Player Matchup

Ra
Ra
Garrten
Ra
Level 149
God Stats
13W - 12L
1,556 SR
Queue Stats
339W - 308L
1,637 Elo+
Party 2
Serqet
Serqet
Im So Dirt
Serqet
Level 123
God Stats
0W - 1L
1,180 SR
Queue Stats
2W - 5L
1,458 Elo+
Solo
Surtr
Surtr
TenSooon
Surtr
Level 145
God Stats
0W - 2L
1,464 SR
Queue Stats
57W - 57L
1,602 Elo+
Party 2
Team Averages
Level 139
1,400 SR
1,566 Elo+

VS

Team Averages
Level 91
1,559 SR
1,768 Elo+
Izanami
Izanami
Kotsei
Izanami
Level 157
God Stats
2W - 1L
1,676 SR
Queue Stats
596W - 320L
1,862 Elo+
Party 1
He Bo
He Bo
RealKevin23
He Bo
Level 86
God Stats
1W - 1L
1,228 SR
Queue Stats
263W - 189L
1,591 Elo+
Solo
Bacchus
Bacchus
quasilocust
Bacchus
Level 29
God Stats
23W - 12L
1,774 SR
Queue Stats
278W - 104L
1,851 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
5,629
704
1,785
2,232
711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Im So Dirt
Serqet
8
0 / 2 / 0
5,728
716
422
4,714
2,181
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
TenSooon
Surtr
7
0 / 3 / 0
5,443
680
1,716
6,580
4,753
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kotsei
Izanami
10
2 / 0 / 2
7,267
908
3,496
2,908
904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 0 / 1
7,192
899
3,270
2,006
656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
quasilocust
Bacchus
10
0 / 0 / 5
6,930
866
3,275
2,893
2,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
5
5
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Serqet
Im So Dirt
Serqet
0
2
0
0
W
Izanami
Kotsei
Izanami
2
0
2
3
W
3
0
1
3.5
L
Surtr
TenSooon
Surtr
0
3
0
0
W
Bacchus
quasilocust
Bacchus
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,923
Damage
10,041
13,526
Taken
7,807
7,645
Mitigated
4,345
3,488
Healing
4,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,785
267
229
1,864
2,232
711
0
689
1,543
22,593
0
L
Serqet
Im So Dirt
Serqet
422
108
0
250
4,714
2,181
0
2,402
2,154
0
9,456
W
Izanami
Kotsei
Izanami
3,496
2,518
0
2,162
2,908
904
1,765
659
2,249
0
47,380
W
3,270
198
0
491
2,006
656
572
915
1,091
27,563
0
L
Surtr
TenSooon
Surtr
1,716
422
0
1,145
6,580
4,753
0
3,212
3,181
362
6,734
W
Bacchus
quasilocust
Bacchus
3,275
467
0
2,218
2,893
2,785
465
562
2,331
13,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,800
Gold Earned
21,389
69
Minions Killed
130
0
Camps Cleared
0
319,118
Distance Traveled
459,692
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,629
704
30
4
0
101,261
0
L
Serqet
5,728
716
17
2
0
129,521
0
W
Izanami
7,267
908
60
8
0
145,995
0
W
He Bo
7,192
899
51
6
0
158,991
0
L
Surtr
5,443
680
22
3
0
88,336
0
W
Bacchus
6,930
866
19
2
0
154,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role