Player Matchup

Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
Featuring_Jorge
Chiron
Level 79
God Stats
5W - 7L
1,461 SR
Queue Stats
102W - 95L
1,421 Elo+
Party 3
Cu Chulainn
Cu Chulainn
JACCUZI_SPLOT
Cu Chulainn
Level 124
God Stats
16W - 17L
1,612 SR
Queue Stats
493W - 483L
1,458 Elo+
Solo
Cabrakan
Cabrakan
Lana_Rhoades186
Cabrakan
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 100L
1,385 Elo+
Party 3
Fenrir
Fenrir
VictorHvv
Fenrir
Level 101
God Stats
13W - 12L
1,568 SR
Queue Stats
316W - 308L
1,461 Elo+
Solo
Team Averages
Level 100
1,528 SR
1,445 Elo+

VS

Team Averages
Level 40
1,514 SR
1,371 Elo+
Ix Chel
Ix Chel
FruityRin
Ix Chel
Level 49
God Stats
7W - 2L
1,500 SR
Queue Stats
36W - 37L
1,507 Elo+
Party 2
Izanami
Izanami
GuiltyPickles
Izanami
Level 41
God Stats
35W - 23L
1,527 SR
Queue Stats
56W - 63L
1,318 Elo+
Party 1
Arachne
Arachne
THSPLR
Arachne
Level 63
God Stats
35W - 28L
1,501 SR
Queue Stats
367W - 363L
1,461 Elo+
Solo
Bellona
Bellona
TurnoverCar895
Bellona
Level 19
God Stats
1W - 7L
1,234 SR
Queue Stats
2W - 10L
1,108 Elo+
Party 1
Bacchus
Bacchus
UwUKaizenUwU
Bacchus
Level 29
God Stats
0W - 1L
1,808 SR
Queue Stats
103W - 97L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
4 / 1 / 2
7,301
608
5,125
6,611
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 1 / 3
6,578
548
8,352
7,215
2,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cu Chulainn
JACCUZI_SPLOT
Cu Chulainn
13
3 / 1 / 0
8,044
670
5,402
8,002
7,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
10
1 / 0 / 6
6,526
544
3,336
8,828
7,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Fenrir
VictorHvv
Fenrir
12
2 / 2 / 3
7,146
596
4,127
10,467
4,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FruityRin
Ix Chel
10
0 / 2 / 1
5,703
475
5,617
6,118
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
9
2 / 3 / 0
5,849
487
4,479
7,604
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
THSPLR
Arachne
10
1 / 3 / 2
5,810
484
4,609
9,221
3,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 3 / 1
6,089
507
3,235
9,256
6,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
UwUKaizenUwU
Bacchus
9
0 / 2 / 2
5,728
477
4,999
8,447
7,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
4
5
Deaths
13
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
2
5
W
3
1
3
4.5
L
Ix Chel
FruityRin
Ix Chel
0
2
1
0.25
L
Izanami
2
3
0
0.67
W
Cu Chulainn
JACCUZI_SPLOT
Cu Chulainn
3
1
0
3
W
Cabrakan
1
0
6
4
L
Arachne
THSPLR
Arachne
1
3
2
0.67
L
1
3
1
0.5
L
Bacchus
UwUKaizenUwU
Bacchus
0
2
2
0.5
W
Fenrir
VictorHvv
Fenrir
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,342
Damage
22,939
41,123
Taken
40,646
25,060
Mitigated
22,884
12,497
Healing
8,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,125
236
494
3,869
6,611
2,569
470
3,782
2,829
44,750
0
W
8,352
2,408
516
1,640
7,215
2,879
422
3,291
3,917
0
45,245
L
Ix Chel
FruityRin
Ix Chel
5,617
1,550
144
1,578
6,118
2,376
0
3,448
2,494
41,558
0
L
Izanami
4,479
3,492
0
1,455
7,604
2,741
0
1,446
6,158
0
35,387
W
Cu Chulainn
JACCUZI_SPLOT
Cu Chulainn
5,402
1,048
0
1,077
8,002
7,564
206
181
7,821
5,574
51,107
W
Cabrakan
3,336
450
283
3,430
8,828
7,488
130
2,690
6,138
15,265
0
L
Arachne
THSPLR
Arachne
4,609
3,731
0
1,057
9,221
3,374
0
1,509
7,712
0
37,297
L
3,235
1,135
0
1,538
9,256
6,494
0
854
8,402
0
32,457
L
Bacchus
UwUKaizenUwU
Bacchus
4,999
1,276
0
2,746
8,447
7,899
0
2,122
6,325
19,101
0
W
Fenrir
VictorHvv
Fenrir
4,127
1,101
0
1,188
10,467
4,560
383
672
9,795
0
50,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,595
Gold Earned
29,179
330
Minions Killed
261
0
Camps Cleared
0
1,235,101
Distance Traveled
1,165,248
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,301
608
79
7
0
242,815
4
W
Chiron
6,578
548
64
5
0
240,267
0
L
Ix Chel
5,703
475
61
5
0
222,042
2
L
Izanami
5,849
487
54
5
0
201,801
1
W
Cu Chulainn
8,044
670
86
7
0
239,984
0
W
Cabrakan
6,526
544
29
2
0
229,585
1
L
Arachne
5,810
484
57
5
0
255,452
0
L
Bellona
6,089
507
52
4
0
239,669
0
L
Bacchus
5,728
477
37
3
0
246,284
2
W
Fenrir
7,146
596
72
6
0
282,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role