Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mclio890
Cthulhu
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,569 Elo+
Party 1
Scylla
Scylla
Serayo010
Scylla
Level 141
God Stats
8W - 7L
1,478 SR
Queue Stats
658W - 702L
1,516 Elo+
Solo
Cerberus
Cerberus
ignacio_cobos007
Cerberus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 23L
1,549 Elo+
Party 1
Hercules
Hercules
lennyyyyyamk
Hercules
Level 154
God Stats
4W - 1L
1,967 SR
Queue Stats
215W - 213L
1,517 Elo+
Solo
Team Averages
Level 133
1,589 SR
1,530 Elo+

VS

Team Averages
Level 89
1,656 SR
1,482 Elo+
Da Ji
Da Ji
ItachiUc4iha
Da Ji
Level 65
God Stats
2W - 0L
1,724 SR
Queue Stats
43W - 52L
1,417 Elo+
Solo
Fenrir
Fenrir
Malaaw
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 116L
1,436 Elo+
Party 2
Persephone
Persephone
Sauco12
Persephone
Level 107
God Stats
5W - 1L
1,473 SR
Queue Stats
113W - 117L
1,449 Elo+
Party 2
Neith
Neith
Thedijeysupreme
Neith
Level 77
God Stats
2W - 0L
1,681 SR
Queue Stats
58W - 57L
1,544 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
akridmanesp
Morgan Le Fay
Level 89
God Stats
6W - 0L
1,900 SR
Queue Stats
122W - 99L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
4 / 2 / 2
8,558
856
6,624
11,008
10,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Mclio890
Cthulhu
14
2 / 4 / 5
8,026
803
9,271
12,469
11,511
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
Serayo010
Scylla
11
0 / 4 / 1
6,596
660
6,122
9,127
3,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 3 / 4
6,989
699
2,430
11,558
10,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
lennyyyyyamk
Hercules
15
2 / 3 / 2
8,171
817
4,990
10,545
11,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 7
7,808
781
9,421
8,403
4,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
Malaaw
Fenrir
13
4 / 3 / 5
7,892
789
6,026
7,264
5,229
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
Sauco12
Persephone
17
5 / 0 / 8
9,463
946
12,116
5,167
2,309
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 0 / 12
8,886
889
10,585
6,963
3,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morgan Le Fay
akridmanesp
Morgan Le Fay
15
2 / 1 / 10
8,300
830
11,741
5,251
2,631
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
8
Kills
16
16
Deaths
8
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
2
2
2.5
W
3
4
7
1.63
W
Fenrir
Malaaw
Fenrir
4
3
5
2.17
L
Cthulhu
Mclio890
Cthulhu
2
4
5
1.13
W
Persephone
Sauco12
Persephone
5
0
8
9
L
Scylla
Serayo010
Scylla
0
4
1
0.13
W
2
0
12
8
W
Morgan Le Fay
akridmanesp
Morgan Le Fay
2
1
10
7
L
0
3
4
0.67
L
Hercules
lennyyyyyamk
Hercules
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,437
Damage
49,889
54,707
Taken
33,048
47,154
Mitigated
18,119
15,824
Healing
13,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
6,624
2,098
848
4,120
11,008
10,056
0
4,197
6,811
16,215
0
W
9,421
1,723
141
392
8,403
4,633
150
5,827
2,576
0
10,819
W
Fenrir
Malaaw
Fenrir
6,026
581
1,024
899
7,264
5,229
0
4,873
2,391
0
7,891
L
Cthulhu
Mclio890
Cthulhu
9,271
337
565
941
12,469
11,511
0
4,436
8,033
20,059
1,045
W
Persephone
Sauco12
Persephone
12,116
985
525
1,902
5,167
2,309
418
3,470
1,697
27,052
0
L
Scylla
Serayo010
Scylla
6,122
177
513
2,790
9,127
3,326
0
5,078
4,049
15,350
0
W
10,585
2,498
2,567
4,718
6,963
3,317
402
5,743
1,220
0
29,788
W
Morgan Le Fay
akridmanesp
Morgan Le Fay
11,741
614
1,036
791
5,251
2,631
464
3,071
2,180
22,119
0
L
2,430
0
313
2,164
11,558
10,986
0
5,933
5,625
7,344
418
L
Hercules
lennyyyyyamk
Hercules
4,990
781
654
2,916
10,545
11,275
0
4,213
6,332
0
13,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,340
Gold Earned
42,349
106
Minions Killed
118
0
Camps Cleared
0
982,333
Distance Traveled
1,008,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,558
856
30
3
0
210,527
0
W
Da Ji
7,808
781
6
1
0
180,564
0
W
Fenrir
7,892
789
3
0
0
184,738
0
L
Cthulhu
8,026
803
32
3
0
195,260
0
W
Persephone
9,463
946
40
4
0
220,356
0
L
Scylla
6,596
660
18
2
0
197,809
0
W
Neith
8,886
889
42
4
0
216,295
0
W
Morgan Le Fay
8,300
830
27
3
0
206,836
0
L
Cerberus
6,989
699
6
1
0
179,865
0
L
Hercules
8,171
817
20
2
0
198,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role