Player Matchup

Susano
Susano
 
Susano
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
BurgundySauce_-
Olorun
Level 129
God Stats
1W - 1L
1,589 SR
Queue Stats
34W - 58L
1,397 Elo+
Party 2
Terra
Terra
NadeNlay
Terra
Level 157
God Stats
0W - 2L
1,479 SR
Queue Stats
75W - 112L
1,397 Elo+
Party 2
Geb
Geb
el3m3ntar1a
Geb
Level 103
God Stats
13W - 17L
1,566 SR
Queue Stats
553W - 515L
1,488 Elo+
Solo
Janus
Janus
oHillside
Janus
Level 119
God Stats
0W - 3L
1,269 SR
Queue Stats
27W - 51L
1,373 Elo+
Party 2
Team Averages
Level 127
1,481 SR
1,431 Elo+

VS

Team Averages
Level 133
1,592 SR
1,478 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChaosCounty
Fenrir
Level 149
God Stats
11W - 6L
1,671 SR
Queue Stats
81W - 106L
1,454 Elo+
Party 1
Ymir
Ymir
Dreaded Grim
Ymir
Level 201
God Stats
12W - 14L
1,498 SR
Queue Stats
250W - 313L
1,473 Elo+
Party 1
Kukulkan
Kukulkan
MCBRAAAP
Kukulkan
Level 127
God Stats
5W - 2L
1,569 SR
Queue Stats
198W - 184L
1,557 Elo+
Solo
Izanami
Izanami
NiceNDeepLyk
Izanami
Level 52
God Stats
2W - 0L
1,721 SR
Queue Stats
89W - 106L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
9
4 / 1 / 2
5,681
631
3,481
6,344
2,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 2
5,081
565
5,300
6,026
1,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

Terra
NadeNlay
Terra
9
0 / 0 / 1
5,106
567
2,753
6,508
4,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 2 / 2
4,029
448
1,558
3,891
1,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
oHillside
Janus
12
6 / 1 / 1
6,863
763
6,153
5,317
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 0
6,392
710
4,382
6,654
3,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
11
4 / 1 / 2
6,249
694
5,343
8,894
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
0 / 2 / 2
4,790
532
1,645
9,138
4,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
MCBRAAAP
Kukulkan
10
1 / 3 / 2
5,868
652
2,515
5,341
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
NiceNDeepLyk
Izanami
8
1 / 3 / 1
5,196
577
2,574
6,736
2,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
10
Kills
6
6
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
4
1
2
5
W
Sun Wukong
 
Sun Wukong
0
1
0
0
L
0
2
2
0.5
W
Fenrir
4
1
2
5
W
0
2
2
0.5
W
Kukulkan
MCBRAAAP
Kukulkan
1
3
2
0.67
L
Terra
NadeNlay
Terra
0
0
1
0.5
W
Izanami
NiceNDeepLyk
Izanami
1
3
1
0.5
L
0
2
2
0.5
L
Janus
oHillside
Janus
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,245
Damage
16,459
28,086
Taken
36,763
12,123
Mitigated
15,260
8,352
Healing
10,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
3,481
1,409
0
2,956
6,344
2,153
0
450
5,894
0
30,732
W
Sun Wukong
 
Sun Wukong
4,382
1,336
0
2,569
6,654
3,227
0
2,169
4,101
0
50,872
L
5,300
3,518
120
1,796
6,026
1,835
0
1,080
4,946
32,949
889
W
Fenrir
5,343
2,007
0
3,985
8,894
3,322
0
3,187
5,635
0
32,691
W
1,645
796
0
1,529
9,138
4,674
0
4,310
4,764
10,711
0
W
Kukulkan
MCBRAAAP
Kukulkan
2,515
554
0
750
5,341
1,791
194
2,365
2,852
48,774
0
L
Terra
NadeNlay
Terra
2,753
448
32
1,974
6,508
4,425
0
218
6,290
24,348
81
W
Izanami
NiceNDeepLyk
Izanami
2,574
1,553
0
1,602
6,736
2,246
184
2,966
3,728
0
31,956
L
1,558
138
0
506
3,891
1,940
0
1,327
2,564
5,720
0
L
Janus
oHillside
Janus
6,153
543
0
968
5,317
1,770
0
1,085
4,232
47,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,760
Gold Earned
28,495
254
Minions Killed
315
0
Camps Cleared
0
906,477
Distance Traveled
943,941
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,681
631
44
5
0
235,159
0
W
Sun Wukong
6,392
710
99
11
0
155,177
0
L
Olorun
5,081
565
57
6
0
169,911
0
W
Fenrir
6,249
694
55
6
0
233,514
0
W
Ymir
4,790
532
13
1
0
196,313
0
W
Kukulkan
5,868
652
90
10
0
191,007
2
L
Terra
5,106
567
56
6
0
180,777
0
W
Izanami
5,196
577
58
6
0
167,930
0
L
Geb
4,029
448
3
0
0
114,311
0
L
Janus
6,863
763
94
10
0
206,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role