Player Matchup

Sobek
Sobek
Andrians
Sobek
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 22L
1,386 Elo+
Solo
Scylla
Scylla
Brimbatoll
Scylla
Level 106
God Stats
2W - 2L
1,651 SR
Queue Stats
75W - 73L
1,470 Elo+
Party 2
Susano
Susano
LtKaneDagger
Susano
Level 100
God Stats
0W - 2L
1,270 SR
Queue Stats
59W - 61L
1,462 Elo+
Party 2
Nike
Nike
Smurfslicer
Nike
Level 98
God Stats
8W - 7L
1,500 SR
Queue Stats
239W - 226L
1,457 Elo+
Solo
Hercules
Hercules
hakùu
Hercules
Level 104
God Stats
3W - 6L
1,500 SR
Queue Stats
151W - 152L
1,391 Elo+
Solo
Team Averages
Level 89
1,484 SR
1,434 Elo+

VS

Team Averages
Level 87
1,463 SR
1,472 Elo+
Bakasura
Bakasura
Doomter_ESO
Bakasura
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 57L
1,452 Elo+
Party 1
Scylla
Scylla
EmptyQAQ
Scylla
Level 119
God Stats
3W - 2L
1,539 SR
Queue Stats
208W - 152L
1,508 Elo+
Solo
Bastet
Bastet
Kashîm
Bastet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,452 Elo+
Solo
Danzaburou
Danzaburou
NikolitsaGR
Danzaburou
Level 103
God Stats
28W - 18L
1,580 SR
Queue Stats
975W - 1,010L
1,503 Elo+
Solo
Susano
Susano
Olt-Tron_SSJ
Susano
Level 106
God Stats
1W - 1L
1,194 SR
Queue Stats
24W - 24L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Andrians
Sobek
18
6 / 7 / 6
11,513
720
14,165
32,819
38,364
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Scylla
Brimbatoll
Scylla
17
1 / 8 / 8
10,255
641
10,715
15,739
5,306
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
18
6 / 8 / 5
11,555
722
10,882
16,793
6,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 5 / 13
10,778
674
14,126
20,145
22,057
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hercules
hakùu
Hercules
20
5 / 4 / 13
12,021
751
12,901
33,216
32,328
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Doomter_ESO
Bakasura
20
7 / 4 / 12
12,300
769
12,631
16,977
14,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
EmptyQAQ
Scylla
20
8 / 4 / 14
13,023
814
26,869
11,173
5,288
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
Kashîm
Bastet
18
2 / 6 / 13
10,904
682
13,819
15,267
7,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
NikolitsaGR
Danzaburou
20
13 / 4 / 15
14,086
880
30,767
14,526
8,236
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
19
2 / 3 / 18
11,200
700
12,486
13,483
6,143
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
104
21
Kills
32
32
Deaths
21
45
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Sobek
Andrians
Sobek
6
7
6
1.29
L
Scylla
Brimbatoll
Scylla
1
8
8
0.63
W
Bakasura
Doomter_ESO
Bakasura
7
4
12
3.25
W
Scylla
EmptyQAQ
Scylla
8
4
14
3.75
W
Bastet
Kashîm
Bastet
2
6
13
1.42
L
Susano
6
8
5
1.06
W
Danzaburou
NikolitsaGR
Danzaburou
13
4
15
5.13
W
Susano
2
3
18
3.67
L
3
5
13
1.9
L
Hercules
hakùu
Hercules
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,789
Damage
96,572
118,712
Taken
71,426
104,513
Mitigated
41,522
34,191
Healing
25,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Andrians
Sobek
14,165
1,617
825
8,131
32,819
38,364
362
8,127
23,140
26,230
1,411
L
Scylla
Brimbatoll
Scylla
10,715
2,332
1,793
2,334
15,739
5,306
1,046
2,251
13,371
23,609
0
W
Bakasura
Doomter_ESO
Bakasura
12,631
6,795
1,633
6,673
16,977
14,771
875
5,411
11,566
0
17,465
W
Scylla
EmptyQAQ
Scylla
26,869
4,202
1,806
1,724
11,173
5,288
1,834
3,902
7,271
42,062
0
W
Bastet
Kashîm
Bastet
13,819
4,003
757
2,001
15,267
7,084
1,205
5,926
9,341
0
21,879
L
Susano
10,882
2,207
1,065
1,517
16,793
6,458
274
2,556
13,940
0
23,059
W
Danzaburou
NikolitsaGR
Danzaburou
30,767
13,642
496
4,407
14,526
8,236
2,917
3,851
10,675
0
61,144
W
Susano
12,486
1,240
2,455
3,687
13,483
6,143
1,169
5,568
7,915
0
24,549
L
14,126
1,371
971
906
20,145
22,057
247
6,044
12,772
1,565
29,625
L
Hercules
hakùu
Hercules
12,901
3,078
2,045
14,604
33,216
32,328
1,343
7,891
24,747
0
32,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,122
Gold Earned
61,513
195
Minions Killed
163
0
Camps Cleared
0
1,322,338
Distance Traveled
1,452,398
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,513
720
34
2
0
267,015
0
L
Scylla
10,255
641
40
3
0
233,809
0
W
Bakasura
12,300
769
41
3
0
319,584
0
W
Scylla
13,023
814
48
3
0
273,367
0
W
Bastet
10,904
682
20
1
0
303,204
0
L
Susano
11,555
722
41
3
0
259,196
0
W
Danzaburou
14,086
880
38
2
0
228,049
0
W
Susano
11,200
700
16
1
0
328,194
0
L
Nike
10,778
674
33
2
0
276,502
0
L
Hercules
12,021
751
47
3
0
285,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role