Player Matchup

Cthulhu
Cthulhu
Clancypant
Cthulhu
Level 15
God Stats
9W - 17L
1,598 SR
Queue Stats
24W - 37L
1,490 Elo+
Party 1
Mercury
Mercury
MrOdin9595
Mercury
Level 47
God Stats
2W - 7L
1,246 SR
Queue Stats
31W - 62L
1,447 Elo+
Party 1
Neith
Neith
ShiniNoChi
Neith
Level 48
God Stats
2W - 2L
1,706 SR
Queue Stats
10W - 13L
1,486 Elo+
Party 1
Nu Wa
Nu Wa
max007qq
Nu Wa
Level 69
God Stats
80W - 68L
1,531 SR
Queue Stats
212W - 217L
1,415 Elo+
Solo
Ra
Ra
rocklord54
Ra
Level 8
God Stats
4W - 8L
1,500 SR
Queue Stats
8W - 17L
1,338 Elo+
Party 1
Team Averages
Level 37
1,516 SR
1,435 Elo+

VS

Team Averages
Level 103
1,605 SR
1,535 Elo+
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
EN3MY R3C0N
Surtr
Level 68
God Stats
1W - 1L
1,714 SR
Queue Stats
26W - 9L
1,655 Elo+
Party 2
Anubis
Anubis
Enlightenedgod47
Anubis
Level 125
God Stats
28W - 24L
1,585 SR
Queue Stats
34W - 34L
1,465 Elo+
Solo
Zeus
Zeus
Gh05t41904
Zeus
Level 127
God Stats
32W - 21L
1,588 SR
Queue Stats
545W - 550L
1,493 Elo+
Solo
Apollo
Apollo
Secret Satan69
Apollo
Level 67
God Stats
52W - 29L
1,636 SR
Queue Stats
107W - 98L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Clancypant
Cthulhu
15
4 / 2 / 18
9,288
1,327
9,036
12,577
12,390
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mercury
MrOdin9595
Mercury
16
13 / 3 / 11
11,237
1,605
14,167
9,231
4,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
15
3 / 3 / 19
9,288
1,327
9,841
7,127
3,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
max007qq
Nu Wa
15
3 / 1 / 21
9,326
1,332
13,778
5,885
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 2 / 17
9,383
1,340
6,862
7,406
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

302

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 12 / 4
10,035
1,434
15,406
22,766
12,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 6 / 4
8,686
1,241
7,747
16,043
15,175
Cudgel

Cudgel

+10
Physical Power
+50
Health

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 1 / 0
6,944
992
882
2,055
757
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 7 / 4
8,468
1,210
11,948
13,478
4,806
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
3 / 0 / 2
8,575
1,225
3,323
5,613
2,278
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
25
26
Kills
11
11
Deaths
26
86
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
12
4
0.67
W
Cthulhu
Clancypant
Cthulhu
4
2
18
6.5
L
1
6
4
0.5
L
0
1
0
0
L
1
7
4
0.43
W
Mercury
MrOdin9595
Mercury
13
3
11
6.17
L
3
0
2
4
W
Neith
3
3
19
4.17
W
Nu Wa
max007qq
Nu Wa
3
1
21
13.5
W
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,684
Damage
39,306
42,226
Taken
59,955
25,772
Mitigated
35,609
6,161
Healing
5,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
15,406
4,014
0
1,525
22,766
12,593
0
10,679
12,087
0
29,404
W
Cthulhu
Clancypant
Cthulhu
9,036
1,362
0
715
12,577
12,390
0
4,935
7,322
23,838
0
L
7,747
1,196
0
818
16,043
15,175
0
7,087
8,867
294
26,630
L
882
0
0
313
2,055
757
0
1,121
934
4,706
0
L
11,948
1,730
295
2,436
13,478
4,806
0
6,767
6,649
38,863
0
W
Mercury
MrOdin9595
Mercury
14,167
8,490
0
1,152
9,231
4,663
0
1,861
7,185
0
22,854
L
3,323
766
0
0
5,613
2,278
0
3,795
1,742
0
12,031
W
Neith
9,841
6,069
0
1,212
7,127
3,120
0
1,826
5,161
0
29,296
W
Nu Wa
max007qq
Nu Wa
13,778
3,846
0
902
5,885
2,249
0
1,878
3,965
25,904
0
W
6,862
1,288
1,245
935
7,406
3,350
0
2,378
4,930
20,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,522
Gold Earned
42,708
178
Minions Killed
134
8
Camps Cleared
4
732,398
Distance Traveled
528,199
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,035
1,434
21
3
1
139,472
0
W
Cthulhu
9,288
1,327
39
6
0
154,547
0
L
Surtr
8,686
1,241
41
6
0
130,774
0
L
Anubis
6,944
992
9
1
1
16,980
0
L
Zeus
8,468
1,210
44
6
1
114,026
0
W
Mercury
11,237
1,605
25
4
4
187,235
0
L
Apollo
8,575
1,225
19
3
1
126,947
0
W
Neith
9,288
1,327
52
7
2
106,188
0
W
Nu Wa
9,326
1,332
23
3
1
119,168
1
W
Ra
9,383
1,340
39
6
1
165,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role