Player Matchup

Serqet
Serqet
 
Serqet
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Alabaster_Duck
Anhur
Level 141
God Stats
2W - 1L
1,579 SR
Queue Stats
99W - 109L
1,562 Elo+
Party 1
Charybdis
Charybdis
GasStationFiend
Charybdis
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,623 Elo+
Party 1
He Bo
He Bo
TheMurrkin
He Bo
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,448 Elo+
Party 1
Heimdallr
Heimdallr
metromixyuki
Heimdallr
Level 49
God Stats
0W - 3L
1,277 SR
Queue Stats
114W - 64L
1,610 Elo+
Party 3
Team Averages
Level 136
1,471 SR
1,549 Elo+

VS

Team Averages
Level 124
1,608 SR
1,512 Elo+
Danzaburou
Danzaburou
AlterEagle0
Danzaburou
Level 149
God Stats
13W - 8L
1,633 SR
Queue Stats
1,152W - 1,175L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
ElChanclaso
Ah Puch
Level 159
God Stats
11W - 9L
1,594 SR
Queue Stats
660W - 644L
1,484 Elo+
Solo
Cthulhu
Cthulhu
Foliaged-26
Cthulhu
Level 126
God Stats
3W - 3L
1,519 SR
Queue Stats
184W - 171L
1,508 Elo+
Solo
Loki
Loki
Vanished Shot
Loki
Level 64
God Stats
4W - 4L
1,475 SR
Queue Stats
285W - 275L
1,511 Elo+
Party 2
Amaterasu
Amaterasu
Wiiggly
Amaterasu
Level 122
God Stats
6W - 2L
1,822 SR
Queue Stats
206W - 181L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
0 / 4 / 3
7,202
720
3,972
9,078
9,932
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 3
6,589
659
3,503
6,649
2,557
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
GasStationFiend
Charybdis
12
0 / 5 / 4
6,568
657
3,374
10,355
4,282
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
12
1 / 7 / 6
7,237
724
5,067
11,497
4,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
metromixyuki
Heimdallr
16
6 / 2 / 3
8,406
841
12,740
8,731
4,310
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlterEagle0
Danzaburou
16
1 / 0 / 11
9,043
904
5,512
4,838
4,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
ElChanclaso
Ah Puch
16
6 / 1 / 10
9,413
941
15,098
8,857
5,060
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Foliaged-26
Cthulhu
15
3 / 1 / 9
9,274
927
7,496
11,975
11,555
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 2 / 4
9,405
941
6,767
8,321
7,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Wiiggly
Amaterasu
13
2 / 5 / 14
8,151
815
6,759
14,257
13,935
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
68
8
Kills
20
21
Deaths
9
19
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
4
3
0.38
L
1
3
3
0.83
W
Danzaburou
AlterEagle0
Danzaburou
1
0
11
6.5
W
Ah Puch
ElChanclaso
Ah Puch
6
1
10
11
W
Cthulhu
Foliaged-26
Cthulhu
3
1
9
7.5
L
Charybdis
GasStationFiend
Charybdis
0
5
4
0.4
L
He Bo
1
7
6
0.57
W
8
2
4
5
W
Amaterasu
Wiiggly
Amaterasu
2
5
14
1.8
L
Heimdallr
metromixyuki
Heimdallr
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,656
Damage
41,632
46,310
Taken
48,248
25,408
Mitigated
41,648
10,771
Healing
19,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,972
298
480
1,392
9,078
9,932
0
4,373
4,537
0
5,775
L
3,503
1,674
430
696
6,649
2,557
24
2,548
3,839
0
7,466
W
Danzaburou
AlterEagle0
Danzaburou
5,512
862
1,992
1,972
4,838
4,003
2,857
911
3,927
0
17,056
W
Ah Puch
ElChanclaso
Ah Puch
15,098
835
514
2,533
8,857
5,060
3,360
172
8,533
25,873
0
W
Cthulhu
Foliaged-26
Cthulhu
7,496
221
2,003
2,952
11,975
11,555
698
2,136
9,839
18,590
957
L
Charybdis
GasStationFiend
Charybdis
3,374
1,381
0
1,469
10,355
4,282
48
6,155
4,124
0
12,124
L
He Bo
5,067
100
1,295
1,900
11,497
4,327
0
4,341
7,063
11,203
0
W
6,767
452
163
540
8,321
7,095
655
618
7,547
0
14,565
W
Amaterasu
Wiiggly
Amaterasu
6,759
1,842
1,500
5,014
14,257
13,935
387
1,230
12,885
0
9,648
L
Heimdallr
metromixyuki
Heimdallr
12,740
3,458
644
2,465
8,731
4,310
164
4,220
4,377
0
29,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,002
Gold Earned
45,286
111
Minions Killed
108
0
Camps Cleared
0
925,452
Distance Traveled
1,095,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,202
720
5
1
0
194,638
0
L
Anhur
6,589
659
18
2
0
170,199
0
W
Danzaburou
9,043
904
29
3
0
191,393
0
W
Ah Puch
9,413
941
33
3
0
215,276
0
W
Cthulhu
9,274
927
30
3
0
258,763
0
L
Charybdis
6,568
657
31
3
0
168,805
0
L
He Bo
7,237
724
12
1
0
190,542
0
W
Loki
9,405
941
11
1
0
209,636
0
W
Amaterasu
8,151
815
5
1
0
220,387
0
L
Heimdallr
8,406
841
45
5
0
201,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role