Player Matchup

Mercury
Mercury
Aunt Dyl
Mercury
Level 107
God Stats
8W - 6L
1,676 SR
Queue Stats
212W - 231L
1,511 Elo+
Party 1
Hercules
Hercules
Balke 304
Hercules
Level 117
God Stats
7W - 7L
1,556 SR
Queue Stats
267W - 291L
1,484 Elo+
Party 1
Bacchus
Bacchus
Esneal 304
Bacchus
Level 52
God Stats
1W - 1L
1,745 SR
Queue Stats
49W - 70L
1,416 Elo+
Party 1
Vulcan
Vulcan
qflo 304
Vulcan
Level 76
God Stats
0W - 3L
1,233 SR
Queue Stats
109W - 143L
1,456 Elo+
Party 1
Cupid
Cupid
wildman1300
Cupid
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
181W - 190L
1,473 Elo+
Party 1
Team Averages
Level 87
1,542 SR
1,468 Elo+

VS

Team Averages
Level 99
1,617 SR
1,503 Elo+
Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
A Nakano A
Horus
Level 105
God Stats
9W - 8L
1,672 SR
Queue Stats
79W - 78L
1,523 Elo+
Party 2
Thanatos
Thanatos
QueenOfBad
Thanatos
Level 40
God Stats
22W - 16L
1,730 SR
Queue Stats
95W - 84L
1,516 Elo+
Party 2
Sol
Sol
Seymore009
Sol
Level 127
God Stats
17W - 11L
1,553 SR
Queue Stats
186W - 164L
1,528 Elo+
Party 2
Zeus
Zeus
Vntage24
Zeus
Level 81
God Stats
5W - 4L
1,632 SR
Queue Stats
416W - 375L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aunt Dyl
Mercury
9
0 / 5 / 0
5,204
520
2,031
10,339
3,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Balke 304
Hercules
9
0 / 4 / 1
5,238
524
7,789
13,122
8,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Esneal 304
Bacchus
7
0 / 4 / 0
4,852
485
2,570
10,453
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
qflo 304
Vulcan
10
1 / 2 / 0
5,438
544
3,393
6,827
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,055
506
1,623
5,451
2,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 0 / 3
6,790
679
9,042
10,744
10,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
9
2 / 0 / 5
5,639
564
4,538
7,550
3,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
QueenOfBad
Thanatos
11
3 / 1 / 2
6,488
649
3,252
9,832
3,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 2
6,836
684
6,638
3,908
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zeus
10
5 / 0 / 0
6,520
652
9,751
3,470
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
16
16
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
3
4.5
W
Horus
2
0
5
4.5
L
Mercury
Aunt Dyl
Mercury
0
5
0
0
L
Hercules
Balke 304
Hercules
0
4
1
0.13
L
Bacchus
Esneal 304
Bacchus
0
4
0
0
W
Thanatos
QueenOfBad
Thanatos
3
1
2
4
W
3
0
2
4
W
Zeus
5
0
0
5
L
Vulcan
qflo 304
Vulcan
1
2
0
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,406
Damage
33,221
46,192
Taken
35,504
25,798
Mitigated
20,320
11,623
Healing
16,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,042
1,986
0
3,030
10,744
10,180
0
148
10,596
492
51,795
W
Horus
4,538
2,013
285
2,252
7,550
3,574
60
2,724
4,826
0
20,481
L
Mercury
Aunt Dyl
Mercury
2,031
975
0
500
10,339
3,640
0
2,580
7,759
0
33,776
L
Hercules
Balke 304
Hercules
7,789
4,242
0
4,781
13,122
8,754
0
1,560
11,562
0
31,976
L
Bacchus
Esneal 304
Bacchus
2,570
223
225
2,596
10,453
8,573
0
4,939
5,514
12,715
0
W
Thanatos
QueenOfBad
Thanatos
3,252
619
0
7,320
9,832
3,600
0
1,392
8,440
0
55,302
W
6,638
2,960
0
2,354
3,908
1,794
1,330
118
3,790
44,308
12,768
W
Zeus
9,751
1,222
0
1,158
3,470
1,172
387
1,581
1,889
46,770
0
L
Vulcan
qflo 304
Vulcan
3,393
1,103
0
1,640
6,827
2,701
0
3,466
3,361
34,829
0
L
1,623
1,382
420
1,461
5,451
2,130
0
3,596
1,855
0
29,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,787
Gold Earned
32,273
254
Minions Killed
364
0
Camps Cleared
0
1,107,757
Distance Traveled
1,059,183
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,790
679
67
7
0
211,293
0
W
Horus
5,639
564
28
3
0
221,100
0
L
Mercury
5,204
520
63
6
0
240,773
0
L
Hercules
5,238
524
51
5
0
216,854
0
L
Bacchus
4,852
485
21
2
0
228,515
0
W
Thanatos
6,488
649
84
8
0
236,439
0
W
Sol
6,836
684
94
9
0
193,301
0
W
Zeus
6,520
652
91
9
0
197,050
0
L
Vulcan
5,438
544
67
7
0
221,289
0
L
Cupid
5,055
506
52
5
0
200,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role