Player Matchup

Artio
Artio
Feohektor11
Artio
Level 147
God Stats
12W - 5L
1,790 SR
Queue Stats
1,150W - 1,170L
1,463 Elo+
Solo
Discordia
Discordia
Gen5IsGood
Discordia
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,374 Elo+
Solo
Medusa
Medusa
themisterhugus
Medusa
Level 61
God Stats
8W - 13L
1,413 SR
Queue Stats
50W - 55L
1,287 Elo+
Solo
Team Averages
Level 89
1,568 SR
1,375 Elo+

VS

Team Averages
Level 107
1,437 SR
1,420 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Blinders7
Guan Yu
Level 86
God Stats
0W - 1L
1,339 SR
Queue Stats
46W - 66L
1,302 Elo+
Solo
Vamana
Vamana
Constantine906
Vamana
Level 106
God Stats
4W - 5L
1,472 SR
Queue Stats
34W - 37L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 7
7,746
775
5,954
11,449
8,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Gen5IsGood
Discordia
11
5 / 1 / 3
8,701
870
13,271
5,842
2,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 1 / 4
8,218
822
6,455
4,513
2,078
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 5 / 0
7,633
763
9,699
10,480
3,372
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Blinders7
Guan Yu
9
0 / 2 / 2
6,794
679
3,356
10,840
5,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

10
0 / 1 / 2
7,224
722
3,911
9,199
4,217
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
2
2
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
0
0.4
L
Guan Yu
Blinders7
Guan Yu
0
2
2
0.5
L
0
1
2
1
W
0
0
7
3.5
W
Discordia
Gen5IsGood
Discordia
5
1
3
6.5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,680
Damage
16,966
21,804
Taken
30,519
12,503
Mitigated
13,339
5,355
Healing
6,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,699
2,756
0
2,342
10,480
3,372
0
6,315
3,935
30,028
0
L
Guan Yu
Blinders7
Guan Yu
3,356
906
512
2,463
10,840
5,750
0
6,235
4,099
0
12,977
L
3,911
1,685
0
1,317
9,199
4,217
0
6,064
2,893
0
19,723
W
5,954
467
161
4,216
11,449
8,388
156
5,101
5,877
16,904
0
W
Discordia
Gen5IsGood
Discordia
13,271
1,255
0
250
5,842
2,037
473
2,410
3,360
33,662
0
W
6,455
2,991
0
728
4,513
2,078
734
2,483
1,991
0
26,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,665
Gold Earned
21,651
100
Minions Killed
82
0
Camps Cleared
0
550,505
Distance Traveled
551,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,633
763
34
3
0
156,198
0
L
Guan Yu
6,794
679
17
2
0
193,890
0
L
Vamana
7,224
722
31
3
0
201,097
0
W
Artio
7,746
775
21
2
0
197,921
0
W
Discordia
8,701
870
42
4
0
178,872
0
W
Medusa
8,218
822
37
4
0
173,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role