Party 3
Team Averages
Level 79
1,612 SR
1,503 Elo+

VS

Team Averages
Level 98
1,502 SR
1,567 Elo+
Kuzenbo
Kuzenbo
IsidoroSexDiablo
Kuzenbo
Level 105
God Stats
39W - 28L
1,607 SR
Queue Stats
40W - 29L
1,713 Elo+
Party 2
Sun Wukong
Sun Wukong
Porromaster
Sun Wukong
Level 108
God Stats
10W - 12L
1,625 SR
Queue Stats
110W - 84L
1,698 Elo+
Party 2
Raijin
Raijin
Profet_2
Raijin
Level 105
God Stats
6W - 9L
1,461 SR
Queue Stats
702W - 684L
1,510 Elo+
Party 1
Achilles
Achilles
elisaisa
Achilles
Level 48
God Stats
10W - 8L
1,557 SR
Queue Stats
216W - 211L
1,437 Elo+
Party 1
The Morrigan
The Morrigan
hawketian
The Morrigan
Level 123
God Stats
4W - 10L
1,259 SR
Queue Stats
106W - 99L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 1 / 4
7,107
508
5,215
13,246
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
AIGAKILL
Sylvanus
11
0 / 1 / 4
7,294
521
2,833
9,697
6,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Agni
12
1 / 6 / 3
7,210
515
5,796
11,473
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
ReaXtic
Hercules
12
1 / 3 / 0
6,637
474
4,266
13,043
8,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
lhlSONDER
Izanami
15
8 / 0 / 1
8,935
638
12,473
10,113
4,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,839
489
5,558
13,057
14,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
Porromaster
Sun Wukong
15
4 / 1 / 1
9,402
672
10,582
11,255
7,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Profet_2
Raijin
15
5 / 2 / 1
9,141
653
7,913
8,142
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
elisaisa
Achilles
12
2 / 2 / 0
7,401
529
4,205
9,637
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
hawketian
The Morrigan
11
0 / 4 / 0
7,114
508
6,320
8,924
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
11
Kills
11
11
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
4
3
W
Sylvanus
AIGAKILL
Sylvanus
0
1
4
2
W
Agni
1
6
3
0.42
L
0
2
1
0.25
L
Sun Wukong
Porromaster
Sun Wukong
4
1
1
4.5
L
Raijin
Profet_2
Raijin
5
2
1
2.75
W
Hercules
ReaXtic
Hercules
1
3
0
0.33
L
Achilles
elisaisa
Achilles
2
2
0
1
L
The Morrigan
hawketian
The Morrigan
0
4
0
0
W
Izanami
lhlSONDER
Izanami
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,583
Damage
34,578
57,572
Taken
51,015
27,222
Mitigated
31,822
18,822
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,215
1,494
0
3,904
13,246
4,575
0
2,699
10,547
0
52,941
W
Sylvanus
AIGAKILL
Sylvanus
2,833
714
2,702
3,219
9,697
6,522
0
5,430
4,267
19,615
0
W
Agni
5,796
550
0
2,471
11,473
3,510
336
6,789
4,684
45,193
0
L
5,558
2,303
0
1,837
13,057
14,020
240
2,062
10,905
18,604
0
L
Sun Wukong
Porromaster
Sun Wukong
10,582
2,075
0
3,442
11,255
7,971
190
86
11,141
0
78,841
L
Raijin
Profet_2
Raijin
7,913
397
0
500
8,142
3,097
0
3,924
3,824
72,683
0
W
Hercules
ReaXtic
Hercules
4,266
1,468
0
3,612
13,043
8,062
0
0
13,043
0
37,415
L
Achilles
elisaisa
Achilles
4,205
828
0
4,325
9,637
4,022
518
937
8,600
0
49,110
L
The Morrigan
hawketian
The Morrigan
6,320
1,138
156
2,209
8,924
2,712
472
964
7,916
62,821
1,129
W
Izanami
lhlSONDER
Izanami
12,473
8,534
0
2,914
10,113
4,553
1,320
4,642
5,471
0
99,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,183
Gold Earned
39,897
410
Minions Killed
477
0
Camps Cleared
0
1,364,994
Distance Traveled
1,479,187
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,107
508
71
5
0
306,753
0
W
Sylvanus
7,294
521
35
3
0
247,686
0
W
Agni
7,210
515
87
6
0
263,606
0
L
Kuzenbo
6,839
489
18
1
0
311,909
2
L
Sun Wukong
9,402
672
122
9
0
311,719
0
L
Raijin
9,141
653
125
9
0
260,709
4
W
Hercules
6,637
474
63
5
0
270,611
0
L
Achilles
7,401
529
81
6
0
327,334
0
L
The Morrigan
7,114
508
131
9
0
267,516
0
W
Izanami
8,935
638
154
11
0
276,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role