Player Matchup

Cthulhu
Cthulhu
CostHay Zeus
Cthulhu
Level 63
God Stats
4W - 5L
1,543 SR
Queue Stats
231W - 305L
1,306 Elo+
Party 1
Tsukuyomi
Tsukuyomi
EVEN_RUDER_JR
Tsukuyomi
Level 148
God Stats
5W - 6L
1,426 SR
Queue Stats
412W - 422L
1,449 Elo+
Solo
Ishtar
Ishtar
KoalaKong1221
Ishtar
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 54L
1,423 Elo+
Solo
Izanami
Izanami
NaZgul Plays
Izanami
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 46L
1,356 Elo+
Party 1
Anhur
Anhur
xJuaNeSx01
Anhur
Level 83
God Stats
0W - 3L
1,268 SR
Queue Stats
446W - 458L
1,475 Elo+
Solo
Team Averages
Level 91
1,447 SR
1,402 Elo+

VS

Team Averages
Level 78
1,589 SR
1,420 Elo+
Scylla
Scylla
AmpsX3
Scylla
Level 89
God Stats
2W - 1L
1,552 SR
Queue Stats
97W - 100L
1,415 Elo+
Solo
Sun Wukong
Sun Wukong
Diego20
Sun Wukong
Level 60
God Stats
3W - 0L
1,681 SR
Queue Stats
85W - 112L
1,391 Elo+
Solo
Da Ji
Da Ji
Elysus
Da Ji
Level 122
God Stats
2W - 0L
1,711 SR
Queue Stats
23W - 22L
1,472 Elo+
Solo
Surtr
Surtr
Yira-Samsara-CHN
Surtr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,457 Elo+
Solo
Martichoras
Martichoras
the_darksaint666
Martichoras
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 44L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CostHay Zeus
Cthulhu
16
2 / 8 / 5
10,388
611
9,919
18,886
20,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
EVEN_RUDER_JR
Tsukuyomi
19
8 / 10 / 2
12,988
764
23,072
21,671
11,019
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
0 / 12 / 4
9,529
561
2,465
19,292
8,586
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
NaZgul Plays
Izanami
15
3 / 7 / 6
9,931
584
11,180
15,420
6,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
19
4 / 6 / 9
12,139
714
11,864
17,616
7,894
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AmpsX3
Scylla
20
21 / 2 / 16
15,274
898
36,089
13,834
6,288
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Diego20
Sun Wukong
19
6 / 1 / 22
12,301
724
8,380
18,621
21,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Elysus
Da Ji
15
1 / 7 / 13
10,309
606
9,951
13,776
7,575
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
5 / 3 / 22
12,421
731
10,488
20,124
24,694
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Martichoras
the_darksaint666
Martichoras
20
10 / 6 / 14
12,801
753
14,470
16,060
7,564
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
130
17
Kills
43
43
Deaths
19
26
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Scylla
AmpsX3
Scylla
21
2
16
14.5
L
Cthulhu
CostHay Zeus
Cthulhu
2
8
5
0.56
W
Sun Wukong
Diego20
Sun Wukong
6
1
22
17
L
Tsukuyomi
EVEN_RUDER_JR
Tsukuyomi
8
10
2
0.9
W
Da Ji
Elysus
Da Ji
1
7
13
1.07
L
0
12
4
0.17
L
Izanami
NaZgul Plays
Izanami
3
7
6
0.86
W
5
3
22
5.33
W
Martichoras
the_darksaint666
Martichoras
10
6
14
2.83
L
Anhur
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,500
Damage
79,378
92,885
Taken
82,415
55,041
Mitigated
67,464
14,658
Healing
22,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AmpsX3
Scylla
36,089
4,404
1,143
3,773
13,834
6,288
2,706
1,957
11,877
62,858
0
L
Cthulhu
CostHay Zeus
Cthulhu
9,919
910
1,216
1,464
18,886
20,574
0
7,455
11,431
25,687
0
W
Sun Wukong
Diego20
Sun Wukong
8,380
1,441
2,089
5,929
18,621
21,343
892
2,794
15,827
0
20,558
L
Tsukuyomi
EVEN_RUDER_JR
Tsukuyomi
23,072
2,556
590
4,548
21,671
11,019
0
5,070
16,601
0
40,049
W
Da Ji
Elysus
Da Ji
9,951
1,378
1,168
1,012
13,776
7,575
1,490
1,414
12,362
0
22,840
L
2,465
1,930
90
92
19,292
8,586
0
9,185
10,107
0
11,853
L
Izanami
NaZgul Plays
Izanami
11,180
7,752
63
1,822
15,420
6,968
48
6,895
8,525
0
21,349
W
10,488
2,251
752
4,364
20,124
24,694
528
1,779
18,152
881
24,183
W
Martichoras
the_darksaint666
Martichoras
14,470
7,851
582
1,866
16,060
7,564
2,432
1,975
14,085
0
31,230
L
Anhur
11,864
6,106
531
4,242
17,616
7,894
0
8,090
9,526
0
31,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,975
Gold Earned
63,106
161
Minions Killed
158
0
Camps Cleared
0
1,129,569
Distance Traveled
1,517,540
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
15,274
898
72
4
0
317,651
0
L
Cthulhu
10,388
611
34
2
0
191,823
0
W
Sun Wukong
12,301
724
18
1
0
371,460
0
L
Tsukuyomi
12,988
764
34
2
0
288,180
0
W
Da Ji
10,309
606
19
1
0
313,608
0
L
Ishtar
9,529
561
15
1
0
189,539
0
L
Izanami
9,931
584
34
2
0
186,031
0
W
Surtr
12,421
731
21
1
0
287,565
0
W
Martichoras
12,801
753
28
2
0
227,256
0
L
Anhur
12,139
714
44
3
0
273,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role