Player Matchup

Pele
Pele
 
Pele
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
SeiseiX
Kuzenbo
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,440 Elo+
Party 1
Terra
Terra
VoltageTomcat6
Terra
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,323 Elo+
Party 1
Bastet
Bastet
vityaa69
Bastet
Level 40
God Stats
2W - 4L
1,699 SR
Queue Stats
49W - 80L
1,366 Elo+
Party 1
Cabrakan
Cabrakan
yuh7202
Cabrakan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,107 Elo+
Party 1
Team Averages
Level 47
1,540 SR
1,347 Elo+

VS

Team Averages
Level 21
1,545 SR
1,489 Elo+
Guan Yu
Guan Yu
Drognik
Guan Yu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,545 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IllllllllI1419
Morgan Le Fay
Level 28
God Stats
10W - 2L
1,727 SR
Queue Stats
213W - 187L
1,512 Elo+
Solo
Ah Puch
Ah Puch
Leetum11
Ah Puch
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 48L
1,379 Elo+
Solo
Loki
Loki
ZEUS3010
Loki
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,508 Elo+
Solo
Shiva
Shiva
treggzo
Shiva
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
0 / 5 / 5
8,131
581
8,178
16,473
8,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
SeiseiX
Kuzenbo
17
1 / 3 / 8
9,705
693
11,460
21,729
27,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 4 / 4
9,496
678
5,199
20,517
16,672
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
vityaa69
Bastet
16
5 / 2 / 4
9,286
663
11,407
13,976
6,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
yuh7202
Cabrakan
13
0 / 6 / 2
8,383
599
3,227
16,397
22,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Drognik
Guan Yu
16
4 / 3 / 14
10,822
773
11,463
17,895
19,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
IllllllllI1419
Morgan Le Fay
19
7 / 1 / 8
11,110
794
31,847
8,984
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ah Puch
Leetum11
Ah Puch
18
3 / 1 / 12
10,564
755
18,485
7,927
3,818
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
17
4 / 3 / 8
10,408
743
12,134
12,010
5,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
treggzo
Shiva
17
2 / 2 / 14
9,920
709
9,474
9,454
9,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
76
9
Kills
20
20
Deaths
10
23
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
5
5
0.5
W
Guan Yu
Drognik
Guan Yu
4
3
14
3.67
W
Morgan Le Fay
IllllllllI1419
Morgan Le Fay
7
1
8
11
W
Ah Puch
Leetum11
Ah Puch
3
1
12
9
L
Kuzenbo
SeiseiX
Kuzenbo
1
3
8
1.67
L
3
4
4
1.25
W
Loki
4
3
8
2.67
W
Shiva
treggzo
Shiva
2
2
14
4.5
L
Bastet
vityaa69
Bastet
5
2
4
3.5
L
Cabrakan
yuh7202
Cabrakan
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,471
Damage
83,403
89,092
Taken
56,270
82,710
Mitigated
42,811
35,562
Healing
22,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
8,178
991
0
1,979
16,473
8,788
0
8,282
8,140
0
26,896
W
Guan Yu
Drognik
Guan Yu
11,463
1,777
4,836
6,214
17,895
19,213
182
4,578
13,317
0
16,911
W
Morgan Le Fay
IllllllllI1419
Morgan Le Fay
31,847
4,317
2,084
2,849
8,984
5,072
2,107
3,964
5,020
57,423
0
W
Ah Puch
Leetum11
Ah Puch
18,485
1,297
0
2,738
7,927
3,818
771
3,595
4,332
37,561
0
L
Kuzenbo
SeiseiX
Kuzenbo
11,460
4,030
3,442
5,346
21,729
27,785
0
12,726
8,530
24,268
0
L
5,199
757
11,695
6,646
20,517
16,672
0
12,983
7,306
10,892
0
W
Loki
12,134
456
1,144
1,941
12,010
5,247
527
2,687
9,323
0
28,552
W
Shiva
treggzo
Shiva
9,474
627
98
622
9,454
9,461
919
5,062
4,392
750
18,317
L
Bastet
vityaa69
Bastet
11,407
2,301
3,092
2,721
13,976
6,972
0
5,910
7,934
0
17,291
L
Cabrakan
yuh7202
Cabrakan
3,227
165
0
641
16,397
22,493
0
10,990
5,244
10,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,001
Gold Earned
52,824
148
Minions Killed
177
0
Camps Cleared
0
1,256,350
Distance Traveled
1,288,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,131
581
40
3
0
256,751
0
W
Guan Yu
10,822
773
10
1
0
271,376
0
W
Morgan Le Fay
11,110
794
65
5
0
241,322
0
W
Ah Puch
10,564
755
36
3
0
228,270
0
L
Kuzenbo
9,705
693
31
2
0
255,231
0
L
Terra
9,496
678
30
2
0
247,325
0
W
Loki
10,408
743
39
3
0
254,884
0
W
Shiva
9,920
709
27
2
0
292,300
0
L
Bastet
9,286
663
21
2
0
283,321
0
L
Cabrakan
8,383
599
26
2
0
213,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role