Player Matchup

Sol
Sol
 
Sol
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BookofHatingLife
Odin
Level 128
God Stats
1W - 1L
1,683 SR
Queue Stats
82W - 76L
1,477 Elo+
Party 1
Janus
Janus
BuvMIW
Janus
Level 69
God Stats
24W - 21L
1,631 SR
Queue Stats
279W - 287L
1,527 Elo+
Solo
Ravana
Ravana
GetUpItachi-OB
Ravana
Level 122
God Stats
1W - 2L
1,280 SR
Queue Stats
120W - 99L
1,507 Elo+
Party 1
Team Averages
Level 124
1,519 SR
1,502 Elo+

VS

Team Averages
Level 76
1,664 SR
1,561 Elo+
Chaac
Chaac
BronzeMMR
Chaac
Level 41
God Stats
3W - 1L
1,996 SR
Queue Stats
3W - 1L
1,726 Elo+
Party 2
Skadi
Skadi
Calgabro
Skadi
Level 159
God Stats
32W - 19L
1,650 SR
Queue Stats
344W - 344L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
Pander00
Baron Samedi
Level 17
God Stats
7W - 5L
1,676 SR
Queue Stats
25W - 30L
1,529 Elo+
Party 2
Awilix
Awilix
UndeadGodHere
Awilix
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 80L
1,550 Elo+
Party 2
Bacchus
Bacchus
adderalli
Bacchus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 94L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 0
7,242
517
5,464
7,076
2,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
 
Sylvanus
8
0 / 7 / 0
5,537
396
2,403
13,668
6,281
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 1 / 1
5,714
408
3,195
7,311
3,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
BuvMIW
Janus
12
1 / 3 / 0
7,152
511
5,046
7,286
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 1
6,111
437
4,654
9,468
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BronzeMMR
Chaac
16
5 / 0 / 0
10,180
727
8,465
10,536
8,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
Calgabro
Skadi
12
0 / 1 / 1
7,350
525
4,510
6,203
2,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Pander00
Baron Samedi
13
1 / 0 / 4
7,813
558
3,885
3,436
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 0 / 2
9,186
656
10,302
10,468
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
adderalli
Bacchus
12
1 / 1 / 7
7,551
539
6,242
14,686
14,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
15
15
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
L
Sylvanus
 
Sylvanus
0
7
0
0
L
0
1
1
0.5
W
Chaac
BronzeMMR
Chaac
5
0
0
5
L
Janus
BuvMIW
Janus
1
3
0
0.33
W
Skadi
Calgabro
Skadi
0
1
1
0.5
L
0
3
1
0.17
W
Baron Samedi
Pander00
Baron Samedi
1
0
4
3
W
8
0
2
9
W
Bacchus
adderalli
Bacchus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,762
Damage
33,404
44,809
Taken
45,329
17,936
Mitigated
31,594
10,053
Healing
11,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,464
1,690
0
2,765
7,076
2,337
0
1,101
5,975
55,067
0
L
Sylvanus
 
Sylvanus
2,403
544
60
2,429
13,668
6,281
0
2,433
11,235
22,733
0
L
3,195
903
0
2,232
7,311
3,468
0
2,639
4,672
0
7,096
W
Chaac
BronzeMMR
Chaac
8,465
2,250
0
3,657
10,536
8,729
173
1,912
8,624
0
89,856
L
Janus
BuvMIW
Janus
5,046
472
0
1,436
7,286
2,536
0
2,421
4,865
61,383
0
W
Skadi
Calgabro
Skadi
4,510
831
0
568
6,203
2,295
529
3,355
2,848
0
53,059
L
4,654
1,334
0
1,131
9,468
3,314
0
1,533
7,935
0
37,338
W
Baron Samedi
Pander00
Baron Samedi
3,885
925
116
147
3,436
1,843
81
807
2,629
51,539
0
W
10,302
4,023
0
3,320
10,468
4,130
0
1,278
9,190
0
88,131
W
Bacchus
adderalli
Bacchus
6,242
1,563
0
3,474
14,686
14,597
0
5,561
9,125
20,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
42,080
313
Minions Killed
456
0
Camps Cleared
0
1,348,160
Distance Traveled
1,457,202
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,242
517
92
7
0
271,957
3
L
Sylvanus
5,537
396
35
3
0
218,266
1
L
Odin
5,714
408
7
1
0
241,710
0
W
Chaac
10,180
727
142
10
0
292,930
0
L
Janus
7,152
511
119
9
0
285,527
4
W
Skadi
7,350
525
86
6
0
280,870
4
L
Ravana
6,111
437
60
4
0
330,700
2
W
Baron Samedi
7,813
558
95
7
0
252,076
0
W
Awilix
9,186
656
113
8
0
354,870
0
W
Bacchus
7,551
539
20
1
0
276,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role